public override void AddDisplayValue() { //only play glow and tile particle effect when there is value to add to team attack if (teamAttack.GetToBeAddAmount() > teamAttack.MinTeamAttackAmount) { PlayGlow(); PlayTileParticle(); } initialValue = currentValue; desiredValue = teamAttack.CurrentTeamAttackAmount; desiredValue = Mathf.Clamp(desiredValue, teamAttack.MinTeamAttackAmount, teamAttack.MaxTeamAttackAmount); }