Exemple #1
0
        private SmartEntity TraverseSpiralToFindTarget(int radius, int centerX, int centerZ, TargetingController.TargetValidator validator, object caller)
        {
            List <SmartEntity> list = TargetingController.TraverseSpiralToFindTargets(radius, centerX, centerZ, validator, caller, true);

            if (list != null && list.Count > 0)
            {
                return(list[0]);
            }
            return(null);
        }
Exemple #2
0
        public static List <SmartEntity> TraverseSpiralToFindTargets(int radius, int centerX, int centerZ, TargetingController.TargetValidator validator, object caller, bool returnFirstFound)
        {
            BoardCellDynamicArray boardCellDynamicArray = GameUtils.TraverseSpiral(radius, centerX, centerZ);
            List <SmartEntity>    list = new List <SmartEntity>();

            for (int i = 0; i < boardCellDynamicArray.Length; i++)
            {
                BoardCell boardCell = boardCellDynamicArray.Array[i];
                if (boardCell.Children != null)
                {
                    foreach (BoardItem current in boardCell.Children)
                    {
                        if (validator((SmartEntity)current.Data, caller))
                        {
                            list.Add((SmartEntity)current.Data);
                            if (returnFirstFound)
                            {
                                return(list);
                            }
                        }
                    }
                }
            }
            return(list);
        }
Exemple #3
0
        public static List <SmartEntity> TraverseSpiralToFindTargets(int radius, int centerX, int centerZ, TargetingController.TargetValidator validator, object caller, bool returnFirstFound)
        {
            List <BoardCell <Entity> > list  = GameUtils.TraverseSpiral(radius, centerX, centerZ);
            List <SmartEntity>         list2 = new List <SmartEntity>();

            if (list != null)
            {
                foreach (BoardCell <Entity> current in list)
                {
                    if (current.Children != null)
                    {
                        using (IEnumerator <BoardItem <Entity> > enumerator2 = current.Children.GetEnumerator())
                        {
                            while (enumerator2.MoveNext())
                            {
                                BoardItem <Entity> current2 = enumerator2.get_Current();
                                if (validator((SmartEntity)current2.Data, caller))
                                {
                                    list2.Add((SmartEntity)current2.Data);
                                    if (returnFirstFound)
                                    {
                                        return(list2);
                                    }
                                }
                            }
                        }
                    }
                }
                return(list2);
            }
            return(list2);
        }