void Used()
    {
        Collider2D[] colliders = Physics2D.OverlapCircleAll(new Vector2(transform.position.x, transform.position.y), 0.3f);

        foreach (Collider2D c in colliders)
        {
            if (c.tag == "hole")
            {
                Teleport f = c.GetComponent <Teleport>();
                f.GoTo(GetComponent <Collider2D>());
            }
        }
    }