/// <summary> /// 游戏开始 /// </summary> /// <param name="seatId"></param> public void NetOnGameStart(int seatId) { CleanDesk(); List <int> list = new List <int>(); list.AddRange(mPlayerDic.Keys); for (int i = 0; i < list.Count; i++) { mPlayerDic[list[i]].SetZhuangState(false); mPlayerDic[list[i]].SetReadyState(false); } TenPlayerUI player = null; if (TryGetPlayer(seatId, out player)) { player.SetZhuangState(true); } mSelfPlayer.SetReadybtnState(false); mSelfPlayer.SetInvateBtnState(false); mSelfPlayer.SetChangDeskBtnState(false); // mSelfPlayer.HidePlayerPoint(); }
/// <summary> /// 同步玩家亮牌 /// </summary> /// <param name="data"></param> private IEnumerator OnPlayerLiangCard(TenOnPlayerOptResult data) { bool isSelf = (data.seatId == TenModel.Inst.mMySeatId); if (isSelf) { TenModel.Inst.mLookCard = true; mSelfPlayer.HideLiangCuoState(); if (BaseView.childrenWidgetDic.ContainsKey(typeof(TenCuoCardWidget).Name)) { BaseViewWidget.CloseWidget <TenCuoCardWidget>(); } } TenPlayerUI player = null; if (TryGetPlayer(data.seatId, out player)) { if (player.GetTurnState()) { yield break; } player.TurnCards(data.cards); yield return(new WaitForSeconds(0.7f)); player.SeparateCards(data.cardsType.order); player.SetCardType(true, data.cardsType.point, data.cardsType.ratio, isSelf); } }
/// <summary> /// 有玩家离开 /// </summary> /// <param name="seatId"></param> public void NetOnPlayerLeave(int seatId) { TenPlayerUI player = null; GameObject widget = null; if (BaseView.childrenWidgetDic.TryGetValue(typeof(GameUserInfoWidget).Name, out widget)) { if (widget != null) { GameUserInfoWidget infoWidget = widget.GetComponent <GameUserInfoWidget>(); if (infoWidget != null) { if (infoWidget.GetSeatId() == seatId) { BaseViewWidget.CloseWidget <GameUserInfoWidget>(); } } } } if (TryGetPlayer(seatId, out player)) { player.CleanHandCards(); player.CleanPlayer(); } mPlayerDic.Remove(seatId); }
private IEnumerator IEOtherCastCard(int seatId) { mCastDown = false; yield return(new WaitUntil(() => { return mRandomZhuangDown == true; })); List <string> Othercards = new List <string>(); Othercards.Add("0"); // TenPlayerUI player = null; if (TryGetPlayer(seatId, out player)) { player.CastCardWithAnim(seatId, Othercards, false); } yield return(new WaitForSeconds(0.2f * 1)); mCastDown = true; /*if (data.canShowCard) * { * if (TenModel.Inst.mGameed) * { * mSelfPlayer.SetLiangCardBtnState(true); * mSelfPlayer.SetCuoBtnState(true); * } * ShowLastTime("亮牌倒计时", data.lastTime - 2); * }*/ }
/// <summary> /// 随机选庄 /// </summary> /// <param name="seatId"></param> private IEnumerator StartRandomZhuang(int seatId, List <int> list) { mRandomZhuangDown = false; TenPlayerUI player = null; for (int k = 0; k < 4; k++) { for (int i = 0; i < list.Count; i++) { if (TryGetPlayer(list[i], out player)) { player.SetRandomZhuangAnimState(true); yield return(new WaitForSeconds(0.15f)); player.SetRandomZhuangAnimState(false); } } } for (int i = 0; i < TenModel.Inst.mSeatList.Count; i++) { if (TryGetPlayer(TenModel.Inst.mSeatList[i], out player)) { player.SetZhuangState(false); if (TenModel.Inst.mSeatList[i] != seatId) { player.SetQiangZhuangResult(false, 0); } } } for (int i = 0; i < TenModel.Inst.mGameedSeatIdList.Count; i++) { if (TryGetPlayer(TenModel.Inst.mGameedSeatIdList[i], out player)) { player.SetRandomZhuangAnimState(false); } } if (TryGetPlayer(seatId, out player)) { mFlyZhuang.gameObject.SetActive(true); mFlyZhuang.gameObject.transform.position = mFlyZhuangPosition; Hashtable args = new Hashtable(); List <object> finishargs = new List <object>(); args.Add("easeType", iTween.EaseType.linear); args.Add("time", 0.4f); args.Add("oncomplete", "OnRandomZhuangFlyFinish"); args.Add("oncompleteparams", seatId); args.Add("oncompletetarget", gameObject); args.Add("position", player.GetZhuangPosition()); iTween.MoveTo(mFlyZhuang, args); } yield return(new WaitForSeconds(0.4f)); mRandomZhuangDown = true; //开始声音 SoundProcess.PlaySound("Ten/SDB_wrnn_start"); }
/// <summary> /// 游戏聊天 /// </summary> /// <param name="chat"></param> public void NetOnGameTalk(SendReceiveGameChat chat) { TenPlayerUI player = null; if (TryGetPlayer(chat.fromSeatId, out player)) { player.ServerGameChat(chat); } }
/// <summary> /// 更新玩家金币 /// </summary> /// <param name="seatId"></param> /// <param name="score"></param> private void UpdatePlayerScore(int seatId, float score) { TenPlayerUI player = null; if (TryGetPlayer(seatId, out player)) { player.SetUserScore(score); } }
/// <summary> /// 玩家上下线 /// </summary> /// <param name="data"></param> public void NetOnOnOffLine(TenOnPlayerOffLine data) { TenPlayerUI player = null; if (TryGetPlayer(data.seatId, out player)) { player.SetOffLineState(data.state == 1 ? false : true); } }
/// <summary> /// 随机庄移动结束 /// </summary> /// <param name="seatId"></param> private void OnRandomZhuangFlyFinish(int seatId) { mFlyZhuang.gameObject.SetActive(false); TenPlayerUI player = null; if (TryGetPlayer(seatId, out player)) { player.SetZhuangState(true); } }
/// <summary> /// 得到自己手牌 /// </summary> /// <returns></returns> public List <string> GetSelfCards() { TenPlayerUI player = null; if (TryGetPlayer(TenModel.Inst.mMySeatId, out player)) { return(player.GetHandCard()); } else { return(null); } }
/// <summary> /// 同步小结算 /// </summary> /// <param name="data"></param> private IEnumerator OnSmallSettle(TenonSmallSettle data) { List <int> winList = new List <int>(); List <int> loseList = new List <int>(); yield return(new WaitForSeconds(1.5f)); FlySmallSettleCoin(data.winList); yield return(new WaitForSeconds(1.0f)); FlySmallSettleCoin(data.lostList); TenPlayerUI player = null; if (data.scoreList != null) { for (int i = 0; i < data.scoreList.Count; i++) { if (TryGetPlayer(data.scoreList[i].seatId, out player)) { player.SetWinLoseScore(data.scoreList[i].score); } } } if (data.lastScore != null) { for (int i = 0; i < data.lastScore.Count; i++) { UpdatePlayerScore(data.lastScore[i].seatId, data.lastScore[i].score); if (data.lastScore[i].seatId == TenModel.Inst.mMySeatId) { UpdateTotalWinScore(data.lastScore[i].totalWin); } } } DelayRun(5.0f, () => { mSelfPlayer.SetReadybtnState(true); if (TenModel.Inst.mGoldPattern) { mSelfPlayer.SetChangDeskBtnState(true); } else { mSelfPlayer.SetChangDeskBtnState(false); } CleanDesk(); }); }
/// <summary> /// 有玩家准备 /// </summary> /// <param name="seatId"></param> public void NetOnPlayerReady(int seatId) { TenPlayerUI player = null; if (TryGetPlayer(seatId, out player)) { player.SetReadyState(true); } if (seatId == TenModel.Inst.mMySeatId) { mSelfPlayer.SetReadybtnState(false); } }
/// <summary> /// 同步玩家抢庄 /// </summary> /// <param name="data"></param> private void OnPlayerQiangZhuang(TenOnPlayerOptResult data) { if (data.seatId == TenModel.Inst.mMySeatId) { mSelfPlayer.SetBetBtnItemState(false); } TenPlayerUI player = null; if (TryGetPlayer(data.seatId, out player)) { player.SetQiangZhuangResult(true, data.qzValue); } }
/// <summary> /// 自己翻牌 /// </summary> public void TurnSelfCards() { TenPlayerUI player = null; if (TryGetPlayer(TenModel.Inst.mMySeatId, out player)) { player.TurnCards(player.GetHandCard()); TenPlayerHandCardsType type = player.GetCardsType(); if (type != null) { player.SetCardType(true, type.point, type.ratio, true); player.SeparateCards(type.order); } } }
/// <summary> /// 清理抢庄状态,除了庄家 /// </summary> /// <param name="SeatId"></param> private void CleanQzStateBut(int SeatId = 0) { TenPlayerUI player = null; for (int i = 0; i < TenModel.Inst.mGameedSeatIdList.Count; i++) { if (TenModel.Inst.mGameedSeatIdList[i] != SeatId) { if (TryGetPlayer(TenModel.Inst.mGameedSeatIdList[i], out player)) { player.SetQiangZhuangResult(false, 0); } } } }
/// <summary> /// 小结算飞金币 /// </summary> /// <param name="list"></param> /// <param name="winDic"></param> /// <param name="loseDic"></param> /// <param name="winList"></param> /// <param name="loseList"></param> private void FlySmallSettleCoin(List <TenonSmallSettleWinLoseList> list) { TenPlayerUI winPlayer = null; TenPlayerUI losePlayer = null; if (list != null) { for (int i = 0; i < list.Count; i++) { if (TryGetPlayer(list[i].winSeatId, out winPlayer) && TryGetPlayer(list[i].loseSeatId, out losePlayer)) { mNiuniuCoinFlyWidget.SetCoinFly(losePlayer.GetBaseInfoPos(), winPlayer.GetBaseInfoPos(), 5, 0.5f); } } } }
/// <summary> /// 同步玩家下注 /// </summary> /// <param name="data"></param> private void OnPlayerXiaZhu(TenOnPlayerOptResult data) { if (data.seatId == TenModel.Inst.mMySeatId) { mSelfPlayer.SetBetBtnItemState(false); } TenPlayerUI player = null; if (mNiuniuCoinFlyWidget == null) { mNiuniuCoinFlyWidget = BaseView.GetWidget <TenCoinFlyWidget>(AssetsPathDic.TenCoinFlyWidget, transform); } if (TryGetPlayer(data.seatId, out player)) { player.UpdateCathecticCoin(data.xzValue + ""); mNiuniuCoinFlyWidget.SetCoinFly(player.GetBaseInfoPos(), player.GetChePosition(), 1, 0.3f); } }
/// <summary> /// 换庄 /// </summary> /// <param name="seatId"></param> private void ChangZhuang(int seatId) { for (int i = 0; i < TenModel.Inst.mSeatList.Count; i++) { TenPlayerUI player = null; if (TryGetPlayer(TenModel.Inst.mSeatList[i], out player)) { player.SetZhuangState(false); if (TenModel.Inst.mSeatList[i] == seatId) { player.SetZhuangState(true); } else { player.SetQiangZhuangResult(false, 0); } } } }
/// <summary> /// 显示互动表情 /// </summary> /// <param name="chat"></param> protected void PlayHuDongFace(SendReceiveGameChat chat) { if (mGameInteractionView == null) { mGameInteractionView = Global.Inst.GetController <GameInteractionController>().OpenWindow() as GameInteractionView; } List <ConfigDada> config = ConfigManager.GetConfigs <TSTHuDongFaceConfig>(); TSTHuDongFaceConfig con = null; for (int i = 0; i < config.Count; i++) { TSTHuDongFaceConfig hdf = config[i] as TSTHuDongFaceConfig; if (hdf.id == chat.faceIndex) { con = hdf; break; } } //起始位置 Vector3 from = Vector3.zero; //目标位置 Vector3 to = Vector3.zero; TenGameView view = Global.Inst.GetController <TenGameController>().mView; TenPlayerUI fromPlayer = null; TenPlayerUI toPlayer = null; if (view.TryGetPlayer(chat.fromSeatId, out fromPlayer) && view.TryGetPlayer(chat.toSeatId, out toPlayer)) { from = fromPlayer.GetBaseInfoPos(); to = toPlayer.GetBaseInfoPos(); mGameInteractionView.AddOneInteractionFace(from, to, chat); } }
/// <summary> /// 通过座位号得到玩家ui /// </summary> /// <param name="seatId"></param> /// <returns></returns> public bool TryGetPlayer(int seatId, out TenPlayerUI player) { return(mPlayerDic.TryGetValue(seatId, out player)); }
/// <summary> /// 加入游戏 /// </summary> /// <param name="data"></param> public void ServerCreateJoinRoom(TenCreateJoinRoomData data) { CleanAllDesk(); UpdateBaseScore(TenModel.Inst.mRoomRules.baseScore); if (data.roomInfo.pt) { mRoomId.text = "模式:自由场"; mSelfPlayer.SetChangDeskBtnState(true); mSelfPlayer.SetInvateBtnState(false); } else { mRoomId.text = "房间号:" + data.roomInfo.roomId; mSelfPlayer.SetChangDeskBtnState(false); mSelfPlayer.SetInvateBtnState(true); } if (data.roomInfo.playerList != null) {//玩家坐下 for (int i = 0; i < data.roomInfo.playerList.Count; i++) { PlayerSeatDown(data.roomInfo.playerList[i]); } } ChangZhuang(data.roomInfo.zhuangSeatId); if (data.roomInfo.roomState == 0 || (eTenGameState)data.roomInfo.gameState == eTenGameState.Ready) { if (TenModel.Inst.mPlayerInfoDic[data.roomInfo.mySeatId].isReady) { mSelfPlayer.SetReadybtnState(false); } else { mSelfPlayer.SetReadybtnState(true); } } else { TenPlayerUI player = null; mSelfPlayer.SetReadybtnState(false); mSelfPlayer.SetInvateBtnState(false); mSelfPlayer.SetChangDeskBtnState(false); if (data.roomInfo.handCardsList != null && data.roomInfo.handCardsList.myCardsInfo != null) { if (TryGetPlayer(data.roomInfo.mySeatId, out player)) { if (data.roomInfo.handCardsList.myCardsInfo.cards != null) { player.InstantiateCards(data.roomInfo.mySeatId, data.roomInfo.handCardsList.myCardsInfo.cards.cards, false, data.roomInfo.handCardsList.myCardsInfo.cards.mp); } player.UpdateCathecticCoin(data.roomInfo.handCardsList.myCardsInfo.xz + ""); if (data.roomInfo.handCardsList.myCardsInfo.isQz) { player.SetQiangZhuangResult(true, data.roomInfo.handCardsList.myCardsInfo.qzbs); } if (data.roomInfo.handCardsList.myCardsInfo.cardsType != null) { player.SetCardsType(data.roomInfo.handCardsList.myCardsInfo.cardsType); } switch ((eTenGameState)data.roomInfo.gameState) { case eTenGameState.XiaZhu: if (data.roomInfo.handCardsList.myCardsInfo.isXz) { player.UpdateCathecticCoin(data.roomInfo.handCardsList.myCardsInfo.xz + ""); } else { if (data.roomInfo.zhuangSeatId != data.roomInfo.mySeatId) { mSelfPlayer.SetBetBtnItemState(true); mSelfPlayer.InitOptItemList <float>(data.roomInfo.handCardsList.myCardsInfo.xzListValue); mSelfPlayer.ShowBetBtnList(data.roomInfo.handCardsList.myCardsInfo.canXzList); } } break; case eTenGameState.QiangZhuang: if (data.roomInfo.handCardsList.myCardsInfo.isQz) { player.SetQiangZhuangResult(true, data.roomInfo.handCardsList.myCardsInfo.qzbs); } else { mSelfPlayer.SetBetBtnItemState(true); Debug.Log(data.roomInfo); if (data.roomInfo.handCardsList.myCardsInfo.qzListValue != null) { mSelfPlayer.InitOptItemList <int>(data.roomInfo.handCardsList.myCardsInfo.qzListValue); } if (data.roomInfo.handCardsList.myCardsInfo.canQzList != null) { mSelfPlayer.ShowBetBtnList(data.roomInfo.handCardsList.myCardsInfo.canQzList); } } break; case eTenGameState.LookCard: if (data.roomInfo.handCardsList.myCardsInfo.isLp && data.roomInfo.handCardsList.myCardsInfo.cardsType != null) { player.SeparateCards(data.roomInfo.handCardsList.myCardsInfo.cardsType.order); player.SetCardType(true, data.roomInfo.handCardsList.myCardsInfo.cardsType.point, data.roomInfo.handCardsList.myCardsInfo.cardsType.ratio); } else { TenModel.Inst.mLookCard = true; //mSelfPlayer.SetLiangCardBtnState(true); // mSelfPlayer.SetCuoBtnState(false); } break; } } } if (data.roomInfo.handCardsList != null && data.roomInfo.handCardsList.otherCardsInfo != null) { for (int i = 0; i < data.roomInfo.handCardsList.otherCardsInfo.Count; i++) { if (TryGetPlayer(data.roomInfo.handCardsList.otherCardsInfo[i].seatId, out player)) { if (data.roomInfo.handCardsList.otherCardsInfo[i].cards != null) { player.InstantiateCards(data.roomInfo.handCardsList.otherCardsInfo[i].seatId, data.roomInfo.handCardsList.otherCardsInfo[i].cards.cards, false, data.roomInfo.handCardsList.otherCardsInfo[i].cards.mp); } player.UpdateCathecticCoin(data.roomInfo.handCardsList.otherCardsInfo[i].xz + ""); if (data.roomInfo.handCardsList.otherCardsInfo[i].isQz) { player.SetQiangZhuangResult(true, data.roomInfo.handCardsList.otherCardsInfo[i].qzbs); } switch ((eTenGameState)data.roomInfo.gameState) { case eTenGameState.XiaZhu: if (data.roomInfo.handCardsList.otherCardsInfo[i].isXz) { player.UpdateCathecticCoin(data.roomInfo.handCardsList.otherCardsInfo[i].xz + ""); } break; case eTenGameState.QiangZhuang: if (data.roomInfo.handCardsList.otherCardsInfo[i].isQz) { player.SetQiangZhuangResult(true, data.roomInfo.handCardsList.otherCardsInfo[i].qzbs); } break; case eTenGameState.LookCard: if (data.roomInfo.handCardsList.otherCardsInfo[i].isLp && data.roomInfo.handCardsList.otherCardsInfo[i].cardsType != null) { List <string> cards = new List <string>(); cards.AddRange(data.roomInfo.handCardsList.otherCardsInfo[i].cards.mp); cards.AddRange(data.roomInfo.handCardsList.otherCardsInfo[i].cards.cards); player.TurnCards(cards); player.SeparateCards(data.roomInfo.handCardsList.otherCardsInfo[i].cardsType.order); player.SetCardType(true, data.roomInfo.handCardsList.myCardsInfo.cardsType.point, data.roomInfo.handCardsList.myCardsInfo.cardsType.ratio); } break; } } } } } if (data.roomInfo.zhuangSeatId > 0) { CleanQzStateBut(data.roomInfo.zhuangSeatId); } switch ((eTenGameState)data.roomInfo.gameState) { case eTenGameState.LookCard: ShowLastTime("看牌倒计时", data.roomInfo.timeDown); break; case eTenGameState.QiangZhuang: ShowLastTime("抢庄倒计时", data.roomInfo.timeDown); break; case eTenGameState.XiaZhu: ShowLastTime("下注倒计时", data.roomInfo.timeDown); break; } }
/// <summary> /// 协程延迟发牌 /// </summary> private IEnumerator IEOnCastCard(TenonCastCard data) { mCastDown = false; int cardNum = 0; yield return(new WaitUntil(() => { return mRandomZhuangDown == true; })); if (data.selfCards != null && TenModel.Inst.mGameedSeatIdList != null) { List <string> Othercards = new List <string>(); for (int i = 0; i < data.selfCards.Count; i++) { Othercards.Add("0"); } for (int i = 0; i < TenModel.Inst.mGameedSeatIdList.Count; i++) { TenPlayerUI player = null; if (TryGetPlayer(TenModel.Inst.mGameedSeatIdList[i], out player)) { if (TenModel.Inst.mGameedSeatIdList[i] == TenModel.Inst.mMySeatId) { if (data.cardsType != null) { player.SetCardsType(data.cardsType); } /*if (data.selfCards.Count == 4) * { * player.CastCardWithAnim(TenModel.Inst.mGameedSeatIdList[i], data.selfCards, true); * } * else*/ { player.CastCardWithAnim(TenModel.Inst.mGameedSeatIdList[i], data.selfCards, true); } cardNum = player.GetHandCardsNum(); } else { player.CastCardWithAnim(TenModel.Inst.mGameedSeatIdList[i], Othercards, false); } } } } yield return(new WaitForSeconds(0.2f * data.selfCards.Count)); mCastDown = true; if (data.canShowCard) { if (TenModel.Inst.mGameed) { mSelfPlayer.SetLiangCardBtnState(true); mSelfPlayer.SetCuoBtnState(true); } ShowLastTime("要牌倒计时", data.lastTime - 2); } //显示点数 mSelfPlayer.ShowPlayerPoint(data.cardsType.point, cardNum); }