/* When the new map is loading.. */
    public static void OnLoadingMap()
    {
        IsLoading = true;
        if (TeamAlpha.Score > TeamBeta.Score)
        {
            SendClientMessageToAll(Color.Red, $"[Round]: {Color.Yellow}Esta partida la ganó el equipo Alpha.");
        }
        else if (TeamAlpha.Score == TeamBeta.Score)
        {
            SendClientMessageToAll(Color.Red, $"[Round]: {Color.Yellow}Hubo un empate! Ningún equipo ganó.");
        }
        else
        {
            SendClientMessageToAll(Color.Red, $"[Round]: {Color.Yellow}Esta partida la ganó el equipo Beta.");
        }

        Server.SendRconCommand($"unloadfs {GetMapName(Id)}");

        /*
         *  This verifies if any player has actually forced the map change.
         *  Therefore, the sequence for the "map change" is not followed.
         */
        Id = (ForceMap == -1) ? GetNextMapId() : ForceMap;
        foreach (Player player in Player.GetAll())
        {
            player.ToggleControllable(false);
        }

        SendClientMessageToAll(Color.Yellow, $"** En {MAX_TIME_LOADING} segundos se cargará el próximo mapa: {Color.Red}{GetMapName(Id)}");
        Flag.RemoveAll();
        TeamAlpha.Flag.DeletePlayerCaptured();
        TeamBeta.Flag.DeletePlayerCaptured();
        LoadMapData();
        TeamAlpha.Flag.Create(LoadFlagPosition("Red"));
        TeamBeta.Flag.Create(LoadFlagPosition("Blue"));
        TeamAlpha.UpdateIcon();
        TeamBeta.UpdateIcon();
        TeamAlpha.Timer.Stop();
        TeamBeta.Timer.Stop();
        Server.SendRconCommand($"loadfs {GetMapName(Id)}");
        Server.SendRconCommand($"mapname {GetMapName(Id)}");
    }
 /* When the new map is loaded.. */
 public static void OnLoadedMap()
 {
     GameTextForAll("_", 1000, 4);
     IsLoading = false;
     ForceMap  = -1;
     SendClientMessageToAll(Color.Yellow, "** El mapa se cargó con éxito!");
     foreach (Player player in BasePlayer.GetAll <Player>())
     {
         if (player.IsConnected)
         {
             player.Kills         = 0;
             player.Deaths        = 0;
             player.KillingSprees = 0;
             player.Adrenaline    = 0;
             if (player.Data.LevelVip == 3)
             {
                 player.Adrenaline = 100;
             }
             if (player.Team != NoTeam)
             {
                 player.ToggleControllable(true);
                 player.SetForceClass();
             }
             player.Team  = NoTeam;
             player.Color = ColorWhite;
         }
     }
     TeamAlpha.Players.Clear();
     TeamBeta.Players.Clear();
     TextDrawGlobal.UpdateCountUsers();
     TeamAlpha.ResetStats();
     TeamBeta.ResetStats();
     timeLeft = MAX_TIME_ROUND;
     Server.SetWeather(Weather);
     Server.SetWorldTime(WorldTime);
 }