Exemple #1
0
    // Update is called once per frame
    void Update()
    {
        if (Input.GetMouseButtonDown(0))
        {
            Ray        ray = Camera.main.ScreenPointToRay(Input.mousePosition);
            RaycastHit hit;
            if (Physics.Raycast(ray.origin, ray.direction, out hit, Mathf.Infinity, -1, QueryTriggerInteraction.Ignore))
            {
                if (targetable != null)
                {
                    targetable.ClearTarget();
                }
                targetable = hit.collider.gameObject.transform.root.GetComponent <Targetable>();
                if (targetable != null)
                {
                    targetable.SetTarget();

                    Attack attack = GetComponent <Attack>();
                    if (attack != null)
                    {
                        Attackable attackable = targetable.GetComponent <Attackable>();
                        if (attackable != null)
                        {
                            //this object can attack, and the target is attackable
                            attack.target = targetable.gameObject;
                        }
                    }
                }
            }
        }
    }