Exemple #1
0
    public void ServerMove(Vector3 position)
    {
        targeter.ClearTarget();

        if (!NavMesh.SamplePosition(position, out NavMeshHit hit, 1f, NavMesh.AllAreas))
        {
            return;
        }

        agent.SetDestination(hit.position);
    }
Exemple #2
0
    public void CmdMove(Vector3 position)
    {
        if (!NavMesh.SamplePosition(position, out NavMeshHit hit, 1f, NavMesh.AllAreas))
        {
            return;
        }                       //checking if mouse pos is on navmesh

        targeter.ClearTarget(); //clearing traget of a unit if Move command is ordered
        agent.SetDestination(hit.position);
    }
Exemple #3
0
        public void Move(Vector3 position)
        {
            if (!NavMesh.SamplePosition(position, out NavMeshHit navHit, 1f, NavMesh.AllAreas))
            {
                return;
            }

            _targeter.ClearTarget();
            _navMeshAgent.SetDestination(navHit.position);
        }
Exemple #4
0
    public void ServerMove(Vector3 position)
    {
        targeter.ClearTarget();

        //This is a Server Command. This method validates navmesh hit and then sets the players Agent destination to position if valid.
        if (!NavMesh.SamplePosition(position, out NavMeshHit hit, 1f, NavMesh.AllAreas))
        {
            return;
        }
        agent.SetDestination(hit.position);
    }
Exemple #5
0
        public void ServerMove(Vector3 position)
        {
            targeter.ClearTarget();
            // return if the position is out of bounds of the nav mesh
            if (!NavMesh.SamplePosition(position, out NavMeshHit hit, 1f, NavMesh.AllAreas))
            {
                return;
            }

            // update position of unit (nav mesh agent)
            agent.SetDestination(hit.position);
        }
Exemple #6
0
    public void ServerMove(Vector3 position)
    {
        Debug.Log($"M@ [{GetType()}] SERVER MOVE"); // M@:
        targeter.ClearTarget();

        // make sure this is a valid position
        if (!NavMesh.SamplePosition(position, out NavMeshHit hit, 1f, NavMesh.AllAreas))
        {
            return;
        }

        agent.SetDestination(hit.position);
    }
Exemple #7
0
    public void ServerMove(Vector3 position)
    {
        //Clear Target If It Has.
        targeter.ClearTarget();

        //Validation For Move
        if (!NavMesh.SamplePosition(position, out NavMeshHit hit, 1f, NavMesh.AllAreas))
        {
            return;
        }

        //Move to hit Pos
        agent.SetDestination(hit.position);
    }
    public void ServerMove(Vector3 position)
    {
        //clear targets when moving
        targeter.ClearTarget();

        //check if clicked position for move is valid position on navmesh
        if (!NavMesh.SamplePosition(position, out NavMeshHit hit, 1f, NavMesh.AllAreas))
        {
            return;
        }

        //set destination for navmesh agent
        agent.SetDestination(hit.position);
    }
Exemple #9
0
    public void ServerMove(Vector3 destination)
    {
        targeter.ClearTarget();

        //is the point on a navMesh?
        NavMeshHit hit;

        if (!NavMesh.SamplePosition(destination, out hit, 1f, NavMesh.AllAreas))
        {
            return;
        }

        //if so, move player on server (I think that b/c player has a NetworkTransform that is is synced with no need for a SyncVar)
        agent.SetDestination(hit.position);
    }