Exemple #1
0
    public void SaveStatus()
    {
        try
        {
            coinText = PoolReference.TableScene[EnumInPool.CoinText.ToString()].GetComponent <Text>();
            flyText  = PoolReference.TableScene[EnumInPool.BonusFlyText.ToString()].GetComponent <Text>();
            tm       = PoolReference.TableScene[EnumInPool.TaskCanvas.ToString()].GetComponent <TaskManeger>();

            SaveStats ss = new SaveStats();
            ss.SaveStatistik(coinText.text, "Coin");

            ss.SaveStatistik(flyText.text, "Fly");
            if (tm.numTask > 1)
            {
                ss.SaveStatistik(tm.numTask.ToString(), "NumberTask");
            }

            Debug.Log("Save Complite");
        } catch { }
        PoolReference.TableScene.Clear(); //Очистка ключей
    }
Exemple #2
0
    void Awake()
    {
        AnswerCeloeInputField      = GameObject.Find("CeloeInputField").GetComponent <InputField>();
        AnswerChislitelInputField  = GameObject.Find("ChislitelInputField").GetComponent <InputField>();
        AnswerZnamenatelInputField = GameObject.Find("ZnamenatelInputField").GetComponent <InputField>();

        SrollRect                = GameObject.Find("SrollRect").GetComponent <Image>();
        rectTransform            = GameObject.FindGameObjectWithTag("Player").GetComponent <RectTransform>();
        shop                     = GameObject.Find("Shop (1)").GetComponent <Shop>();
        ShopText                 = GameObject.Find("ShopText").GetComponent <Text>();
        simplePlatformContoroler = GameObject.FindGameObjectWithTag("Player").GetComponent <SimplePlatformContoroler>();
        loadStats                = GameObject.Find("DeathLine").GetComponent <LoadStats>();
        bonusControler           = GameObject.Find("BonusControler").GetComponent <BonusControler>();
        coinText                 = GameObject.Find("CoinText").GetComponent <Text>();
        BonusFlyText             = GameObject.Find("BonusFlyText").GetComponent <Text>();
        FlyTextTask              = GameObject.Find("FlyTextTask").GetComponent <Text>();
        FlyImageTask             = GameObject.Find("FlyImageTask").GetComponent <Image>();
        PriceImageTask           = GameObject.Find("PriceImageTask").GetComponent <Image>();
        BonusTextTask            = GameObject.Find("BonusTextTask").GetComponent <Text>();
        BonusImageTask           = GameObject.Find("BonusImageTask").GetComponent <Image>();
        AnswerInputField         = GameObject.Find("AnswerInputField").GetComponent <InputField>();

        //TaskCanvas = GameObject.Find( "TaskCanvas" ).GetComponent<Canvas>();
        TaskNumber     = GameObject.Find("TaskNumber").GetComponent <Text>();
        taskHeaderText = GameObject.Find("TaskHeader").GetComponent <Text>();
        taskText       = GameObject.Find("TaskText").GetComponent <Text>();
        taskImage      = GameObject.Find("TaskImage").GetComponent <Image>();
        newButton      = GameObject.Find("NewTaskButton").GetComponent <Button>();

        AnswerButton = GameObject.Find("AnswerTaskButton").GetComponent <Button>();
        exitButton   = GameObject.Find("ExitTaskButton").GetComponent <Button>();
        BackButton   = GameObject.Find("BackButton").GetComponent <Button>();
        taskManeger  = GameObject.FindGameObjectWithTag("TaskCanvas").GetComponent <TaskManeger>();

        //previoustButton = GameObject.Find ("PreviousTaskButton").GetComponent<Button>();
        //Invoke("showPool", 2);
    }
Exemple #3
0
 static void Main(string[] args)
 {
     TaskManeger.Run();
 }
Exemple #4
0
    void Awake()
    {
        AnswerCeloeInputField = GameObject.Find( "CeloeInputField" ).GetComponent<InputField>();
        AnswerChislitelInputField = GameObject.Find( "ChislitelInputField" ).GetComponent<InputField>();
        AnswerZnamenatelInputField = GameObject.Find( "ZnamenatelInputField" ).GetComponent<InputField>();

        SrollRect = GameObject.Find( "SrollRect" ).GetComponent<Image>();
        rectTransform = GameObject.FindGameObjectWithTag( "Player" ).GetComponent<RectTransform>();
        shop = GameObject.Find( "Shop (1)" ).GetComponent<Shop>();
        ShopText = GameObject.Find( "ShopText" ).GetComponent<Text>();
        simplePlatformContoroler = GameObject.FindGameObjectWithTag( "Player" ).GetComponent<SimplePlatformContoroler>();
        loadStats = GameObject.Find( "DeathLine" ).GetComponent<LoadStats>();
        bonusControler = GameObject.Find( "BonusControler" ).GetComponent<BonusControler>();
        coinText = GameObject.Find( "CoinText" ).GetComponent<Text>();
        BonusFlyText = GameObject.Find( "BonusFlyText" ).GetComponent<Text>();
        FlyTextTask = GameObject.Find( "FlyTextTask" ).GetComponent<Text>();
        FlyImageTask = GameObject.Find( "FlyImageTask" ).GetComponent<Image>();
        PriceImageTask = GameObject.Find( "PriceImageTask" ).GetComponent<Image>();
        BonusTextTask = GameObject.Find( "BonusTextTask" ).GetComponent<Text>();
        BonusImageTask = GameObject.Find( "BonusImageTask" ).GetComponent<Image>();
        AnswerInputField = GameObject.Find( "AnswerInputField" ).GetComponent<InputField>();

        //TaskCanvas = GameObject.Find( "TaskCanvas" ).GetComponent<Canvas>();
        TaskNumber = GameObject.Find( "TaskNumber" ).GetComponent<Text>();
        taskHeaderText = GameObject.Find( "TaskHeader" ).GetComponent<Text>();
        taskText = GameObject.Find( "TaskText" ).GetComponent<Text>();
        taskImage = GameObject.Find( "TaskImage" ).GetComponent<Image>();
        newButton = GameObject.Find( "NewTaskButton" ).GetComponent<Button>();

        AnswerButton = GameObject.Find( "AnswerTaskButton" ).GetComponent<Button>();
        exitButton = GameObject.Find( "ExitTaskButton" ).GetComponent<Button>();
        BackButton = GameObject.Find( "BackButton" ).GetComponent<Button>();
        taskManeger = GameObject.FindGameObjectWithTag( "TaskCanvas" ).GetComponent<TaskManeger>();

        //previoustButton = GameObject.Find ("PreviousTaskButton").GetComponent<Button>();
        //Invoke("showPool", 2);
    }
Exemple #5
-1
    public void SaveStatus()
    {
        try
        {
            coinText = PoolReference.TableScene[EnumInPool.CoinText.ToString()].GetComponent<Text>();
            flyText = PoolReference.TableScene[EnumInPool.BonusFlyText.ToString()].GetComponent<Text>();
            tm = PoolReference.TableScene[EnumInPool.TaskCanvas.ToString()].GetComponent<TaskManeger>();

        SaveStats ss = new SaveStats();
        ss.SaveStatistik( coinText.text, "Coin" );

        ss.SaveStatistik( flyText.text, "Fly" );
        if( tm.numTask > 1 )
            ss.SaveStatistik( tm.numTask.ToString(), "NumberTask" );

        Debug.Log( "Save Complite" );
        } catch { }
        PoolReference.TableScene.Clear(); //Очистка ключей
    }