public void Init(TaskEventArgs e) { processGobj = Resources.Load("Process") as GameObject; rewardGobj = Resources.Load("Reward") as GameObject; task = TaskManager.Instance.GetTaskInfoByID(e.taskID); textName.text = task.taskName; textDes.text = task.description; for (int i = 0; i < task.taskConditions.Count; i++) { GameObject a = Instantiate(processGobj) as GameObject; a.transform.SetParent(processParent); TaskItemProcess tP = a.GetComponent <TaskItemProcess>(); processText.Add(tP); tP.id.text = task.taskConditions[i].id; tP.now.text = task.taskConditions[i].nowAmount.ToString(); tP.target.text = task.taskConditions[i].targetAmount.ToString(); } for (int i = 0; i < task.taskRewards.Count; i++) { GameObject a = Instantiate(rewardGobj) as GameObject; a.transform.SetParent(rewardParent); TaskItemReward tR = a.GetComponent <TaskItemReward>(); rewardText.Add(tR); tR.id.text = task.taskRewards[i].id; tR.amount.text = task.taskRewards[i].amount.ToString(); } }
//修改条件的当前进度 public void Modify(string id, int amount) { for (int i = 0; i < processText.Count; i++) { if (processText[i].id == id) { TaskItemProcess a = processText[i]; a.now = amount.ToString(); } } UpdateProcessText(); }
/// <summary> /// 添加奖励 /// </summary> /// <param name="e"></param> public void Init(TaskEventArgs e) { process = Resources.Load("Prefabs/TaskUI/Process") as GameObject; //process.transform.localScale = new Vector3 (1, 1, 1); processLocalPos = process.transform.localPosition; reward = Resources.Load("Prefabs/TaskUI/Reward") as GameObject; rewardLocalPos = reward.transform.localPosition; task = TaskManager.Instance.dictionary[e.teskID]; task.taskItem = this; taskName.text = task.taskName; caption.text = task.caption; for (int i = 0; i < task.taskConditions.Count; i++) { GameObject processobj = Instantiate(process) as GameObject; processobj.transform.parent = transform; processobj.transform.localPosition = new Vector3(processLocalPos.x + 10f, processLocalPos.y - processText.Count * 20, 0); processobj.transform.localScale = new Vector3(1f, 1f, 1f); TaskItemProcess tP = processobj.GetComponent <TaskItemProcess>(); processText.Add(tP); tP.id.text = task.taskConditions[i].id; tP.now.text = task.taskConditions[i].nowAmount.ToString(); tP.target.text = task.taskConditions[i].targetAmount.ToString(); } for (int i = 0; i < task.taskRewards.Count; i++) { GameObject rewardobj = Instantiate(reward) as GameObject; rewardobj.transform.parent = transform; rewardobj.transform.localPosition = new Vector3(rewardLocalPos.x, rewardLocalPos.y - rewardText.Count * 20, 0); rewardobj.transform.localScale = new Vector3(1f, 1f, 1f); TaskItemReward tR = rewardobj.GetComponent <TaskItemReward>(); rewardText.Add(tR); tR.id.text = task.taskRewards[i].id; tR.amount.text = task.taskRewards[i].amount.ToString(); } }
public void Init(TaskEventArgs e) { task = TaskManager.instance.dictionary[e.taskID]; task.taskItem = this; icon.sprite = incompletePic; taskName.text = task.taskName; caption.text = task.caption; process.text = ""; for (int i = 0; i < task.taskConditions.Count; i++) { TaskItemProcess tP = new TaskItemProcess(); tP.id = task.taskConditions[i].id; tP.now = task.taskConditions[i].nowAmount.ToString(); tP.target = task.taskConditions[i].targetAmount.ToString(); processText.Add(tP); } UpdateProcessText(); }
/** * 点击任务项,显示任务描述 * */ public void Show() { GameObject task_dec = GameObject.FindGameObjectWithTag("Task_Interface").transform.Find("Task_description").gameObject; task_dec.SetActive(true); GameObject process_list = task_dec.transform.Find("process_list/Viewport/Content").gameObject; GameObject reward_list = task_dec.transform.Find("reward_list/Viewport/Content").gameObject; Text text_dec = task_dec.transform.Find("text_description").gameObject.GetComponent <Text>(); Text text_QuitTask = task_dec.transform.Find("btn_isFinish").gameObject.GetComponentInChildren <Text>(); Button btn_quitTask = task_dec.transform.Find("btn_quitTask").GetComponent <Button>(); Button btn_isFinish = task_dec.transform.Find("btn_isFinish").GetComponent <Button>(); btn_quitTask.onClick.AddListener(Cancel); btn_isFinish.onClick.AddListener(Reward); text_dec.text = task.caption; text_QuitTask.text = str_isFinish; process = Resources.Load("Prefabs/task/Process") as GameObject; reward = Resources.Load("Prefabs/task/Reward") as GameObject; int len1 = process_list.transform.childCount, len2 = reward_list.transform.childCount; // 清除进度、奖励显示信息 for (int i = 0; i < len1; i++) { DestroyImmediate(process_list.transform.GetChild(0).gameObject, true); } for (int i = 0; i < len2; i++) { DestroyImmediate(reward_list.transform.GetChild(0).gameObject, true); } // 增加进度信息 for (int i = 0; i < task.taskConditions.Count; i++) { GameObject a = Instantiate(process) as GameObject; a.transform.SetParent(process_list.transform); TaskItemProcess tP = a.GetComponent <TaskItemProcess>(); processText.Add(tP); tP.id = task.taskConditions[i].id; tP.now = task.taskConditions[i].nowAmount.ToString(); tP.target = task.taskConditions[i].targetAmount.ToString(); Text id = a.transform.Find("ID").GetComponent <Text>(); Text now = a.transform.Find("Now").GetComponent <Text>(); Text Target = a.transform.Find("Target").GetComponent <Text>(); id.text = tP.id; now.text = tP.now; Target.text = tP.target; } // 增加奖励信息 for (int i = 0; i < task.taskRewards.Count; i++) { GameObject a = Instantiate(reward) as GameObject; a.transform.SetParent(reward_list.transform); TaskItemReward tR = a.GetComponent <TaskItemReward>(); rewardText.Add(tR); tR.id = task.taskRewards[i].id; tR.amount = task.taskRewards[i].amount.ToString(); Text id = a.transform.Find("ID").GetComponent <Text>(); Text Amount = a.transform.Find("Amount").GetComponent <Text>(); id.text = tR.id; Amount.text = tR.amount; } }