Exemple #1
0
 void Start()
 {
     if (debug)
     {
         var points = LocalStorage.LoadList <Vector2>(fileName + ".json");
         teddy   = new Teddy(points);
         contour = BuildContourSegments(teddy.triangulation);
         GetComponent <MeshFilter>().sharedMesh = teddy.Build(MeshSmoothingMethod.HC, smoothingTimes, smoothingAlpha, smoothingBeta);
     }
 }
Exemple #2
0
        void Build()
        {
            if (points.Count < 3)
            {
                return;
            }

            points = Utils2D.Constrain(points, threshold);
            if (points.Count < 3)
            {
                return;
            }

            teddy = new Teddy(points);
            var mesh = teddy.Build(MeshSmoothingMethod.HC, 2, 0.2f, 0.75f);
            var go   = Instantiate(prefab);

            go.transform.parent = transform;

            var puppet = go.GetComponent <Puppet>();

            puppet.SetMesh(mesh);
            puppets.Add(puppet);
        }