private void SwitchFunction(bool value, TauriViewModel.Function function) { if (function == TauriViewModel.Function.QuickScope) { _turned = value; } }
/// <summary> /// Toggle NoFlash function /// </summary> /// <param name="value"></param> /// <param name="function"></param> private void SwitchFunction(bool value, TauriViewModel.Function function) { if (function == TauriViewModel.Function.NoFlash) { _turned = value; if (value) { _noFlashThread = new Thread(NoFlashLoop); _noFlashThread.Start(); } } }
/// <summary> /// Switching on/off reload control in game /// </summary> /// <param name="value"></param> /// <param name="function"></param> private void SwitchFunction(bool value, TauriViewModel.Function function) { if (function == TauriViewModel.Function.ReloadControl) { _turned = value; if (value) { _reloadControlLoop = new Thread(ReloadControlLoop); _reloadControlLoop.Start(); } } }
/// <summary> /// Turn on/off triggerbot /// </summary> /// <param name="value"></param> /// <param name="function"></param> private void SwitchTriggerbot(bool value, TauriViewModel.Function function) { if (function == TauriViewModel.Function.Triggerbot) { _turned = value; if (value) { _triggerbotLoopThread = new Thread(TriggerbotLoop); _triggerbotLoopThread.Start(); } } }
/// <summary> /// Toggle Bunnyhop function /// </summary> /// <param name="value"></param> /// <param name="function"></param> private void SwitchFunction(bool value, TauriViewModel.Function function) { if (function == TauriViewModel.Function.Bunnyhop) { _turned = value; if (value) { _bunnyhopThread = new Thread(BunnyhopLoop); _bunnyhopThread.Start(); } } }
/// <summary> /// Toggle Glow function /// </summary> /// <param name="value"></param> /// <param name="function"></param> private void SwitchFunction(bool value, TauriViewModel.Function function) { if (function == TauriViewModel.Function.Glow) { _turned = value; if (value) { _glowThread = new Thread(GlowLoop); _glowThread.Start(); } } }