private void SetUpNewBatter(GameManager gameManager) { GameObject newBatter = gameManager.AttackTeamBatterListClone.First(); TeamUtils.AddPlayerTeamMember(PlayerFieldPositionEnum.BATTER, newBatter, TeamUtils.GetBaseballPlayerOwner(newBatter)); newBatter.SetActive(true); gameManager.EquipBatToPlayer(newBatter); }
public RunnerBehaviour ConvertBatterToRunner(PlayerStatus batterStatusScript) { PlayersTurnManager playersTurnManager = GameUtils.FetchPlayersTurnManager(); GameObject currentBatter = batterStatusScript.gameObject; GameObject bat = PlayerUtils.GetPlayerBatGameObject(currentBatter); GameManager gameManager = GameUtils.FetchGameManager(); RunnerBehaviour runnerBehaviour = currentBatter.AddComponent <RunnerBehaviour>(); gameManager.AttackTeamRunnerList.Add(runnerBehaviour.gameObject); gameManager.AttackTeamRunnerListClone.Add(runnerBehaviour.gameObject); gameManager.AttackTeamBatterListClone.Remove(currentBatter); playersTurnManager.CurrentRunner = runnerBehaviour.gameObject; runnerBehaviour.EquipedBat = bat; bat.SetActive(false); Destroy(currentBatter.GetComponent <BatterBehaviour>()); batterStatusScript.PlayerFieldPosition = PlayerFieldPositionEnum.RUNNER; TeamUtils.AddPlayerTeamMember(PlayerFieldPositionEnum.RUNNER, currentBatter, TeamUtils.GetBaseballPlayerOwner(currentBatter)); int batterCount = gameManager.AttackTeamBatterListClone.Count; if (batterCount > 0) { GameObject nextBatter = gameManager.AttackTeamBatterListClone.First(); gameManager.EquipBatToPlayer(nextBatter); TeamUtils.AddPlayerTeamMember(PlayerFieldPositionEnum.BATTER, nextBatter, TeamUtils.GetBaseballPlayerOwner(nextBatter)); } string runnerNumber = runnerBehaviour.gameObject.name.Split('_').Last(); string newRunnerName = NameConstants.RUNNER_NAME + "_" + runnerNumber; runnerBehaviour.gameObject.name = newRunnerName; playersTurnManager.TurnState = TurnStateEnum.STANDBY; return(runnerBehaviour); }
public void CalculatePitcherColliderInterraction(GameObject ballGameObject, BallController ballControllerScript, GenericPlayerBehaviour genericPlayerBehaviourScript) { int runnersOnFieldCount = -1; List <GameObject> runners = PlayerUtils.GetRunnersOnField(); runnersOnFieldCount = runners.Count; if (runnersOnFieldCount < 1) { return; } //Choose the runner who just hit the ball GameObject runnerToGetOut = runners.Last(); bool hasIntercepted = false; PlayersTurnManager playersTurnManager = GameUtils.FetchPlayersTurnManager(); if (ballControllerScript.BallHeight == BallHeightEnum.HIGH || ballControllerScript.BallHeight == BallHeightEnum.LOW) { GameManager gameManager = GameUtils.FetchGameManager(); DialogBoxManager dialogBoxManagerScript = GameUtils.FetchDialogBoxManager(); dialogBoxManagerScript.DisplayDialogAndTextForGivenAmountOfTime(1f, false, "TAG OUT !!!!!!!"); ballControllerScript.Target = null; PlayerActionsManager.InterceptBall(ballGameObject, ballControllerScript, genericPlayerBehaviourScript); hasIntercepted = true; gameManager.AttackTeamRunnerList.Remove(runnerToGetOut); runnerToGetOut.SetActive(false); playersTurnManager.UpdatePlayerTurnQueue(runnerToGetOut); gameManager.AttackTeamBatterListClone.First().SetActive(true); RunnerBehaviour runnerBehaviourScript = PlayerUtils.FetchRunnerBehaviourScript(runnerToGetOut); BatterBehaviour batterBehaviourScript = PlayerUtils.FetchBatterBehaviourScript(gameManager.AttackTeamBatterListClone.First()); batterBehaviourScript.EquipedBat = runnerBehaviourScript.EquipedBat; runnerBehaviourScript.EquipedBat = null; if (runnersOnFieldCount == 1) { GameData.isPaused = true; StartCoroutine(gameManager.WaitAndReinit(dialogBoxManagerScript, PlayerUtils.FetchPlayerStatusScript(gameManager.AttackTeamBatterListClone.First()), FieldBall)); return; } else { GameObject bat = batterBehaviourScript.EquipedBat; bat.transform.SetParent(null); bat.transform.position = FieldUtils.GetBatCorrectPosition(batterBehaviourScript.transform.position); bat.transform.rotation = Quaternion.Euler(0f, 0f, -70f); bat.transform.SetParent(gameManager.AttackTeamBatterListClone.First().transform); batterBehaviourScript.EquipedBat.SetActive(true); TeamUtils.AddPlayerTeamMember(PlayerFieldPositionEnum.BATTER, batterBehaviourScript.gameObject, TeamUtils.GetBaseballPlayerOwner(batterBehaviourScript.gameObject)); } } if (runnersOnFieldCount >= 1) { if (!hasIntercepted) { PlayerActionsManager.InterceptBall(ballGameObject, ballControllerScript, genericPlayerBehaviourScript); } PlayerActionsManager playerActionsManager = GameUtils.FetchPlayerActionsManager(); PlayerAbilities playerAbilities = PlayerUtils.FetchPlayerAbilitiesScript(this.gameObject); playerAbilities.ReinitAbilities(); PlayerAbility passPlayerAbility = new PlayerAbility("Pass to fielder", AbilityTypeEnum.BASIC, AbilityCategoryEnum.NORMAL, playerActionsManager.GenericPassAction, this.gameObject, true); playerAbilities.AddAbility(passPlayerAbility); playersTurnManager.TurnState = TurnStateEnum.PITCHER_TURN; PlayersTurnManager.IsCommandPhase = true; } }