public GetStringValue ( string name ) : string | ||
name | string | |
Résultat | string |
List <MapTextureStage> LoadTextureStages(string sm3directory, TdfParser.Section terrainsection) { int numstages = terrainsection.GetIntValue("numtexturestages"); List <MapTextureStage> stages = new List <MapTextureStage>(); for (int i = 0; i < numstages; i++) { TdfParser.Section texstagesection = terrainsection.SubSection("texstage" + i); string texturename = texstagesection.GetStringValue("source"); string blendertexturename = texstagesection.GetStringValue("blender"); string operation = texstagesection.GetStringValue("operation").ToLower(); int tilesize; ITexture texture = LoadTexture(sm3directory, terrainsection, texturename, out tilesize); if (operation == "blend") { ITexture blendtexture = LoadTextureAsAlpha(sm3directory, terrainsection, blendertexturename); stages.Add(new MapTextureStage(MapTextureStage.OperationType.Blend, tilesize, texture, blendtexture)); } else // todo: add other operations { stages.Add(new MapTextureStage(MapTextureStage.OperationType.Replace, tilesize, texture)); } } Terrain.GetInstance().texturestages = stages; return(stages); }
List <MapTextureStageModel> LoadTextureStages(string sm3directory, TdfParser.Section terrainsection) { int numstages = terrainsection.GetIntValue("numtexturestages"); List <MapTextureStageModel> stages = new List <MapTextureStageModel>(); TerrainModel terrainmodel = MetaverseClient.GetInstance().worldstorage.terrainmodel; for (int i = 0; i < numstages; i++) { TdfParser.Section texstagesection = terrainsection.SubSection("texstage" + i); string texturename = texstagesection.GetStringValue("source"); string blendertexturename = texstagesection.GetStringValue("blender"); string operation = texstagesection.GetStringValue("operation").ToLower(); int tilesize; ImageWrapper splattexture = LoadSplatTexture(sm3directory, terrainsection, texturename, out tilesize); if (operation == "blend") { ImageWrapper blendtexture = LoadBlendTexture(sm3directory, terrainsection, blendertexturename); stages.Add(new MapTextureStageModel(MapTextureStageModel.OperationType.Blend, tilesize, splattexture, blendtexture)); } else // todo: add other operations { stages.Add(new MapTextureStageModel(MapTextureStageModel.OperationType.Replace, tilesize, splattexture)); } } terrainmodel.texturestages = stages; return(stages); }
void LoadHeightMap(string sm3directory, TdfParser.Section terrainsection) { string filename = Path.Combine(sm3directory, terrainsection.GetStringValue("heightmap")); double heightoffset = terrainsection.GetDoubleValue("heightoffset"); double heightscale = terrainsection.GetDoubleValue("heightscale"); LogFile.GetInstance().WriteLine("heightoffset: " + heightoffset + " heightscale " + heightscale); Terrain.GetInstance().MinHeight = heightoffset; Terrain.GetInstance().MaxHeight = heightoffset + heightscale; // I guess??? Image image = new Image(filename); //Bitmap bitmap = DevIL.DevIL.LoadBitmap(filename); int width = image.Width; int height = image.Height; Terrain.GetInstance().HeightMapWidth = width; Terrain.GetInstance().HeightMapHeight = height; Terrain.GetInstance().Map = new double[width, height]; LogFile.GetInstance().WriteLine("loaded bitmap " + width + " x " + height); double minheight = Terrain.GetInstance().MinHeight; double maxheight = Terrain.GetInstance().MaxHeight; double heightmultiplier = (maxheight - minheight) / 255; LogFile.GetInstance().WriteLine("heightmultiplier: " + heightmultiplier + " minheight: " + minheight); for (int i = 0; i < width; i++) { for (int j = 0; j < height; j++) { Terrain.GetInstance().Map[i, j] = (float)(minheight + heightmultiplier * image.GetBlue(i, j)); } } terrain.HeightmapFilename = filename; }
ITexture LoadTextureAsAlpha(string sm3directory, TdfParser.Section terrainsection, string texturesectionname) { TdfParser.Section texturesection = terrainsection.SubSection(texturesectionname); string texturename = Path.Combine(sm3directory, texturesection.GetStringValue("file")); LogFile.GetInstance().WriteLine(texturename); return(GlTexture.FromAlphamapFile(texturename)); }
public bool LoadMod(string modfile) { this.modfilename = modfile; TdfParser parser1 = TdfParser.FromFile(modfile); if (parser1 != null) { TdfParser.Section section1 = parser1.RootSection.SubSection(@"AI\VALUES"); if (section1 != null) { foreach (string text1 in section1.Values.Keys) { string text2 = text1; text2 = text2.ToLower(); text2 = text2.Trim(); this.units.Add(text2); this.values[text2] = section1.GetDoubleValue(text1); } } section1 = parser1.RootSection.SubSection(@"AI\NAMES"); if (section1 != null) { foreach (string text3 in section1.Values.Keys) { string text4 = text3; text4 = text4.ToLower(); text4 = text4.Trim(); this.human_names[text4] = section1.GetStringValue(text3); } } section1 = parser1.RootSection.SubSection(@"AI\DESCRIPTIONS"); if (section1 != null) { foreach (string text5 in section1.Values.Keys) { string text6 = text5; text6 = text6.ToLower(); text6 = text6.Trim(); this.descriptions[text6] = section1.GetStringValue(text5); } } this.units.Sort(); } return(false); }
ITexture LoadTexture(string sm3directory, TdfParser.Section terrainsection, string texturesectionname, out int tilesize) { TdfParser.Section texturesection = terrainsection.SubSection(texturesectionname); string texturename = Path.Combine(sm3directory, texturesection.GetStringValue("file")); LogFile.GetInstance().WriteLine(texturename); tilesize = texturesection.GetIntValue("tilesize"); return(GlTexture.FromFile(texturename)); }
ImageWrapper LoadBlendTexture(string sm3directory, TdfParser.Section terrainsection, string texturesectionname) { TdfParser.Section texturesection = terrainsection.SubSection(texturesectionname); string texturename = Path.Combine(sm3directory, texturesection.GetStringValue("file")); LogFile.WriteLine(texturename); return(new ImageWrapper(texturename)); //return GlTexture.FromAlphamapFile(texturename); }
ImageWrapper LoadSplatTexture(string sm3directory, TdfParser.Section terrainsection, string texturesectionname, out int tilesize) { TdfParser.Section texturesection = terrainsection.SubSection(texturesectionname); string texturename = Path.Combine(sm3directory, texturesection.GetStringValue("file")); LogFile.WriteLine(texturename); tilesize = texturesection.GetIntValue("tilesize"); ImageWrapper splattexture = new ImageWrapper(texturename); return(splattexture); //return GlTexture.FromFile(texturename); }