Exemple #1
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        public HunterTask(Character Character)
            : base(Character)
        {
            Options     = XmlSerializationHelper.Deserialize <Options>(FileName) ?? new Options();
            TS          = new Taskstate(Character, Options);
            TS.Stopped += Stop;
            Engine      = new StateEngine();

            InitializeStateEngine();
        }
 public HealOff(Character Character, Options options, Taskstate Taskstate)
     : base(Character, options, Taskstate)
 {
     Enabled = true;
 }
Exemple #3
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 /// <summary>
 /// Initializes a new instance of the <see cref="NavState"/> class.
 /// </summary>
 /// <param name="Character">The character.</param>
 /// <param name="options">The options.</param>
 /// <param name="Taskstate">The taskstate.</param>
 protected NavState(Character Character, Options options, Taskstate Taskstate)
     : base(Character)
 {
     Options = options;
     TS      = Taskstate;
 }
Exemple #4
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 /// <summary>
 /// Initializes a new instance of the <see cref="Idle"/> class.
 /// </summary>
 /// <param name="Character">The character.</param>
 /// <param name="options">The options.</param>
 /// <param name="Taskstate">The taskstate.</param>
 public Idle(Character Character, Options options, Taskstate Taskstate)
     : base(Character, options, Taskstate)
 {
     Priority = int.MinValue;
     Enabled  = true;
 }
Exemple #5
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 public JobAbilityFightOnly(Character Character, Options options, Taskstate Taskstate)
     : base(Character, options, Taskstate)
 {
     Enabled = true;
 }
Exemple #6
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 /// <summary>
 /// Initializes a new instance of the <see cref="NavState"/> class.
 /// </summary>
 /// <param name="Character">The character.</param>
 /// <param name="options">The options.</param>
 /// <param name="Taskstate">The taskstate.</param>
 protected RandomPathState(Character Character, Options options, Taskstate Taskstate)
     : base(Character)
 {
     Options = options;
     TS      = Taskstate;
 }
Exemple #7
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 public BUFFS(Character Character, Options options, Taskstate Taskstate)
     : base(Character, options, Taskstate)
 {
     Enabled = true;
 }
Exemple #8
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 /// <summary>
 /// Initializes a new instance of the <see cref="Navigator"/> class.
 /// </summary>
 /// <param name="Character">The character.</param>
 /// <param name="options">The options.</param>
 /// <param name="Taskstate">The taskstate.</param>
 public Navigator(Character Character, Options options, Taskstate Taskstate)
     : base(Character, options, Taskstate)
 {
     Enabled = true;
 }
 public InventoryChecks(Character character, Options options, Taskstate Taskstate)
     : base(character, options, Taskstate)
 {
     Priority = int.MinValue;
     Enabled  = true;
 }
Exemple #10
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 public WeaponSkill(Character character, Options options, Taskstate Taskstate)
     : base(character, options, Taskstate)
 {
     Enabled = true;
 }
 public TrackWhileFighting(Character Character, Options options, Taskstate Taskstate)
     : base(Character, options, Taskstate)
 {
     Enabled = true;
 }
 public Pulling(Character character, Options options, Taskstate Taskstate)
     : base(character, options, Taskstate)
 {
     Enabled = true;
 }
Exemple #13
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 public PathFinder(Character Character, Options options, Taskstate Taskstate)
     : base(Character, options, Taskstate)
 {
     Enabled = true;
 }
 public AcceptRaise(Character Character, Options options, Taskstate Taskstate)
     : base(Character, options, Taskstate)
 {
     Enabled = true;
 }
 public JobAbilityKeepActive(Character Character, Options options, Taskstate Taskstate)
     : base(Character, options, Taskstate)
 {
     Enabled = true;
 }
Exemple #16
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 public TrackNextTarget(Character Character, Options options, Taskstate Taskstate)
     : base(Character, options, Taskstate)
 {
     Enabled = true;
 }