void Awake() {
        //Debug.Log ("ArenaGroup AWAKE()");
        tempCritterConstructionGroup = this;

        //ViewOff();
        //this.enabled = false;
    }
    void Awake()
    {
        //Debug.Log ("ArenaGroup AWAKE()");
        tempCritterConstructionGroup = this;

        //ViewOff();
        //this.enabled = false;
    }