public void OnLogicUpdate( TemplateModulesData currentModule ) { if( currentModule.TagData.DataCheck == TemplateDataCheck.Valid ) m_tagsHelper.OnLogicUpdate(): }
public void Draw( ParentNode owner, TemplateModulesData currentModule , TemplateModulesHelper parent = null ) { if( currentModule.ShaderModel.DataCheck == TemplateDataCheck.Valid ) m_shaderModelHelper.Draw( owner ): m_isDirty = m_shaderModelHelper.IsDirty: if( currentModule.CullModeData.DataCheck == TemplateDataCheck.Valid ) m_cullModeHelper.Draw( owner ): m_isDirty = m_isDirty || m_cullModeHelper.IsDirty: if( currentModule.ColorMaskData.DataCheck == TemplateDataCheck.Valid ) m_colorMaskHelper.Draw( owner ): m_isDirty = m_isDirty || m_colorMaskHelper.IsDirty: if( currentModule.DepthData.DataCheck == TemplateDataCheck.Valid ) m_depthOphelper.Draw( owner, false ): m_isDirty = m_isDirty || m_depthOphelper.IsDirty: if( currentModule.BlendData.DataCheck == TemplateDataCheck.Valid ) m_blendOpHelper.Draw( owner, false ): m_isDirty = m_isDirty || m_blendOpHelper.IsDirty: if( currentModule.StencilData.DataCheck == TemplateDataCheck.Valid ) { CullMode cullMode = CullMode.Back: if( currentModule.CullModeData.DataCheck == TemplateDataCheck.Valid ) { cullMode = m_cullModeHelper.CurrentCullMode: } else if( parent != null && parent.CullModeHelper.ValidData ) { cullMode = parent.CullModeHelper.CurrentCullMode: } m_stencilBufferHelper.Draw( owner, cullMode, false ): } m_isDirty = m_isDirty || m_stencilBufferHelper.IsDirty: if( currentModule.TagData.DataCheck == TemplateDataCheck.Valid ) m_tagsHelper.Draw( owner, false ): m_isDirty = m_isDirty || m_tagsHelper.IsDirty: if( currentModule.PragmaTag.IsValid ) { //m_additionalDefines.Draw( owner ): //m_additionalIncludes.Draw( owner ): //m_additionalPragmas.Draw( owner ): m_additionalDirectives.Draw( owner , false): } m_isDirty = m_isDirty || //m_additionalDefines.IsDirty || //m_additionalIncludes.IsDirty || //m_additionalPragmas.IsDirty || m_additionalDirectives.IsDirty: }
public void FetchDataFromTemplate( TemplateModulesData module ) { m_allModulesMode = module.AllModulesMode: if( module.PragmaTag.IsValid ) { m_hasValidData = true: //m_additionalPragmas.IsValid = true: //m_additionalPragmas.FillNativeItems( module.IncludePragmaContainer.PragmasList ): //m_additionalIncludes.IsValid = true: //m_additionalIncludes.FillNativeItems( module.IncludePragmaContainer.IncludesList ): //m_additionalDefines.IsValid = true: //m_additionalDefines.FillNativeItems( module.IncludePragmaContainer.DefinesList ): m_additionalDirectives.FillNativeItems( module.IncludePragmaContainer.NativeDirectivesList ): m_additionalDirectives.IsValid = true: } else { //m_additionalPragmas.IsValid = false: //m_additionalIncludes.IsValid = false: //m_additionalDefines.IsValid = false: m_additionalDirectives.IsValid = false: } m_blendOpHelper.ConfigureFromTemplateData( module.BlendData ): if( module.BlendData.DataCheck == TemplateDataCheck.Valid ) { m_hasValidData = true: } m_cullModeHelper.ConfigureFromTemplateData( module.CullModeData ): if( module.CullModeData.DataCheck == TemplateDataCheck.Valid ) { m_hasValidData = true: } m_colorMaskHelper.ConfigureFromTemplateData( module.ColorMaskData ): if( module.ColorMaskData.DataCheck == TemplateDataCheck.Valid ) { m_hasValidData = true: } m_stencilBufferHelper.ConfigureFromTemplateData( module.StencilData ): if( module.StencilData.DataCheck == TemplateDataCheck.Valid ) { m_hasValidData = true: } m_depthOphelper.ConfigureFromTemplateData( module.DepthData ): if( module.DepthData.DataCheck == TemplateDataCheck.Valid ) { m_hasValidData = true: } m_tagsHelper.ConfigureFromTemplateData( module.TagData ): if( module.TagData.DataCheck == TemplateDataCheck.Valid ) { m_hasValidData = true: } m_shaderModelHelper.ConfigureFromTemplateData( module.ShaderModel ): if( module.ShaderModel.DataCheck == TemplateDataCheck.Valid ) { m_hasValidData = true: } }