Exemple #1
0
    public Transform GetLocalSpawnTransform()
    {
        Transform spawnTransform   = null;
        Transform defaultTransform = null;

        foreach (TeleportLocation tele in TeleportLocation.GetAll())
        {
            if (tele != null && tele.spawnPtName.LastIndexOf(GameManager.Inst.LastLevel.ToString()) != -1)
            {
                spawnTransform = tele.gameObject.transform;
            }
            Door lastRoomDoor;
            if (spawnTransform == null && Door.GetDoorForReEntry(GameManager.Inst.LastLevel, GameManager.Inst.LastRoomID, out lastRoomDoor))
            {
                if (teleportDoorLocationHelperGO == null)
                {
                    teleportDoorLocationHelperGO = new GameObject("TeleportDoorLocationHelper");
                    DontDestroyOnLoad(teleportDoorLocationHelperGO);
                }
                teleportDoorLocationHelperGO.transform.rotation = lastRoomDoor.transform.rotation;
                teleportDoorLocationHelperGO.transform.position = lastRoomDoor.transform.position + 4f * lastRoomDoor.transform.forward;
                spawnTransform = teleportDoorLocationHelperGO.transform;
            }
            if (tele != null && defaultTransform == null && tele.spawnPtName.LastIndexOf('*') == tele.spawnPtName.Length - 1)
            {
                defaultTransform = tele.gameObject.transform;
            }
        }
        if (spawnTransform == null)
        {
            spawnTransform = defaultTransform != null ? defaultTransform : TeleportLocation.GetAll()[0].gameObject.transform;
        }
        return((avoidOtherUsersWhenSpawning) ? GetClosestTransformAvoidingPlayers(spawnTransform) : spawnTransform);
    }
Exemple #2
0
    public void DrawGUI(int x, int y)
    {
        if (!this.enabled)
        {
            return;
        }
        if (GameGUI.Inst.ButtonWithSound(new Rect(x, y, width, height), "Teleport"))
        {
            showList = !showList;
        }

        if (showList)
        {
            List <TeleportLocation> locations = TeleportLocation.GetAll();
            for (int i = 0; i < locations.Count; ++i)
            {
                int verticalPos = Screen.height - height - ((height + spaceHeight) * (i + 1));
                if (GameGUI.Inst.ButtonWithSound(new Rect(x, verticalPos, width, height), locations[i].name))
                {
                    GetComponent <PlayerManager>().SetLocalPlayerTransform(locations[i].transform);
                }
            }
        }
    }