Exemple #1
0
    private void _serverSellItem(String info)
    {
        String[] splitInfo = info.Split(";");
        int      infoIndex = 0;

        int inventoryIndex = int.Parse(splitInfo[infoIndex]);

        infoIndex++;

        TeamMapAI teamMapAI = _gameWorld.GetTeamMapAIs()[int.Parse(splitInfo[infoIndex])];

        infoIndex++;

        Agent agent = teamMapAI.GetUnit(splitInfo[infoIndex]);

        infoIndex++;

        if (agent != null && IsInstanceValid(agent))
        {
            Inventory inventory = agent.GetInventory();

            if (inventory != null && IsInstanceValid(inventory))
            {
                if (inventory.GetItems()[inventoryIndex] != null && !inventory.IsItemIndexInUsed(inventoryIndex))
                {
                    ItemResource itemResource = inventory.GetItem(inventoryIndex);
                    // Debit back the amount
                    teamMapAI.ChargeAmount(-itemResource.Price);

                    inventory.RemoveItem(inventoryIndex);
                }

                // Sync the client no matter if is passing (if not passing, it may indicate cliet is out of sync with server inventory so need to sync)
                if (GetTree().NetworkPeer != null && GetTree().IsNetworkServer())
                {
                    SyncInventory(-1, agent);
                }
            }
        }
    }
Exemple #2
0
    private void _serverPurchaseItem(String info)
    {
        String[] splitInfo = info.Split(";");
        int      infoIndex = 0;

        ItemResource itemResource = _inventoryDatabase.GetItemByID(splitInfo[infoIndex]);

        infoIndex++;

        TeamMapAI teamMapAI = _gameWorld.GetTeamMapAIs()[int.Parse(splitInfo[infoIndex])];

        infoIndex++;

        Agent agent = teamMapAI.GetUnit(splitInfo[infoIndex]);

        infoIndex++;

        if (agent != null && IsInstanceValid(agent))
        {
            Inventory inventory = agent.GetInventory();

            // No need to sync cost as cost will sync by team AI system
            if (inventory != null && IsInstanceValid(inventory) && itemResource != null && IsInstanceValid(itemResource))
            {
                if (inventory.GetAvailableCapacity() > 0 && teamMapAI.ChargeAmount(itemResource.Price))
                {
                    inventory.AddItem(itemResource);
                }

                // Sync the client no matter if is passing the lastcheck
                // If not passing, as long as the agent still exit it may indicate cliet is out of sync with server inventory so need to sync
                if (GetTree().NetworkPeer != null && GetTree().IsNetworkServer())
                {
                    SyncInventory(-1, agent);
                }
            }
        }
    }