// Start is called before the first frame update void Awake() { rigidbody2D = GetComponent <Rigidbody2D>(); pes = GetComponent <PotionEffectsScript>(); attackD = Damager.GetComponent <TemporalEnablerScript>(); Player = GameObject.FindWithTag("Player"); pc = Player?.GetComponent <PlayerController>(); renderer = gameObject.GetComponent <SpriteRenderer>(); animator = GetComponent <Animator>(); }
private void Awake() { damagerR = AttackR.GetComponent <DamagerScript>(); damagerL = AttackL.GetComponent <DamagerScript>(); damagerR2 = AttackR2.GetComponent <DamagerScript>(); damagerL2 = AttackL2.GetComponent <DamagerScript>(); attackR = AttackR.GetComponent <TemporalEnablerScript>(); attackL = AttackL.GetComponent <TemporalEnablerScript>(); attackR2 = AttackR2.GetComponent <TemporalEnablerScript>(); attackL2 = AttackL2.GetComponent <TemporalEnablerScript>(); hii = SelectedItemDisplay.GetComponent <HeldItemImage>(); cc2 = GetComponent <CapsuleCollider2D>(); renderer = GetComponent <SpriteRenderer>(); rigidbody2D = GetComponent <Rigidbody2D>(); animator = GetComponent <Animator>(); inventory = GetComponent <PlayerInventoryScript>(); hps = GetComponent <HealthPointsScript>(); cam = Camera.GetComponent <Camera>(); pes = GetComponent <PotionEffectsScript>(); throwers.Clear(); throwers.Add("BOMB", Thrower_Bomb.GetComponent <PlayerThrowScript>()); throwers.Add("AF_P", Thrower_AF_P.GetComponent <PlayerThrowScript>()); throwers.Add("AF_M", Thrower_AF_M.GetComponent <PlayerThrowScript>()); throwers.Add("AF_F", Thrower_AF_F.GetComponent <PlayerThrowScript>()); throwers.Add("AF_A", Thrower_AF_A.GetComponent <PlayerThrowScript>()); throwers.Add("AF_H", Thrower_AF_H.GetComponent <PlayerThrowScript>()); throwers.Add("PT_V", Thrower_PT_V.GetComponent <PlayerThrowScript>()); throwers.Add("AR_R", Thrower_AR_R.GetComponent <PlayerThrowScript>()); throwers.Add("AR_H", Thrower_AR_H.GetComponent <PlayerThrowScript>()); throwers.Add("AR_F", Thrower_AR_F.GetComponent <PlayerThrowScript>()); throwers.Add("AR_P", Thrower_AR_P.GetComponent <PlayerThrowScript>()); throwers.Add("AR_M", Thrower_AR_M.GetComponent <PlayerThrowScript>()); GroundCheck1 = GroundCheck + new Vector2(0.15f, 0f); GroundCheck2 = GroundCheck + new Vector2(-0.15f, 0f); //GOD MODE if (GodMode) { hps.IncreaseMax(100000); dmgMult = 10000; IncreaseAttackMult(); } }