/// <summary>
        /// Writes data to the client in sequence on the server.
        /// </summary>
        private void Write(TcpClient client)
        {
            while (true)
            {
                Thread.Sleep(10);
                if (WriteQueue.Count == 0)
                {
                    continue;
                }
                try
                {
                    BufferStream  buffer = WriteQueue.Dequeue();
                    NetworkStream stream = client.GetStream();

                    /*Logger.Debug("buffer pre enc");
                     *  foreach (var a in buffer.Memory)
                     *      Console.WriteLine(a);*/

                    var encrypted = ParentServer.EncryptBuffer(buffer);

                    /*Logger.Debug("buffer after enc");
                     *  foreach (var a in encrypted)
                     *      Console.WriteLine(a);*/
                    Logger.Debug($"LEN: {encrypted.Length}");

                    stream.Write(encrypted, 0, encrypted.Length);
                    stream.Flush();
                }
                catch (System.IO.IOException ex)
                {
                    Logger.Error(ex);
                    DisconnectClient();
                    break;
                }
                catch (NullReferenceException ex)
                {
                    Logger.Error(ex);
                    DisconnectClient();
                    break;
                }
                catch (ObjectDisposedException ex)
                {
                    Logger.Error(ex);
                    break;
                }
                catch (InvalidOperationException ex)
                {
                    Logger.Error(ex);
                    break;
                }
                catch (Exception ex)
                {
                    Logger.Error(ex);
                    DisconnectClient();
                    break;
                }
            }
        }