public void SetOwner(int num) { owner = num; TeamColorSystem tc = GetComponent <TeamColorSystem>(); tc.ChangeColor(owner); }
public void SetOwner(int own) { ownerNum = own; TeamColorSystem teamCol = GetComponent <TeamColorSystem>(); teamCol.ChangeColor(ownerNum); foreach (GameObject uni in unitList) { UnitStatSystem sta = uni.GetComponent <UnitStatSystem>(); sta.SetOwner(ownerNum); } }