Inheritance: MonoBehaviour
 // Use this for initialization
 void Start()
 {
     teleport = GameObject.FindGameObjectWithTag("Lock").GetComponent<TeleportDoors>();
     //teleport = GameObject.Find("Door2(1)").GetComponent<TeleportDoors>();
     door = GameObject.FindGameObjectWithTag ("Lock");
     teleport.enabled = false;
     player = GameObject.FindGameObjectWithTag("Player").GetComponent<PlayerControl>();
 }
Exemple #2
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 // Use this for initialization
 void Start()
 {
     teleport = GameObject.FindGameObjectWithTag("Lock").GetComponent <TeleportDoors>();
     //teleport = GameObject.Find("Door2(1)").GetComponent<TeleportDoors>();
     door             = GameObject.FindGameObjectWithTag("Lock");
     teleport.enabled = false;
     player           = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerControl>();
 }