public static void HandleThermometerThresholdReached(object sender, TemperatureThresholdEventArgs temperatureThresholdEventArgs) { TemperatureThreshold temperatureThreshold = temperatureThresholdEventArgs.TemperatureThreshold; string name = temperatureThreshold.Name; Temperature temperature = temperatureThreshold.Temperature; TemperatureDirection direction = temperatureThreshold.Direction; string message = $"Reached temperature threshold: {name}, temperature = {temperature:F1}, Direction = {direction}"; WriteLine(message); }
private void HandleTemperatureThresholdReached(object sender, TemperatureThresholdEventArgs e) { TemperatureThreshold temperatureThreshold = e.TemperatureThreshold; _name = temperatureThreshold.Name; _temperature = temperatureThreshold.Temperature; _tolerance = temperatureThreshold.Tolerance; _direction = temperatureThreshold.Direction; _eventHandlerCalledCount++; }
protected override void ApplyChanges() { float newTarget = (BaseMaxValue / 2) - ((OptimalValue - TargetValue) / Insulation); // print ("Target Value " + newTarget); CurrentValue = Mathf.Clamp(Mathf.Lerp(CurrentValue, newTarget, CurrentChangeRate * PlayerNeedManagerTarget.GlobalChangeRate), BaseMinValue, BaseMaxValue); foreach (TemperatureThreshold threshold in Thresholds) { if (CurrentValue <= threshold.Temperature) { CurrentThreshold = threshold; break; } } }
private void LinkedListInsertSorted(TemperatureThreshold item) { var node = thresholds.First; while (node != null) { if (item.UpThreshold <= node.Value.UpThreshold) { thresholds.AddBefore(node, item); return; } node = node.Next; } thresholds.AddLast(item); }