private void button3_Click(object sender, EventArgs e) { update(); string path = Environment.CurrentDirectory + @"\saves\Teamsave"; Serial.ComeBack <Team.Fighter>(path); Team1 = Serial.ComeBack <Team.Fighter>(path); update(); MessageBox.Show("Loaded.\n"); }
public Form1() { InitializeComponent(); double e_exp = 0; Team1 = new Team.Fighter("Team1", 500, 500, 100, 100, 0, 1, 1, 1, 1); Team2 = new Team.Fighter("Team2", 500, 500, 100, 100, 0, 1, 1, 1, 1); Team3 = new Team.Fighter("Team3", 500, 500, 100, 100, e_exp, 1, 1, 1, 1); Team4 = new Team.Fighter("Team4", 500, 500, 100, 100, e_exp, 1, 1, 1, 1); instance = new Combat(); instance.startFSM(); /////////////////////////////// //attacks textBox33.Text = "Enemy 1"; textBox34.Text = "Enemy 2"; textBox35.Text = "Enemy 1"; textBox36.Text = "Enemy 2"; ////////////////////////////////////// //player 1 attributes textBox1.Text = "Player 1: "; textBox2.Text = "Level: " + Team1.lvl; textBox5.Text = "Exp: " + Team1.exp; textBox4.Text = "Health: " + Team1.health; textBox3.Text = "Mana: " + Team1.mana; textBox8.Text = "Strength: " + Team1.Str; textBox7.Text = "Attack: " + Team1.att; textBox6.Text = "Defence: " + Team1.def; //player 2 attributes textBox24.Text = "Player 2:"; textBox22.Text = "Level: " + Team2.lvl; textBox21.Text = "Exp: " + Team2.exp; textBox23.Text = "Health: " + Team2.health; textBox20.Text = "Mana: " + Team2.mana; textBox19.Text = "Strength: " + Team2.Str; textBox18.Text = "Attack: " + Team2.att; textBox17.Text = "Defence: " + Team2.def; ///////////////////////////////////////// //Enemy 1 attributes textBox9.Text = "Enemy 1"; textBox15.Text = "Level: " + Team3.lvl; textBox14.Text = "Exp: " + Team3.exp; textBox13.Text = "Health: " + Team3.health; textBox12.Text = "Mana: " + Team3.mana; textBox11.Text = "Strength: " + Team3.Str; textBox10.Text = "Attack: " + Team3.att; textBox16.Text = "Defence: " + Team3.def; // Enemy 2 Attributes textBox25.Text = "Enemy 2"; textBox32.Text = "Level: " + Team4.lvl; textBox31.Text = "Exp: " + Team4.exp; textBox30.Text = "Health: " + Team4.health; textBox29.Text = "Mana: " + Team4.mana; textBox28.Text = "Strength: " + Team4.Str; textBox27.Text = "Attack: " + Team4.att; textBox26.Text = "Defence: " + Team4.def; ////////////////////////////////////////// Team.Fighter save = new Team.Fighter(Team1.name, Team1.Max_health, Team1.health, Team1.Max_mana, Team1.mana, Team1.exp, Team1.lvl, Team1.Str, Team1.att, Team1.def, Team1.firstdeath); //string F_Name, int F_Max_Health, int F_Health, int F_Max_Mana, int F_Mana, double F_Exp, int F_Level, double F_Str, double F_Att, double F_Def Teamsave = save; }