public void Serving_player_looses_a_point()
        {
            // Arrange
            var servingPlayer   = new Player("servingPlayer");
            var receivingPlayer = new Player("receivingPlayer");
            var game            = new TennisGame(servingPlayer, receivingPlayer);

            // Act
            game.ServeFaulty().ServeFaulty();

            // Assert
            Assert.Equal("Love - Fifteen", game.Score);
        }
Exemple #2
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        public void Serving_player_gets_another_chance()
        {
            // Arrange
            var servingPlayer   = new Player("servingPlayer");
            var receivingPlayer = new Player("receivingPlayer");
            var game            = new TennisGame(servingPlayer, receivingPlayer);

            // Act
            game.ServeFaulty();

            // Assert
            Assert.Equal("Love all", game.Score);
        }
Exemple #3
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 protected GameState FaultyServe(GameState gamestate)
 {
     if (gamestate.GetType() == typeof(FirstServe))
     {
         serving = game.ServeFaulty();
         return(new SecondServe(gamestate));
     }
     else
     {
         serving.ServeFaulty();
         return(new FirstServe(gamestate));
     }
 }
Exemple #4
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        public void Scoring_happens_on_faulty_returns_or_double_servefaults()
        {
            // Arrange
            var servingPlayer   = new Player("servingPlayer");
            var receivingPlayer = new Player("receivingPlayer");
            var game            = new TennisGame(servingPlayer, receivingPlayer);


            // Act & assert 1st rally
            game.Serve().Return().Miss();
            Assert.Equal("Love - Fifteen", game.Score);

            // Act & assert 2nd rally
            game.Serve().Miss();
            Assert.Equal("Fifteen all", game.Score);

            // Act & assert 3rd rally
            game.ServeFaulty().ServeFaulty();
            Assert.Equal("Fifteen - Thirty", game.Score);

            // Act & assert fourth rally
            game.Serve().Return().Return().Miss();
            Assert.Equal("Thirty all", game.Score);
        }
 private static void PlayerTwoScores(TennisGame game)
 {
     game.ServeFaulty().ServeFaulty();
 }