Exemple #1
0
    private void FightClosestTarget()
    {
        TargetableByAIEnemy closestTargetEnemy = AI_ControllerEnemy.Instance.GetClosestTargetEnemy(transform.position);

        if (closestTargetEnemy != null)
        {
            charController.Command_AttackMelee(closestTargetEnemy.GetComponent <Alive> ());
        }
    }
Exemple #2
0
    public TargetableByAIEnemy GetClosestTargetEnemy(Vector3 position)
    {
        float minDistance = 99999;
        TargetableByAIEnemy closestTarget = null;

        foreach (TargetableByAIEnemy target in targetsEnemy)
        {
            if ((target != null) && (!target.GetComponent <Alive> ().IsDead))
            {
                float distance = Vector3.Distance(position, target.transform.position);
                if (((distance < minDistance) || (closestTarget == null)))
                {
                    minDistance   = distance;
                    closestTarget = target;
                }
            }
        }

        return(closestTarget);
    }