void Receive_Ping(G2ReceivedPacket packet) { Core.ServiceBandwidth[Core.DhtServiceID].InPerSec += packet.Root.Data.Length; Ping ping = Ping.Decode(packet); bool lanIP = Utilities.IsLocalIP(packet.Source.IP); bool validSource = (!lanIP || LanMode && lanIP); // set local IP SetLocalIP(ping.RemoteIP, packet); // check loop back if (ping.Source != null && Local.Equals(ping.Source)) { if (packet.ReceivedTcp) { packet.Tcp.CleanClose("Loopback connection"); } return; } // dont send back pong if received tunneled and no longer need to use lookup proxies // remote would only send tunneled ping if UseGlobalProxies published info on network // let our lookup address expire from remote's routing table if (packet.Tunneled && !UseLookupProxies) { return; } // setup pong reply Pong pong = new Pong(); if (ping.Source != null) { pong.Source = GetLocalSource(); } if (ping.RemoteIP != null) { pong.RemoteIP = packet.Source.IP; } if (!IsLookup && Core.Context.SignedUpdate != null && Core.Context.SignedUpdate.Loaded) { pong.Version = Core.Context.SignedUpdate.SequentialVersion; } int sentBytes = 0; // received tcp if (packet.ReceivedTcp) { if (ping.Source == null) { packet.Tcp.SendPacket(pong); return; } if (validSource) { if (ping.Source.Firewall == FirewallType.Open) { Routing.Add(new DhtContact(ping.Source, packet.Source.IP)); } // received incoming tcp means we are not firewalled if (!packet.Tcp.Outbound) { // done here to prevent setting open for loopback tcp connection Core.SetFirewallType(FirewallType.Open); pong.Source.Firewall = FirewallType.Open; } } // check if already connected if (packet.Tcp.Proxy == ProxyType.Unset && TcpControl.GetProxy(ping.Source) != null) { packet.Tcp.CleanClose("Dupelicate Connection"); return; } packet.Tcp.UserID = ping.Source.UserID; packet.Tcp.ClientID = ping.Source.ClientID; packet.Tcp.TcpPort = ping.Source.TcpPort; packet.Tcp.UdpPort = ping.Source.UdpPort; // if inbound connection, to our open host, and haven't checked fw yet if (!packet.Tcp.Outbound && ping.Source.Firewall != FirewallType.Open && !packet.Tcp.CheckedFirewall) { TcpControl.MakeOutbound(packet.Source, ping.Source.TcpPort, "check firewall"); packet.Tcp.CheckedFirewall = true; } pong.Direct = true; sentBytes = packet.Tcp.SendPacket(pong); // dont send close if proxies maxxed yet, because their id might be closer than current proxies } // ping received udp or tunneled else { if (validSource) { // received udp traffic, we must be behind a NAT at least if (Core.Firewall == FirewallType.Blocked && !packet.Tunneled) { Core.SetFirewallType(FirewallType.NAT); } Routing.TryAdd(packet, ping.Source); } // if received over lan, the port isn't set if (packet.Source.UdpPort == 0) { packet.Source.UdpPort = ping.Source.UdpPort; } // send pong sentBytes = SendPacket(packet.Source, pong); } Core.ServiceBandwidth[Core.DhtServiceID].OutPerSec += sentBytes; }