// Start is called before the first frame update void Start() { health = GetComponent <HealthController>(); minigameCanvas = GetComponentInChildren <Canvas>(); game = GetComponent <TerminalMinigame>(); game.OnComplete += HandleCompletion; }
// Start is called before the first frame update void Start() { health = GetComponent <HealthController>(); health.OnDie += HandleDie; game = GetComponent <TerminalMinigame>(); game.OnComplete += HandleCompletion; count = CountDown(); timer.isFailure = false; }