Exemple #1
0
        internal Scene3D(
            Game game,
            InputMessageBuffer inputMessageBuffer,
            Func <Viewport> getViewport,
            ICameraController cameraController,
            WorldLighting lighting,
            int randomSeed,
            bool isDiagnosticScene = false)
            : this(game, getViewport, inputMessageBuffer, randomSeed, isDiagnosticScene, null, null)
        {
            _players    = new List <Player>();
            TeamFactory = new TeamFactory();

            // TODO: This is completely wrong.
            LocalPlayer = _players.FirstOrDefault();

            WaterAreas = AddDisposable(new WaterAreaCollection());
            Lighting   = lighting;

            Roads     = AddDisposable(new RoadCollection());
            Bridges   = Array.Empty <Bridge>();
            Waypoints = new WaypointCollection();
            Cameras   = new CameraCollection();

            CameraController = cameraController;
        }
        private void CreateCustomRedTeam(Table table, string key)
        {
            var factory = new TeamFactory();
            var redTeam = factory.CreateTeam("rouge");

            redTeam.RemoveAll();
            var nbEmploye = table.Rows.Count;
            var employes  = table.Rows;

            for (int i = 0; i < nbEmploye; i++)
            {
                var name = employes[i][0];

                if (redTeam.employes.Exists(e => e.Name == name))
                {
                    throw new ArgumentException($"{name} already exist.");
                }

                var   currentPlace = employes[i][1];
                Place place;

                if (Enum.TryParse(currentPlace, out place))
                {
                    redTeam.employes.Add(new Employe(name, place));
                }
                else
                {
                    throw new ArgumentException($"{currentPlace} doesn't exist");
                }
            }

            ScenarioContext.Current.Set(redTeam, key);
        }
Exemple #3
0
        //private void Init()
        //{

        //    List<AndonAlertEntity> andon = AndonFactory.GetByTime();
        //    for (int i = 0; i < andon.Count; i++)
        //    {
        //        if (GridAndon.Rows.Count < andon.Count)
        //            GridAndon.Rows.Add();
        //        StationEntity Stationen = StationFactory.GetByPrimaryKey(andon[i].LOCATION_CODE);
        //        LocationEntity location = LocationFactory.GetByMasterKey(Stationen.RMES_ID);
        //        GridAndon.Rows[i].Cells[0].Value = andon[i].ANDON_ALERT_TIME.ToString("MM/dd/HH:mm");
        //        GridAndon.Rows[i].Cells[1].Value = Stationen.STATION_NAME;
        //       // GridAndon.Rows[i].Cells[2].Value = location.LOCATION_NAME;
        //        GridAndon.Rows[i].Cells[3].Value = andon[i].ANDON_ALERT_CONTENT.Substring(3, 4);
        //    }
        //}
        private void Init()
        {
            //textBox.Text = "123";
            List <AndonAlertEntity> andon = AndonFactory.GetByTime();
            string string1 = "";//, string2, string3;
            string string2 = "";
            string string3 = "";
            string string4 = "";
            string str1    = "";

            string[] str = new string[] { "", "", "" };
            for (int i = 0; i < andon.Count; i++)
            {
                StationEntity  Stationen = StationFactory.GetByPrimaryKey(andon[i].LOCATION_CODE);
                LocationEntity location  = LocationFactory.GetByMasterKey(Stationen.RMES_ID);
                TeamEntity     team      = TeamFactory.GetByTeamCode(andon[i].TEAM_CODE);
                string1 = andon[i].ANDON_ALERT_TIME.ToString("MM/dd/HH:mm");
                string2 = Stationen.STATION_NAME;
                string3 = team.TEAM_NAME;
                string4 = andon[i].ANDON_ALERT_CONTENT.ToString();
                str[i]  = string1 + " ," + string2 + string3 + string4;

                str1         = str1 + str[i] + "\r\n";
                textBox.Text = str1;
            }
        }
Exemple #4
0
 public TeamService(IActionHandler handler, ITeamRepository teamRepository, TeamDTOMapper teamMapper, TeamFactory teamFactory, ITelemetryEventService telemetry)
     : base(handler)
 {
     _teamRepository = teamRepository;
     _teamFactory    = teamFactory;
     _teamMapper     = teamMapper;
     _telemetry      = telemetry;
 }
Exemple #5
0
        protected override DeleteTeamCommand CreateCommand()
        {
            Arena arena = Arena.Create(1, "arena", 121);
            var   model = TeamFactory.GetModel("TeamTestName", "ShortName",
                                               20, "url", arena);

            return(new DeleteTeamCommand(model));
        }
Exemple #6
0
        public Team Create(string name, string teamDelegate, string shieldImage, string teamImage)
        {
            {
                var Team = TeamFactory.Create(name, teamDelegate, shieldImage, teamImage);

                TeamRepository.Add(Team);
                TeamRepository.Context.Commit();

                return(Team);
            }
        }
Exemple #7
0
        internal Scene3D(
            Game game,
            MapFile mapFile,
            string mapPath,
            int randomSeed,
            Data.Map.Player[] mapPlayers,
            Data.Map.Team[] mapTeams,
            ScriptList[] mapScriptLists,
            GameType gameType)
            : this(game, () => game.Viewport, game.InputMessageBuffer, randomSeed, false, mapFile, mapPath)
        {
            var contentManager = game.ContentManager;

            PlayerManager.OnNewGame(mapPlayers, game, gameType);

            TeamFactory = new TeamFactory();
            TeamFactory.Initialize(mapTeams, PlayerManager);

            Audio            = game.Audio;
            AssetLoadContext = game.AssetStore.LoadContext;

            Lighting = new WorldLighting(
                mapFile.GlobalLighting.LightingConfigurations.ToLightSettingsDictionary(),
                mapFile.GlobalLighting.Time);

            LoadObjects(
                game.AssetStore.LoadContext,
                Terrain.HeightMap,
                mapFile.ObjectsList.Objects,
                MapFile.NamedCameras,
                out var waypoints,
                out var roads,
                out var bridges,
                out var cameras);

            Roads     = roads;
            Bridges   = bridges;
            Waypoints = waypoints;
            Cameras   = cameras;

            PlayerScripts = new PlayerScriptsList
            {
                ScriptLists = mapScriptLists
            };

            CameraController = new RtsCameraController(game.AssetStore.GameData.Current, Camera, Terrain.HeightMap)
            {
                TerrainPosition = Terrain.HeightMap.GetPosition(
                    Terrain.HeightMap.Width / 2,
                    Terrain.HeightMap.Height / 2)
            };

            contentManager.GraphicsDevice.WaitForIdle();
        }
        public Population(IPopulationParameters parameters)
        {
            Units = new List <Team>();

            for (int i = 0; i < parameters.PopulationSize; i++)
            {
                Units.Add(TeamFactory.GetTeam(parameters));
            }

            Best = Units.FirstOrDefault()?.GetClone();
        }
        public Team LoadTeam(string path, ITeamParameters parameters)
        {
            var team = TeamFactory.GetTeam(parameters);

            for (int i = 0; i < parameters.NumberOfShepherds; i++)
            {
                team.Members[i] = Load <Shepherd>(Path.Combine(path, i.ToString()) + ".xml");
            }

            return(team);
        }
Exemple #10
0
        public PoolGroup Build()
        {
            PoolFactory poolFactory = new PoolFactory();
            TeamFactory teamFactory = new TeamFactory();
            GameFactory gameFactory = new GameFactory();

            _poolGroup.Pools = poolFactory.Create(_numOfPools);
            _poolGroup.Pools = teamFactory.Create(_poolGroup.Pools, _numOfTeams, _seedMethod);
            _poolGroup.Pools = gameFactory.Create(_poolGroup.Pools, _numOfRounds);

            return(_poolGroup);
        }
Exemple #11
0
        public void AddTeam(string teamName,
                            Guid teamOwnerId,
                            string description)
        {
            if (Teams.Any(team => team.Name == teamName))
            {
                throw new Exception();
            }

            var team = TeamFactory.Create(teamName, teamOwnerId, Id, description);

            Teams.Add(team);
        }
Exemple #12
0
 public Team(TeamDTO teamDTO, string source)
 {
     TeamID      = teamDTO.TeamID;
     TeamName    = teamDTO.TeamName;
     MinimumAge  = teamDTO.MinimumAge;
     MinimumElo  = teamDTO.MinimumElo;
     IsPrivate   = teamDTO.IsPrivate;
     Description = teamDTO.Description;
     Country     = teamDTO.Country;
     Language    = teamDTO.Language;
     PlayedGame  = teamDTO.PlayedGame;
     teamDB      = TeamFactory.GetTeamDB(source);
 }
Exemple #13
0
        private void txtBz_KeyPress(object sender, KeyPressEventArgs e)
        {
            if (e.KeyChar.ToString().Equals("\r"))
            {
                try
                {
                    if (txtBz.Text == "")
                    {
                        txtBz.Focus(); return;
                    }

                    string team = txtBz.Text.Trim().ToUpper();
                    switch (team)
                    {
                    case "QUIT":
                        Process.Start("shutdown.exe", "-s -t 10");
                        break;

                    case "EXIT":
                        this.DialogResult = System.Windows.Forms.DialogResult.Cancel;
                        this.Close();
                        break;

                    case "CANC":
                        txtBc.Focus();
                        txtBz.Text = "";
                        break;

                    default:
                        break;
                    }

                    DB.WriteConfigLocal("TEAM_CODE", team);
                    LoginInfo.TeamInfo = TeamFactory.GetByTeamCode(team);
                    txtBz.Text         = "";
                    txtBz.Text         = LoginInfo.TeamInfo.TEAM_NAME;
                    e.Handled          = true;
                    //if (txtUser.Text == "")
                    {
                        txtUser.Focus(); return;
                    }
                }
                catch
                {
                    txtBz.Text            = "";
                    txtBz.SelectionStart  = 0;
                    txtBz.SelectionLength = txtBc.Text.Length;
                    txtBz.Focus();
                }
            }
        }
        public static void Main(string[] args)
        {
            string command = Console.ReadLine();



            while (command.ToUpper() != "END")
            {
                try
                {
                    var splitCommand = command.Split(";");

                    if (splitCommand[0] == "Team")
                    {
                        Team team = new Team(splitCommand[1]);
                        TeamFactory.AddTeam(team);
                    }
                    else if (splitCommand[0] == "Add")
                    {
                        int    index  = TeamFactory.FindTeam(splitCommand[1]);
                        Stats  stats  = new Stats(int.Parse(splitCommand[3]), int.Parse(splitCommand[4]), int.Parse(splitCommand[5]), int.Parse(splitCommand[6]), int.Parse(splitCommand[7]));
                        Player player = new Player(splitCommand[2], stats);

                        TeamFactory.AddPlayer(player, index);
                    }
                    else if (splitCommand[0] == "Remove")
                    {
                        int index = TeamFactory.FindTeam(splitCommand[1]);
                        TeamFactory.RemovePlayer(splitCommand[2], index);
                    }
                    else if (splitCommand[0] == "Rating")
                    {
                        Team team = TeamFactory.Teams.FirstOrDefault(t => t.Name == splitCommand[1]);

                        if (team == null)
                        {
                            throw new ArgumentException(String.Format(ExceptionMessage.MissingTeamException, splitCommand[1]));
                        }
                        Console.WriteLine($"{team.Name} - {team.Rating}");
                    }
                }
                catch (ArgumentException ae)
                {
                    Console.WriteLine(ae.Message);
                }
                command = Console.ReadLine();
            }
        }
Exemple #15
0
        private void initComboBoxByCompany()
        {
            initing = true;
            object val = null;

            val = comboBox1.SelectedValue;
            try
            {
                if (val != null)
                {
                    comboBox2.DataSource    = ProductLineFactory.GetByCompanyCode(val.ToString());
                    comboBox2.SelectedValue = DB.ReadConfigLocal("PRODUCTLINE_CODE");
                    setComboxBoxCurrent(comboBox2);

                    val = comboBox2.SelectedValue;
                    if (val != null)
                    {
                        comboBox3.DataSource = StationFactory.GetByProductLine(val.ToString());
                    }
                    else
                    {
                        List <StationEntity> stas = StationFactory.GetAll();
                        var sta1 = from ss in stas
                                   where ss.COMPANY_CODE == LoginInfo.CompanyInfo.COMPANY_CODE
                                   select ss;
                        comboBox3.DataSource = sta1.ToList <StationEntity>();
                    }
                    comboBox6.SelectedValue = DB.ReadConfigLocal("WORKSHOP_CODE");
                    comboBox6.DataSource    = WorkShopFactory.GetAll();
                    setComboxBoxCurrent(comboBox6);

                    comboBox3.SelectedValue = DB.ReadConfigLocal("STATION_CODE");
                    setComboxBoxCurrent(comboBox3);

                    comboBox4.DataSource    = ShiftFactory.GetAll();
                    comboBox4.SelectedValue = DB.ReadConfigLocal("SHIFT_CODE");
                    setComboxBoxCurrent(comboBox4);

                    comboBox5.DataSource    = TeamFactory.GetByPlineCode(val.ToString());
                    comboBox5.SelectedValue = DB.ReadConfigLocal("TEAM_CODE");
                    setComboxBoxCurrent(comboBox5);
                }
            }
            catch
            {
            }
            initing = false;
        }
        public void Given_Retrieve_When_PassedValidQuery_Then_Should_ReturnTeamById()
        {
            Arena arena = Arena.Create(1, "arena", 121);
            var   teams = TeamFactory.GetEntity("TeamTestName", "ShortName",
                                                20, "url", arena).ToQueryableCollection();

            RepositoryMock.Setup(r => r.GetTeamsByLeagueId(leagueId)).Returns(teams);
            var models = TeamFactory.GetModel(teams.First()).ToReadOnlyCollection();

            MapperMock.Setup(m => m.Map <IReadOnlyCollection <TeamModel> >(teams)).Returns(models);

            var result = ExecuteQuery();

            result.Should().NotBeNull();
            result.Teams.Should().NotBeNull();
        }
        public void Given_Retrieve_When_PassedValidQuery_Then_Should_ReturnTeamById()
        {
            Arena arena = Arena.Create(1, "arena", 121);
            var   team  = TeamFactory.GetEntity("TeamTestName", "ShortName",
                                                20, "url", arena);

            RepositoryMock.Setup(r => r.GetById(id)).Returns(team);
            var model = TeamFactory.GetModel(team);

            MapperMock.Setup(m => m.Map <TeamModel>(team)).Returns(model);

            var result = ExecuteQuery();

            result.Should().NotBeNull();
            result.Team.Should().NotBeNull();
        }
Exemple #18
0
        public List <TeamWithBoardsDTO> GetTeamsWithBoardsForUser(string userId)
        {
            var teams = _teamRepository.GetUserTeams(userId);

            var teamWithBoardsList = new List <TeamWithBoardsDTO>(teams.Count);

            teams.ForEach(team => {
                var boards         = _boardRepository.GetTeamBoards(team.Id);
                var teamWithBoards = new TeamWithBoardsDTO
                {
                    Team   = TeamFactory.createReturnMinimalDTO(team),
                    Boards = BoardFactory.createReturnDTOList(boards)
                };
                teamWithBoardsList.Add(teamWithBoards);
            });
            return(teamWithBoardsList);
        }
Exemple #19
0
        private void comboBox2_SelectedIndexChanged(object sender, EventArgs e)
        {
            if (initing)
            {
                return;
            }
            string plinermesid = comboBox2.SelectedValue.ToString();

            DB.WriteConfigLocal("PRODUCTLINE_CODE", plinermesid);
            List <StationEntity> stations = StationFactory.GetAll();
            var ss = from s in stations
                     where s.PLINE_CODE == plinermesid && s.COMPANY_CODE == comboBox1.SelectedValue.ToString()
                     select s;

            comboBox3.DataSource = ss.ToList <StationEntity>();
            List <TeamEntity> teams = TeamFactory.GetByPlineCode(plinermesid);

            comboBox5.DataSource = teams;
        }
Exemple #20
0
        internal Scene3D(
            Game game,
            InputMessageBuffer inputMessageBuffer,
            Func <Viewport> getViewport,
            ICameraController cameraController,
            WorldLighting lighting,
            int randomSeed,
            bool isDiagnosticScene = false)
            : this(game, getViewport, inputMessageBuffer, randomSeed, isDiagnosticScene, null, null)
        {
            TeamFactory = new TeamFactory();

            WaterAreas = AddDisposable(new WaterAreaCollection());
            Lighting   = lighting;

            Roads     = AddDisposable(new RoadCollection());
            Bridges   = Array.Empty <Bridge>();
            Waypoints = new WaypointCollection();
            Cameras   = new CameraCollection();

            CameraController = cameraController;
        }
Exemple #21
0
        private void StartHerding()
        {
            ButtonPause.Enabled  = true;
            ButtonResume.Enabled = false;

            ButtonStepBack.Enabled    = false;
            ButtonStepForward.Enabled = false;

            TransformPositions();
            var parameters = (OptimizationParameters) new XmlSerializer(typeof(OptimizationParameters)).Deserialize(new StringReader(richTextBoxParameters.Text));

            if (checkBoxRandom.Checked)
            {
                parameters.PositionsOfShepherds = parameters.PositionsOfShepherds.Randomize(0, 400).ToList();
                parameters.PositionsOfSheep     = parameters.PositionsOfSheep.Randomize(0, 400).ToList();
            }

            var sheep = AgentFactory.GetSheep(parameters.PositionsOfSheep, parameters.SheepType, parameters.SeedForRandomSheepForBest);

            var shepherds = richTextBoxShepherds.Text.Split('\n')
                            .Where(x => string.IsNullOrEmpty(x) == false)
                            .Select(x => repository.LoadShepherd(x));

            var team = TeamFactory.GetNotIdenticalTeam(shepherds.Cast <ThinkingAgent>().ToList());

            team.Resize(parameters.PositionsOfShepherds.Count());
            team.SetPositions(parameters.PositionsOfShepherds);

            world = new ViewableWorld(
                HerdingX,
                HerdingY,
                checkBoxAnimationMode.Checked ? MilisecondsBetweenSteps : 0,
                team,
                sheep);

            world.Start(parameters.TurnsOfHerding);

            paint = true;
        }
Exemple #22
0
    protected void Page_Load(object sender, EventArgs e)
    {
        userManager theUserManager = (userManager)Session["theUserManager"];

        theUserId = theUserManager.getUserId();

        dt.Columns.Add("PROJECT_CODE");
        dt.Columns.Add("ASSEMBLY_CODE");
        dt.Columns.Add("TEAM_CODE");
        dt.Columns.Add("ITEM_CODE");
        dt.Columns.Add("ITEM_NAME");
        dt.Columns.Add("PLAN_QTY");
        dt.Columns.Add("SEND_QTY");
        dt.Columns.Add("RECEIVE_QTY");
        dt.Columns.Add("CALCULATE_QTY");
        if (!IsPostBack)
        {
            List <WorkShopEntity> workShop = WorkShopFactory.GetUserWorkShops(theUserId);
            string strWorkShop             = workShop[0].RMES_ID;

            string sql = "select PROJECT_CODE,PROJECT_CODE||' | '||PROJECT_NAME as SHOWNAME from DATA_PROJECT WHERE STATUS='Y'and WORKSHOP_ID = '" + strWorkShop + "' order by project_code";
            ASPxComboBoxProject.DataSource = dc.GetTable(sql);
            ASPxComboBoxProject.TextField  = "SHOWNAME";
            ASPxComboBoxProject.ValueField = "PROJECT_CODE";
            ASPxComboBoxProject.DataBind();

            List <TeamEntity> team      = TeamFactory.GetByUserID(theUserId);
            List <TeamEntity> orderTeam = (from c in team orderby c.TEAM_NAME select c).ToList <TeamEntity>();

            ASPxComboBoxTeam.DataSource = orderTeam;
            ASPxComboBoxTeam.TextField  = "TEAM_NAME";
            ASPxComboBoxTeam.ValueField = "RMES_ID";
            ASPxComboBoxTeam.DataBind();
            ASPxComboBoxTeam.SelectedIndex = -1;
        }
        BindData();
    }
Exemple #23
0
        private void CreateTestData()
        {
            string message;
            bool   createTestData;

            if (DataAlreadyExist(out message))
            {
                Console.WriteLine("-------------------------");
                Console.WriteLine(message);
                Console.WriteLine("-------------------------");
                AskFor(out createTestData, "Do you want to continue?");
                if (!createTestData)
                {
                    return;
                }

                bool replaceData;
                AskFor(out replaceData, "Do you want to replace or add to existing data?", ConsoleKey.R, ConsoleKey.A, false);
                if (replaceData)
                {
                    RemoveCurrentData();
                }
            }
            else
            {
                createTestData = true;
                Console.WriteLine("-------------------------");
                Console.WriteLine(message);
                Console.WriteLine("-------------------------");
            }

            if (createTestData)
            {
                int maxInputAttempts  = DefaultMaxInputAttempts,
                    maxNumberOfSeries = 20,
                    inputAttempts     = 0;
                uint numberOfSeries   = 0;
                Console.WriteLine($"Create test data.\nMaximum number of series to create: {maxNumberOfSeries}.\nEnter '0' to abort.");

                while (inputAttempts < maxInputAttempts)
                {
                    AskFor(out numberOfSeries, "Enter the number of series that you want to create: ");
                    if (0 < numberOfSeries && numberOfSeries <= maxNumberOfSeries)
                    {
                        break;
                    }
                    if (numberOfSeries == 0)
                    {
                        Console.WriteLine("Creating test data was aborted.");
                        inputAttempts = maxInputAttempts;
                        break;
                    }
                    if (numberOfSeries > maxNumberOfSeries)
                    {
                        Console.WriteLine("Will not create that many series. Try again.");
                        inputAttempts++;
                    }
                }
                if (inputAttempts == maxInputAttempts)
                {
                    Console.WriteLine("No test data was created. Returning to main menu.\nPress any key to continue...");
                    Console.ReadKey();
                    return;
                }

                int playerCounter = 1,
                    teamCounter   = 1;

                List <Player> players = new List <Player>();
                List <Team>   teams   = new List <Team>();
                List <Match>  matches = new List <Match>();
                List <Serie>  series  = new List <Serie>();

                for (int s = 0; s < numberOfSeries; s++)
                {
                    List <List <Player> > playerLists = new List <List <Player> >();
                    List <Team>           teamList    = new List <Team>();
                    List <Match>          matchList   = new List <Match>();

                    for (int t = 0; t < 16; t++)
                    {
                        int amount = _Random.Next(24, 31);
                        playerLists.Add(PlayerFactory.CreateListOfPlayerLists(amount, playerCounter));
                        playerCounter += amount;
                    }
                    teamList     = TeamFactory.CreateTeamsAndSetPlayersTeamId(playerLists, teamCounter);
                    teamCounter += Serie.NumberOfTeams;

                    matchList = MatchTableFactory.CreateMatchTable(teamList,
                                                                   GetRandomDate(DateTime.Now, DateTime.Now.AddYears(2)));

                    Serie serie = new Serie(new GeneralName($"Serie-{s + 1}"), teamList.Select(team => team.Id).ToHashSet(),
                                            matchList.Select(match => match.Id).ToHashSet());

                    foreach (Team team in teamList)
                    {
                        team.SerieIds.Add(serie.Id);
                    }

                    foreach (List <Player> playerList in playerLists)
                    {
                        players.AddRange(playerList);
                    }

                    teams.AddRange(teamList);
                    matches.AddRange(matchList);
                    series.Add(serie);
                }

                SaveTestData(players, teams, matches, series);
            }
        }
Exemple #24
0
        public void AddTeam(Team team)
        {
            Teams.Add(team);

            IAddTeamDal dal = TeamFactory.GetTeamDal();
        }
Exemple #25
0
        private static void CreateTeamCommand(List <Team> teams, string teamName)
        {
            Team team = TeamFactory.Create(teamName);

            teams.Add(team);
        }
 public TeamManager()
 {
     source        = "release";
     teamManagerDB = TeamFactory.GetTeamManagerDB("release");
 }
 public TeamManager(string source)
 {
     this.source   = source;
     teamManagerDB = TeamFactory.GetTeamManagerDB(source);
 }
 public TeamController()
 {
     _context = new ApplicationDbContext();
     _factory = new TeamFactory();
     //MappingProfile.Initialize();
 }
Exemple #29
0
        public static void LoadFromStream(Stream stream, Game game)
        {
            using (var reader = new BinaryReader(stream, Encoding.Unicode, true))
            {
                var chunkHeaders = new List <SaveChunkHeader>();
                var chunkHeader  = SaveChunkHeader.Parse(reader);

                GameState gameState = null;
                MapFile   map       = null;

                while (!chunkHeader.IsEof)
                {
                    chunkHeaders.Add(chunkHeader);

                    var end = stream.Position + chunkHeader.DataLength;

                    switch (chunkHeader.Name)
                    {
                    case "CHUNK_GameState":
                    {
                        gameState = GameState.Parse(reader);
                        // TODO: Start game after parsing players.
                        break;
                    }

                    case "CHUNK_Campaign":
                    {
                        var side            = reader.ReadBytePrefixedAsciiString();
                        var missionName     = reader.ReadBytePrefixedAsciiString();
                        var unknown         = reader.ReadUInt32();
                        var maybeDifficulty = reader.ReadUInt32();

                        if (chunkHeader.Version >= 5)
                        {
                            var unknown2 = reader.ReadBytes(5);
                        }

                        break;
                    }

                    case "CHUNK_GameStateMap":
                    {
                        var mapPath1 = reader.ReadBytePrefixedAsciiString();
                        var mapPath2 = reader.ReadBytePrefixedAsciiString();
                        var unknown  = reader.ReadUInt32();
                        if (unknown != 0u && unknown != 2u)
                        {
                            throw new InvalidDataException();
                        }

                        var mapFileSize = reader.ReadUInt32();
                        var mapEnd      = stream.Position + mapFileSize;
                        map = MapFile.FromStream(stream);

                        game.StartGame(           // TODO: Do this after parsing players.
                            mapPath2.Replace("userdata\\", ""),
                            new EchoConnection(), // TODO
                            new PlayerSetting?[]
                            {
                                new PlayerSetting(
                                    null,
                                    game.AssetStore.PlayerTemplates.GetByName("FactionAmerica"),         // TODO
                                    new ColorRgb(0, 0, 255))
                            },
                            localPlayerIndex: 0,         // TODO
                            isMultiPlayer: false,
                            seed: Environment.TickCount, // TODO
                            map);                        // TODO

                        // This seems to be aligned, so it's sometimes more than what we just read.
                        stream.Seek(mapEnd, SeekOrigin.Begin);

                        var unknown2 = reader.ReadUInt32();         // 586
                        var unknown3 = reader.ReadUInt32();         // 3220

                        if (unknown == 2u)
                        {
                            var unknown4  = reader.ReadUInt32();        // 2
                            var unknown5  = reader.ReadUInt32();        // 25600 (160^2)
                            var unknown6  = reader.ReadBooleanChecked();
                            var unknown7  = reader.ReadBooleanChecked();
                            var unknown8  = reader.ReadBooleanChecked();
                            var unknown9  = reader.ReadBooleanChecked();
                            var unknown10 = reader.ReadUInt32();         // 0

                            var numPlayers = reader.ReadUInt32();        // 8
                            var unknown11  = reader.ReadUInt32();        // 5

                            var players = new GameStateMapPlayer[numPlayers];
                            for (var i = 0; i < numPlayers; i++)
                            {
                                players[i] = GameStateMapPlayer.Parse(reader);
                            }

                            var mapPath3     = reader.ReadBytePrefixedAsciiString();
                            var mapFileCrc   = reader.ReadUInt32();
                            var mapFileSize2 = reader.ReadUInt32();
                            if (mapFileSize != mapFileSize2)
                            {
                                throw new InvalidDataException();
                            }

                            var unknown12 = reader.ReadUInt32();
                            var unknown13 = reader.ReadUInt32();
                        }

                        break;
                    }

                    case "CHUNK_TerrainLogic":
                    {
                        var unknown = reader.ReadInt32();
                        if (unknown != 2u)
                        {
                            throw new InvalidDataException();
                        }

                        var unknown2 = reader.ReadInt32();
                        if (unknown2 != 0u)
                        {
                            throw new InvalidDataException();
                        }

                        var unknown3 = reader.ReadByte();
                        if (unknown3 != 0)
                        {
                            throw new InvalidDataException();
                        }

                        break;
                    }

                    case "CHUNK_TeamFactory":
                    {
                        //var bytes = reader.ReadBytes((int) chunkHeader.DataLength);
                        //File.WriteAllBytes($"CHUNK_TeamFactory_{gameState.Timestamp.Ticks}", bytes);

                        var teamFactory = new TeamFactory();
                        teamFactory.Load(reader);
                        break;
                    }

                    case "CHUNK_Players":
                    {
                        //var bytes = reader.ReadBytes((int)chunkHeader.DataLength);
                        //File.WriteAllBytes($"CHUNK_Players_{gameState.Timestamp.Ticks}", bytes);

                        var numPlayers = reader.ReadUInt32();
                        var players    = new Logic.Player[numPlayers];
                        for (var i = 0; i < numPlayers; i++)
                        {
                            players[i] = new Logic.Player(null, new ColorRgb());
                            players[i].Load(reader);
                        }
                        break;
                    }

                    case "CHUNK_GameLogic":
                    {
                        //stream.Seek(chunkHeader.DataLength, SeekOrigin.Current);
                        //break;

                        var unknown1 = reader.ReadUInt32();         // Maybe some kind of frame counter
                        var unknown2 = reader.ReadByte();

                        var numGameObjectDefinitions   = reader.ReadUInt32();
                        var gameObjectDefinitionLookup = new Dictionary <ushort, string>();
                        for (var i = 0; i < numGameObjectDefinitions; i++)
                        {
                            var definitionName = reader.ReadBytePrefixedAsciiString();
                            var definitionId   = reader.ReadUInt16();

                            gameObjectDefinitionLookup.Add(definitionId, definitionName);
                        }

                        var numGameObjects = reader.ReadUInt32();
                        for (var objectIndex = 0; objectIndex < numGameObjects; objectIndex++)
                        {
                            var definitionId = reader.ReadUInt16();

                            var gameObject = game.Scene3D.GameObjects.Add(gameObjectDefinitionLookup[definitionId]);

                            var unknown3 = reader.ReadUInt32();
                            var unknown4 = reader.ReadByte();               // 7
                            var unknown5 = reader.ReadUInt16();             // Inverse of object ID??

                            var unknownBool1 = reader.ReadBooleanChecked(); // 0
                            var unknownBool2 = reader.ReadBooleanChecked(); // 0
                            var unknownBool3 = reader.ReadBooleanChecked(); // 1

                            var transform = reader.ReadMatrix4x3Transposed();
                            gameObject.SetTransformMatrix(transform.ToMatrix4x4());

                            var unknown8 = reader.ReadBytes(16);

                            var someString = reader.ReadBytePrefixedAsciiString();         // ChinaCommandCenter

                            var unknown8_1 = reader.ReadBytes(12);

                            var unknown9  = reader.ReadSingle();        // 14
                            var unknown10 = reader.ReadSingle();        // 12
                            var unknown11 = reader.ReadSingle();        // 11
                            var unknown12 = reader.ReadSingle();        // 12
                            var unknown13 = reader.ReadSingle();        // 12
                            var unknown14 = reader.ReadByte();
                            var position  = reader.ReadVector3();
                            var unknown   = reader.ReadSingle();       // 360
                            var unknown15 = reader.ReadBytes(29);
                            var unknown16 = reader.ReadSingle();       // 360
                            var unknown17 = reader.ReadSingle();       // 360
                            var unknown18 = reader.ReadBytes(5);

                            var disabledCount   = reader.ReadUInt32();
                            var disabledEnumMap = IniParser.GetEnumMap <DisabledType>();
                            for (var i = 0; i < disabledCount; i++)
                            {
                                var disabledType = (DisabledType)disabledEnumMap[reader.ReadBytePrefixedAsciiString()];
                            }

                            var unknown18_1 = reader.ReadBytes(75);

                            var numUpgrades = reader.ReadUInt16();
                            for (var i = 0; i < numUpgrades; i++)
                            {
                                var upgradeName = reader.ReadBytePrefixedAsciiString();
                                var upgrade     = game.AssetStore.Upgrades.GetByName(upgradeName);
                                gameObject.Upgrade(upgrade);
                            }

                            var team = reader.ReadBytePrefixedAsciiString();         // teamPlyrAmerica

                            var unknown19 = reader.ReadBytes(16);

                            var someCount = reader.ReadByte();
                            reader.ReadUInt32();
                            reader.ReadUInt32();
                            reader.ReadUInt32();
                            reader.ReadUInt32();

                            for (var i = 0; i < someCount; i++)
                            {
                                var someString1 = reader.ReadBytePrefixedAsciiString();         // OuterPerimeter7, InnerPerimeter7
                                reader.ReadBooleanChecked();
                                reader.ReadBooleanChecked();
                                reader.ReadBooleanChecked();
                            }

                            reader.ReadBytes(17);

                            // Modules
                            var numModules = reader.ReadUInt16();
                            for (var i = 0; i < numModules; i++)
                            {
                                var moduleTag           = reader.ReadBytePrefixedAsciiString();
                                var moduleLengthInBytes = reader.ReadUInt32();

                                var moduleStart = reader.BaseStream.Position;
                                var moduleEnd   = moduleStart + moduleLengthInBytes;

                                reader.ReadBytes((int)moduleLengthInBytes);

                                //var module = gameObject.GetModuleByTag(moduleTag);
                                //module.Load(reader);

                                //if (reader.BaseStream.Position != moduleEnd)
                                //{
                                //    throw new InvalidDataException($"Error parsing module '{moduleTag}' (type {module.GetType().Name}, started at {moduleStart:X8}) in object with definition {gameObject.Definition.Name}. Expected stream to be at position {moduleEnd:X8} but was at {reader.BaseStream.Position:X8}.");
                                //}
                            }

                            reader.ReadBytes(9);
                            var someCount2 = reader.ReadUInt32();
                            for (var i = 0; i < someCount2; i++)
                            {
                                var condition = reader.ReadBytePrefixedAsciiString();
                            }
                            reader.ReadBytes(8);

                            var objectName = reader.ReadBytePrefixedAsciiString();

                            reader.ReadBooleanChecked();
                            var someCount3 = reader.ReadUInt32();
                            for (var i = 0; i < someCount3; i++)
                            {
                                var condition = reader.ReadBytePrefixedAsciiString();
                            }

                            // 5 possible weapons...
                            for (var i = 0; i < 5; i++)
                            {
                                var slotFilled = reader.ReadBooleanChecked();         // 1
                                if (slotFilled)
                                {
                                    reader.ReadByte();         // 3
                                    var weaponTemplateName = reader.ReadBytePrefixedAsciiString();
                                    var weaponSlot         = reader.ReadByteAsEnum <OpenSage.Logic.Object.WeaponSlot>();
                                    reader.ReadBytes(55);
                                }
                            }

                            reader.ReadBytes(21);

                            var numSpecialPowers = reader.ReadUInt32();

                            for (var i = 0; i < numSpecialPowers; i++)
                            {
                                var specialPower = reader.ReadBytePrefixedAsciiString();
                            }

                            reader.ReadBooleanChecked();         // 0
                            reader.ReadBooleanChecked();         // 1
                            reader.ReadBooleanChecked();         // 1
                        }

                        reader.ReadByte();         // 3

                        var sideName    = reader.ReadBytePrefixedAsciiString();
                        var missionName = reader.ReadBytePrefixedAsciiString();

                        reader.ReadBytes(12);

                        var someCount4 = reader.ReadUInt32();
                        for (var i = 0; i < someCount4; i++)
                        {
                            var maybeIndex = reader.ReadUInt32();
                            reader.ReadBooleanChecked();         // 1
                            var someCount5 = reader.ReadUInt32();
                            for (var j = 0; j < someCount5; j++)
                            {
                                reader.ReadUInt32();
                                reader.ReadUInt32();
                                reader.ReadUInt32();
                            }
                            reader.ReadUInt32();
                            reader.ReadUInt32();
                            reader.ReadUInt32();
                            reader.ReadUInt32();
                            reader.ReadSingle();
                            reader.ReadBooleanChecked();
                        }

                        reader.ReadUInt32();         // 1000
                        reader.ReadUInt32();         // 0
                        reader.ReadBooleanChecked(); // 0
                        reader.ReadBooleanChecked(); // 1
                        reader.ReadBooleanChecked(); // 1
                        reader.ReadBooleanChecked(); // 1
                        reader.ReadUInt32();         // 0xFFFFFFFF



                        reader.ReadUInt32();         // 0
                        reader.ReadBooleanChecked(); // 0

                        break;
                    }

                    case "CHUNK_ParticleSystem":
                    {
                        var unknown = reader.ReadUInt32();
                        var count   = reader.ReadUInt32();
                        for (var i = 0; i < count; i++)
                        {
                            var name = reader.ReadBytePrefixedAsciiString();
                            if (name != string.Empty)
                            {
                                reader.ReadBytes(11);
                                var texture         = reader.ReadBytePrefixedAsciiString();
                                var angleX          = reader.ReadRandomVariable();
                                var angleY          = reader.ReadRandomVariable();
                                var angleZ          = reader.ReadRandomVariable();
                                var unknown1        = reader.ReadRandomVariable();  // Maybe AngularRateX, Y, Z, if same order as ini files
                                var unknown2        = reader.ReadRandomVariable();
                                var unknown3        = reader.ReadRandomVariable();
                                var angularDamping  = reader.ReadRandomVariable();
                                var velocityDamping = reader.ReadRandomVariable();
                                var lifetime        = reader.ReadRandomVariable();
                                var unknown4        = reader.ReadUInt32();
                                var size            = reader.ReadRandomVariable();
                                var unknown5        = reader.ReadRandomVariable();  // Maybe StartSizeRate, if same order as ini files
                                var sizeRate        = reader.ReadRandomVariable();
                                var sizeRateDamping = reader.ReadRandomVariable();
                                for (var j = 0; j < 8; j++)
                                {
                                    var alphaKeyframe = RandomAlphaKeyframe.ReadFromSaveFile(reader);
                                }
                                for (var j = 0; j < 8; j++)
                                {
                                    var colorKeyframe = RgbColorKeyframe.ReadFromSaveFile(reader);
                                }
                                var unknown6     = reader.ReadRandomVariable();     // Maybe ColorScale, if same order as ini files, but value doesn't match ini file
                                var burstDelay   = reader.ReadRandomVariable();
                                var burstCount   = reader.ReadRandomVariable();
                                var unknown7     = reader.ReadRandomVariable(); // Maybe InitialDelay, if same order as ini files
                                var unknown8     = reader.ReadVector3();        // Maybe DriftVelocity, if same order as ini files
                                var gravity      = reader.ReadSingle();
                                var unknown9     = reader.ReadBytes(14);
                                var velocityType = reader.ReadUInt32AsEnum <ParticleVelocityType>();
                                var unknown10    = reader.ReadUInt32();
                                switch (velocityType)
                                {
                                case ParticleVelocityType.Ortho:
                                    var velocityOrthoX = reader.ReadRandomVariable();
                                    var velocityOrthoY = reader.ReadRandomVariable();
                                    var velocityOrthoZ = reader.ReadRandomVariable();
                                    break;

                                case ParticleVelocityType.Spherical:
                                    var velocitySpherical = reader.ReadRandomVariable();
                                    break;

                                case ParticleVelocityType.Hemispherical:
                                    var velocityHemispherical = reader.ReadRandomVariable();
                                    break;

                                case ParticleVelocityType.Cylindrical:
                                    var velocityCylindricalRadial = reader.ReadRandomVariable();
                                    var velocityCylindricalNormal = reader.ReadRandomVariable();
                                    break;

                                case ParticleVelocityType.Outward:
                                    var velocityOutward      = reader.ReadRandomVariable();
                                    var velocityOutwardOther = reader.ReadRandomVariable();
                                    break;

                                default:
                                    throw new NotImplementedException();
                                }
                                var volumeType = reader.ReadUInt32AsEnum <ParticleVolumeType>();
                                switch (volumeType)
                                {
                                case ParticleVolumeType.Point:
                                    break;

                                case ParticleVolumeType.Line:
                                    var lineStartPoint = reader.ReadVector3();
                                    var lineEndPoint   = reader.ReadVector3();
                                    break;

                                case ParticleVolumeType.Box:
                                    var halfSize = reader.ReadVector3();
                                    break;

                                case ParticleVolumeType.Sphere:
                                    var volumeSphereRadius = reader.ReadSingle();             // Interesting, value doesn't match ini file
                                    break;

                                case ParticleVolumeType.Cylinder:
                                    var volumeCylinderRadius = reader.ReadSingle();
                                    var volumeCylinderLength = reader.ReadSingle();
                                    break;

                                default:
                                    throw new NotImplementedException();
                                }
                                var unknown11                 = reader.ReadUInt32();
                                var windMotion                = reader.ReadUInt32AsEnum <ParticleSystemWindMotion>();
                                var unknown12                 = reader.ReadSingle();
                                var unknown13                 = reader.ReadSingle(); // Almost same as WindAngleChangeMin
                                var windAngleChangeMin        = reader.ReadSingle();
                                var windAngleChangeMax        = reader.ReadSingle();
                                var unknown14                 = reader.ReadSingle();
                                var windPingPongStartAngleMin = reader.ReadSingle();
                                var windPingPongStartAngleMax = reader.ReadSingle();
                                var unknown15                 = reader.ReadSingle();
                                var windPingPongEndAngleMin   = reader.ReadSingle();
                                var windPingPongEndAngleMax   = reader.ReadSingle();
                                var unknown16                 = reader.ReadBooleanChecked();
                                var unknown17                 = reader.ReadUInt32();
                                var unknown18                 = reader.ReadBytes(9);
                                var transform                 = reader.ReadMatrix4x3Transposed();
                                var unknown19                 = reader.ReadBooleanChecked();
                                var transform2                = reader.ReadMatrix4x3Transposed();
                                var unknown20                 = reader.ReadUInt32(); // Maybe _nextBurst
                                var unknown21                 = reader.ReadUInt32();
                                var unknown22                 = reader.ReadUInt32();
                                var unknown23                 = reader.ReadUInt32();
                                var unknown24                 = reader.ReadUInt32();
                                reader.ReadBytes(6);
                                for (var j = 0; j < 6; j++)
                                {
                                    var unknown25 = reader.ReadSingle();         // All 1
                                }
                                reader.ReadBytes(33);
                                var numParticles = reader.ReadUInt32();
                                for (var j = 0; j < numParticles; j++)
                                {
                                    var unknown26               = reader.ReadBooleanChecked();
                                    var unknown27               = reader.ReadBooleanChecked();
                                    var unknown28               = reader.ReadVector3();
                                    var particlePosition        = reader.ReadVector3();
                                    var anotherPosition         = reader.ReadVector3();
                                    var particleVelocityDamping = reader.ReadSingle();
                                    var unknown29               = reader.ReadSingle(); // 0
                                    var unknown30               = reader.ReadSingle(); // 0
                                    var unknown31               = reader.ReadSingle(); // 3.78, maybe AngleZ
                                    var unknown32               = reader.ReadSingle(); // 0
                                    var unknown33               = reader.ReadSingle(); // 0
                                    var unknown34               = reader.ReadSingle(); // 0
                                    var unknown34_              = reader.ReadSingle();
                                    var unknown35               = reader.ReadSingle(); // 17.8
                                    var unknown36               = reader.ReadSingle(); // 0.04
                                    var particleSizeRateDamping = reader.ReadSingle();
                                    for (var k = 0; k < 8; k++)
                                    {
                                        var alphaKeyframeAlpha = reader.ReadSingle();
                                        var alphaKeyframeTime  = reader.ReadUInt32();
                                        var alphaKeyframe      = new ParticleAlphaKeyframe(
                                            alphaKeyframeTime,
                                            alphaKeyframeAlpha);
                                    }
                                    for (var k = 0; k < 8; k++)
                                    {
                                        var colorKeyframeColor = reader.ReadColorRgbF();
                                        var colorKeyframeTime  = reader.ReadUInt32();
                                        var colorKeyframe      = new ParticleColorKeyframe(
                                            colorKeyframeTime,
                                            colorKeyframeColor.ToVector3());
                                    }
                                    var unknown37 = reader.ReadSingle();
                                    var unknown38 = reader.ReadBooleanChecked();
                                    var unknown39 = reader.ReadSingle();
                                    reader.ReadBytes(28);                     // All 0
                                    var unknown40     = reader.ReadUInt32();  // 49
                                    var unknown41     = reader.ReadUInt32();  // 1176
                                    var particleAlpha = reader.ReadSingle();  // 1.0
                                    var unknown42     = reader.ReadUInt32();  // 0
                                    var unknown43     = reader.ReadUInt32();  // 1
                                    var unknown44     = reader.ReadVector3(); // (0.35, 0.35, 0.35)
                                    reader.ReadBytes(12);                     // All 0
                                    var unknown45 = reader.ReadUInt32();      // 1
                                    reader.ReadBytes(8);                      // All 0
                                }
                            }
                        }

                        break;
                    }

                    case "CHUNK_Radar":
                    {
                        game.Scene3D.Radar.Load(reader);
                        break;
                    }

                    case "CHUNK_ScriptEngine":
                        game.Scripting.Load(reader);
                        break;

                    case "CHUNK_SidesList":
                    {
                        game.Scene3D.Terrain.Map.SidesList.Load(reader);
                        break;
                    }

                    case "CHUNK_TacticalView":
                    {
                        var cameraAngle    = reader.ReadSingle();
                        var cameraPosition = reader.ReadVector2();

                        var unknown2 = reader.ReadUInt32();
                        if (unknown2 != 0)
                        {
                            throw new InvalidDataException();
                        }

                        break;
                    }

                    case "CHUNK_GameClient":
                    {
                        var unknown1       = reader.ReadUInt32();   // Maybe some kind of frame counter
                        var unknown2       = reader.ReadByte();
                        var numGameObjects = reader.ReadUInt32();
                        var gameObjects    = new List <GameObjectState>();
                        for (var i = 0; i < numGameObjects; i++)
                        {
                            gameObjects.Add(new GameObjectState
                                {
                                    Name = reader.ReadBytePrefixedAsciiString(),
                                    Id   = reader.ReadUInt16()
                                });
                        }

                        var numGameObjects2 = reader.ReadUInt16();         // 5
                        for (var i = 0; i < numGameObjects2; i++)
                        {
                            var objectID = reader.ReadUInt16();
                            reader.ReadBytes(14);

                            var numModelConditionFlags = reader.ReadUInt32();

                            for (var j = 0; j < numModelConditionFlags; j++)
                            {
                                var modelConditionFlag = reader.ReadBytePrefixedAsciiString();
                            }

                            reader.ReadByte();

                            var transform = reader.ReadMatrix4x3Transposed();

                            var unknownBool  = reader.ReadBooleanChecked();
                            var unknownBool2 = reader.ReadBooleanChecked();
                            if (unknownBool)
                            {
                                for (var j = 0; j < 9; j++)
                                {
                                    reader.ReadSingle();
                                }
                                reader.ReadBytes(19);
                            }

                            reader.ReadBytes(56);

                            var unknownBool3 = reader.ReadBooleanChecked();
                            if (unknownBool3)
                            {
                                for (var j = 0; j < 19; j++)
                                {
                                    reader.ReadSingle();
                                }
                            }

                            reader.ReadBytes(3);

                            var numModules = reader.ReadUInt16();
                            for (var moduleIndex = 0; moduleIndex < numModules; moduleIndex++)
                            {
                                var moduleTag           = reader.ReadBytePrefixedAsciiString();
                                var moduleLengthInBytes = reader.ReadUInt32();
                                reader.ReadBytes((int)moduleLengthInBytes);
                            }

                            var numClientUpdates = reader.ReadUInt16();
                            for (var moduleIndex = 0; moduleIndex < numClientUpdates; moduleIndex++)
                            {
                                var moduleTag           = reader.ReadBytePrefixedAsciiString();
                                var moduleLengthInBytes = reader.ReadUInt32();
                                reader.ReadBytes((int)moduleLengthInBytes);
                            }

                            reader.ReadBytes(81);
                        }

                        reader.ReadUInt32();

                        break;
                    }

                    case "CHUNK_InGameUI":
                    {
                        reader.ReadUInt32();         // 0
                        reader.ReadBooleanChecked();
                        reader.ReadBooleanChecked();
                        reader.ReadBooleanChecked();
                        reader.ReadUInt32();               // 0
                        var something = reader.ReadUInt32();
                        while (something != uint.MaxValue) // A way to store things the engine doesn't know the length of?
                        {
                            var someString1 = reader.ReadBytePrefixedAsciiString();
                            var someString2 = reader.ReadBytePrefixedAsciiString();
                            var unknown1    = reader.ReadUInt32();
                            var unknown2    = reader.ReadUInt32();      // 0xFFFFFFFF
                            reader.ReadBooleanChecked();
                            reader.ReadBooleanChecked();
                            reader.ReadBooleanChecked();

                            something = reader.ReadUInt32();
                        }
                    }
                    break;

                    case "CHUNK_Partition":
                    {
                        var partitionCellSize = reader.ReadSingle();
                        var count             = reader.ReadUInt32();
                        for (var i = 0; i < count; i++)
                        {
                            reader.ReadBytes(65);
                        }
                        var someOtherCount = reader.ReadUInt32();
                        for (var i = 0; i < someOtherCount; i++)
                        {
                            reader.ReadBooleanChecked();
                            reader.ReadSingle();
                            reader.ReadSingle();
                            reader.ReadSingle();
                            reader.ReadSingle();
                            reader.ReadUInt16();
                            reader.ReadUInt32();
                        }
                        break;
                    }

                    case "CHUNK_TerrainVisual":
                        reader.ReadBytes(6);
                        for (var i = 0; i < map.HeightMapData.Area; i++)
                        {
                            var unknown = reader.ReadByte();
                        }
                        break;

                    case "CHUNK_GhostObject":
                    {
                        reader.ReadBooleanChecked();
                        reader.ReadUInt32();
                        var count = reader.ReadUInt16();
                        for (var i = 0; i < count; i++)
                        {
                            var someId = reader.ReadUInt32();
                            reader.ReadBooleanChecked();         // 1
                            reader.ReadBooleanChecked();         // 1
                            var someId2 = reader.ReadUInt32();   // Same as someId
                            reader.ReadUInt32();
                            reader.ReadByte();
                            reader.ReadSingle();
                            reader.ReadSingle();
                            reader.ReadSingle();
                            reader.ReadSingle();
                            reader.ReadSingle();
                            reader.ReadSingle();
                            reader.ReadBytes(14);
                            var otherCount = reader.ReadByte();
                            for (var j = 0; j < otherCount; j++)
                            {
                                var modelName      = reader.ReadBytePrefixedAsciiString();
                                var someFloat      = reader.ReadSingle();
                                var someInt        = reader.ReadUInt32();
                                var someBool       = reader.ReadBooleanChecked();
                                var modelTransform = reader.ReadMatrix4x3Transposed();
                                var numMeshes      = reader.ReadUInt32();
                                for (var k = 0; k < numMeshes; k++)
                                {
                                    var meshName      = reader.ReadBytePrefixedAsciiString();
                                    var meshBool      = reader.ReadBooleanChecked();
                                    var meshTransform = reader.ReadMatrix4x3Transposed();
                                }
                            }
                            reader.ReadBooleanChecked();
                            reader.ReadUInt32();
                            reader.ReadUInt32();
                            reader.ReadUInt32();
                            var unknown = reader.ReadBooleanChecked();
                            if (unknown)
                            {
                                reader.ReadByte();
                                reader.ReadUInt32();
                            }
                        }
                        break;
                    }

                    default:
                        throw new InvalidDataException($"Unknown chunk type '{chunkHeader.Name}'.");
                    }

                    if (stream.Position != end)
                    {
                        throw new InvalidDataException($"Error parsing chunk '{chunkHeader.Name}'. Expected stream to be at position {end} but was at {stream.Position}.");
                    }

                    chunkHeader = SaveChunkHeader.Parse(reader);
                }

                if (stream.Position != stream.Length)
                {
                    throw new InvalidDataException();
                }
            }
        }
Exemple #30
0
 // ReSharper disable once UnusedMember.Global
 public void Construct(Data.BattleGame data,
                       TeamFactory teamFactory)
 {
     _data        = data;
     _teamFactory = teamFactory;
 }