//Create a telemetry notification object and add it to the details panel at the given index
    //Index 0 is at the top of the panel
    void CreateTelemetryNotification(TelemetryData t, int index)
    {
        GameObject panelClone = Instantiate(telemetryNotification, notificationsPanel.GetComponent <Transform>(), false);

        panelClone.GetComponent <RectTransform>().localPosition = new Vector3(0, (float)(2.4 - 0.95 * index), 0);

        //Set color based on severity
        switch (t.severity)
        {
        case Severity.NOMINAL:
            panelClone.GetComponent <Image>().color = Constants.GREEN;
            break;

        case Severity.WARNING:
            panelClone.GetComponent <Image>().color = Constants.YELLOW;
            break;

        case Severity.CRITICAL:
            panelClone.GetComponent <Image>().color = Constants.RED;
            break;

        case Severity.UNKNOWN:
            panelClone.GetComponent <Image>().color = Constants.RED;
            break;
        }

        //Set text
        panelClone.GetComponentInChildren <Text>().text = t.GetDescription();
    }