Exemple #1
0
    public void SetupList()
    {
        IEnumerable <TechniqueMetaData> metaDataCollection = TechniqueFileHelper.GetAllTechniquesMeta();

        foreach (Transform child in TechniqueLayout.transform)
        {
            if (!metaDataCollection.Any(t => t.TechniqueName == child.name))
            {
                Destroy(child.gameObject);
            }
        }

        foreach (TechniqueMetaData meta in metaDataCollection)
        {
            GameObject techniqueGameObject = GameObject.Find(meta.TechniqueName);
            if (techniqueGameObject == null)
            {
                techniqueGameObject      = Instantiate(ButtonPrefab);
                techniqueGameObject.name = meta.TechniqueName;
                techniqueGameObject.transform.SetParent(TechniqueLayout.transform, false);
            }

            Button            button = techniqueGameObject.GetComponent <Button>();
            TextMeshProUGUI[] texts  = button.GetComponentsInChildren <TextMeshProUGUI>();

            foreach (TextMeshProUGUI text in texts)
            {
                if (text.name == "TechniqueDataText")
                {
                    text.text = $"Name: {meta.TechniqueName}\n" +
                                $"Recorded by: {meta.UserName}";
                }
                else if (text.name == "UserStatsText")
                {
                    bool   shouldDisplayDefault = !meta.HasBeenAttempted;
                    string date = shouldDisplayDefault ? "N/A" : meta.LastAttemptedDateTime.ToShortDateString();
                    text.text = $"Last attempted: {date}\n" +
                                $"Last Score: {(shouldDisplayDefault ? "N/A" : (int) meta.LastScorePercent + "%")}\n" +
                                $"Best Score: {(shouldDisplayDefault ? "N/A" : (int) meta.BestScorePercent + "%")}";
                }
            }

            if (techniqueGameObject.GetComponent <ClickListener>() == null)
            {
                ClickListener clickListener = techniqueGameObject.AddComponent <ClickListener>();

                clickListener.OnRightClick += delegate {
                    promptToDelete.text = string.Format(DELETE, meta.TechniqueName);
                    VariableHolder.TechniqueToDelete = meta.TechniqueName;

                    MenuControl.OnStateChanged(MenuStates.DeleteTechnique, false);
                };
                clickListener.OnLeftClick += delegate {
                    Technique loadedTechnique = TechniqueFileHelper.Load(meta.TechniqueName);
                    TrainingActions.Init(loadedTechnique);
                    MenuControl.OnStateChanged(MenuStates.TrainingPreview);
                };
            }
        }
    }
Exemple #2
0
    private void SetupList(IEnumerable <TechniqueMetaData> allMetaData)
    {
        foreach (Transform child in techniqueLayout.transform)
        {
            Destroy(child.gameObject);
        }

        foreach (TechniqueMetaData meta in allMetaData)
        {
            GameObject techniqueGameObject = Instantiate(techniqueListItemPrefab);
            techniqueGameObject.name = meta.TechniqueName;
            techniqueGameObject.transform.SetParent(techniqueLayout.transform, false);

            TextMeshProUGUI[] texts = techniqueGameObject.GetComponentsInChildren <TextMeshProUGUI>();
            foreach (TextMeshProUGUI text in texts)
            {
                switch (text.name)
                {
                case "Technique Label":
                    text.text = $"Name: {meta.TechniqueName}\n" +
                                $"Recorded by: {meta.UserName}";
                    break;

                case "Attempt Label":
                    if (meta.HasBeenAttempted)
                    {
                        text.text = $"Last attempted: {meta.LastAttemptedDateTime.ToShortDateString()}\n" +
                                    $"Last Score: {(int)meta.LastScorePercent + "%"}\n" +
                                    $"Best Score: {(int)meta.BestScorePercent + "%"}";
                    }
                    break;
                }
            }

            Button        uploadButton  = techniqueGameObject.GetComponentInChildren <Button>();
            ClickListener clickListener = uploadButton.gameObject.AddComponent <ClickListener>();

            clickListener.OnLeftClick += delegate {
                Technique       loadedTechnique = TechniqueFileHelper.Load(meta.TechniqueName);
                UnityWebRequest request         = null;

                switch (uploadOption)
                {
                case UploadOptions.Technique:
                    request = APIHelper.CreateTechnique(loadedTechnique);
                    break;

                case UploadOptions.Attempt:
                    request = APIHelper.SendAttempt(loadedTechnique);
                    break;
                }
            };
        }
    }