Exemple #1
0
 //a method called to disable the faction entity related components
 public virtual void Disable(bool destroyed)
 {
     if (TaskLauncherComp != null)                    //if the unit has a task manager and there are pending tasks there
     {
         TaskLauncherComp.CancelAllInProgressTasks(); //cancel all the in progress tasks
     }
     if (APCComp != null)                             //if this unit has an APC component attached to it
     {
         APCComp.EjectAll(destroyed);                 //remove all the units stored in the APC
     }
 }
        /// <summary>
        /// Disables the FactionEntity instance to prepare for it to be destroyed, upgraded or converted.
        /// </summary>
        /// <param name="destroyed">True if the faction entity is being disabled because it's getting destroyed, otherwise false.</param>
        public virtual void Disable(bool destroyed)
        {
            TaskLauncherComp?.CancelAllInProgressTasks(); //cancel all the in progress tasks

            APCComp?.EjectAll(destroyed);                 //remove all the units stored in the APC

            if (!free)
            {
                gameMgr.ResourceMgr.UpdateResource(factionID, disableResources); //add the disable resources to the entity's faction.
            }
        }