public void SetCurrentPoint(TeleportControl point) { if (_currentPoint != null) { _oldPoint = _currentPoint; _oldPoint.gameObject.SetActive(true); _oldPoint.RestoreValues(); } _currentPoint = point; }
// Use this for initialization void Start() { LevelPoints = GameObject.FindGameObjectsWithTag("LevelPoint"); int rando = Random.Range(levelMinimum, LevelPoints.Length); for (int x = 0; x < rando; x++) { int y = Random.Range(0, LevelSection.Length); Instantiate(LevelSection[y], LevelPoints[x].transform.position, Quaternion.identity); } RandomSpawn spawn = this.gameObject.GetComponent <RandomSpawn>(); spawn.Plort(); TeleportControl tele = this.gameObject.GetComponent <TeleportControl>(); tele.KickStarter(); }
/// <summary> /// Change the current action /// </summary> /// <param name="action">Action handle</param> void SetAction(ActionBase action) { // Dispose disposable controls foreach (var ctrl in ActionPropertiesBox.Controls) { if (ctrl is IDisposable) ((IDisposable)ctrl).Dispose(); } ActionPropertiesBox.Controls.Clear(); if (Script == null) return; Script.Action = action; if (action == null) return; ActionBaseControl basectrl = null; if (action is EnableTarget) { basectrl = new EnableTargetControl(action as EnableTarget, Dungeon); } else if (action is DisableTarget) { basectrl = new DisableTargetControl(action as DisableTarget, Dungeon); } else if (action is ToggleTarget) { basectrl = new ToggleTargetControl(action as ToggleTarget, Dungeon); } else if (action is ActivateTarget) { basectrl = new ActivateTargetControl(action as ActivateTarget, Dungeon); } else if (action is DeactivateTarget) { basectrl = new DeactivateTargetControl(action as DeactivateTarget, Dungeon); } else if (action is Teleport) { basectrl = new TeleportControl(action as Teleport, Dungeon); } else if (action is ChangePicture) { basectrl = new ChangePictureControl(action as ChangePicture); } else if (action is ChangeText) { basectrl = new ChangeTextControl(action as ChangeText); } else if (action is DisableChoice) { basectrl = new DisableChoiceControl(action as DisableChoice); } else if (action is EnableChoice) { basectrl = new EnableChoiceControl(action as EnableChoice); } else if (action is EndChoice) { basectrl = new EndChoiceControl(action as EndChoice); } else if (action is EndDialog) { basectrl = new EndDialogControl(action as EndDialog); } else if (action is GiveExperience) { basectrl = new GiveExperienceControl(action as GiveExperience); } else if (action is GiveItem) { basectrl = new GiveItemControl(action as GiveItem); } else if (action is Healing) { basectrl = new HealingControl(action as Healing); } else if (action is JoinCharacter) { basectrl = new JoinCharacterControl(action as JoinCharacter); } else if (action is DisplayMessage) { basectrl = new DisplayMessageControl(action as DisplayMessage); } else if (action is SetTo) { basectrl = new SetToControl(action as SetTo, Dungeon); } else if (action is SpawnMonster) { basectrl = new SpawnMonsterControl(action as SpawnMonster, Dungeon); } else { } if (basectrl == null) return; basectrl.Dock = DockStyle.Fill; ActionPropertiesBox.Controls.Add(basectrl); }
/// <summary> /// Change the current action /// </summary> /// <param name="action">Action handle</param> void SetAction(ActionBase action) { // Dispose disposable controls foreach (var ctrl in ActionPropertiesBox.Controls) { if (ctrl is IDisposable) { ((IDisposable)ctrl).Dispose(); } } ActionPropertiesBox.Controls.Clear(); if (Script == null) { return; } Script.Action = action; if (action == null) { return; } ActionBaseControl basectrl = null; if (action is EnableTarget) { basectrl = new EnableTargetControl(action as EnableTarget, Dungeon); } else if (action is DisableTarget) { basectrl = new DisableTargetControl(action as DisableTarget, Dungeon); } else if (action is ToggleTarget) { basectrl = new ToggleTargetControl(action as ToggleTarget, Dungeon); } else if (action is ActivateTarget) { basectrl = new ActivateTargetControl(action as ActivateTarget, Dungeon); } else if (action is DeactivateTarget) { basectrl = new DeactivateTargetControl(action as DeactivateTarget, Dungeon); } else if (action is Teleport) { basectrl = new TeleportControl(action as Teleport, Dungeon); } else if (action is ChangePicture) { basectrl = new ChangePictureControl(action as ChangePicture); } else if (action is ChangeText) { basectrl = new ChangeTextControl(action as ChangeText); } else if (action is DisableChoice) { basectrl = new DisableChoiceControl(action as DisableChoice); } else if (action is EnableChoice) { basectrl = new EnableChoiceControl(action as EnableChoice); } else if (action is EndChoice) { basectrl = new EndChoiceControl(action as EndChoice); } else if (action is EndDialog) { basectrl = new EndDialogControl(action as EndDialog); } else if (action is GiveExperience) { basectrl = new GiveExperienceControl(action as GiveExperience); } else if (action is GiveItem) { basectrl = new GiveItemControl(action as GiveItem); } else if (action is Healing) { basectrl = new HealingControl(action as Healing); } else if (action is JoinCharacter) { basectrl = new JoinCharacterControl(action as JoinCharacter); } else if (action is DisplayMessage) { basectrl = new DisplayMessageControl(action as DisplayMessage); } else if (action is SetTo) { basectrl = new SetToControl(action as SetTo, Dungeon); } else if (action is SpawnMonster) { basectrl = new SpawnMonsterControl(action as SpawnMonster, Dungeon); } else { } if (basectrl == null) { return; } basectrl.Dock = DockStyle.Fill; ActionPropertiesBox.Controls.Add(basectrl); }