Exemple #1
0
    void Start()
    {
        costTask = 10;
        poolr    = GameObject.Find("PoolReference").GetComponent <PoolR>();

        //poolr.TaskCanvas.gameObject.SetActive(false);
        //PoolReference.TableScene[EnumInPool.TaskCanvas.ToString()].SetActive( false );
        gameObject.SetActive(false);
        poolr.TaskNumber.enabled = false;

        if (!File.Exists(putTaskBase))
        {
            TaskGenerator tg = new TaskGenerator();
            tg.GenerationXML();
            tg.BattleTaskGenerationXML();
        }
        ReadXML();
        loadNumTask = poolr.loadStats.numTask;
        if (numTask < loadNumTask)
        {
            numTask = loadNumTask;
        }


        poolr.BonusTextTask.text = poolr.coinText.text;
        VisibleTask();
        //Debug.Log ("EndStart");
    }
Exemple #2
0
    void Start()
    {
        costTask = 10;
        poolr = GameObject.Find("PoolReference").GetComponent<PoolR>();

        //poolr.TaskCanvas.gameObject.SetActive(false);
        //PoolReference.TableScene[EnumInPool.TaskCanvas.ToString()].SetActive( false );
        gameObject.SetActive( false );
        poolr.TaskNumber.enabled = false;

        if (!File.Exists(putTaskBase))
        {
            TaskGenerator tg = new TaskGenerator();
            tg.GenerationXML();
            tg.BattleTaskGenerationXML();
        }
        ReadXML();
        loadNumTask = poolr.loadStats.numTask;
        if (numTask < loadNumTask)
            numTask = loadNumTask;

        poolr.BonusTextTask.text = poolr.coinText.text;
        VisibleTask();
        //Debug.Log ("EndStart");
    }