Exemple #1
0
    public override Queue <EffectResolutionTask> GetEffectTasksWithTargets(IEffectDescription effect, Targettable[] targets, PlayerController player, Targettable source)
    {
        Queue <EffectResolutionTask> tasks             = new Queue <EffectResolutionTask>();
        TargetXDescription           targetDescription = new TargetXDescription(targetType, GetPlayerAlignment());

        targetDescription.amount    = 1;
        targetDescription.qualifier = qualifier;

        TargettingQuery query       = new TargettingQuery(targetDescription, player, false);
        GameSession     gameSession = GameUtils.GetGameSession();

        List <Targettable> possibleTargets = gameSession.GetPotentialTargets();

        foreach (Targettable t in possibleTargets)
        {
            if (t.IsTargettable(query))
            {
                EffectResolutionTask task = new EffectResolutionTask();
                task.effect = effect;
                task.target = t.GetTargettableEntity();
                task.player = player;
                task.source = source;

                tasks.Enqueue(task);
            }
        }

        return(tasks);
    }
Exemple #2
0
    public bool CanSelectMoreTargets()
    {
        if (selectableTargetDescriptions != null)
        {
            ITargettingDescription desc = selectableTargetDescriptions[allSelectedTargets.Count];
            if (desc.targettingType == TargettingType.EXCEPT)
            {
                ExceptTargetDescription exceptDesc = (ExceptTargetDescription)desc;
                desc = exceptDesc.targetDescription;
            }

            switch (desc.targettingType)
            {
            case TargettingType.TARGET:
            case TargettingType.TARGET_ALLY:
            case TargettingType.TARGET_ENEMY:
                TargetXDescription targetDesc = (TargetXDescription)desc;
                return(selectedTargets.Count < targetDesc.amount);

            case TargettingType.UP_TO_TARGET:
            case TargettingType.UP_TO_TARGET_ALLY:
            case TargettingType.UP_TO_TARGET_ENEMY:
                UpToXTargetDescription upToTargetDesc = (UpToXTargetDescription)desc;
                return(selectedTargets.Count < upToTargetDesc.amount);
            }
        }
        return(false);
    }
Exemple #3
0
    public override double GetMinCost()
    {
        TargetXDescription desc = new TargetXDescription(targetType, alignment);

        desc.amount = 1;
        return(desc.PowerLevel());
    }
Exemple #4
0
    public bool HasValidSelectedTargets()
    {
        if (selectableTargetDescriptions != null && allSelectedTargets.Count < selectableTargetDescriptions.Count)
        {
            ITargettingDescription desc = selectableTargetDescriptions[allSelectedTargets.Count];
            if (desc.targettingType == TargettingType.EXCEPT)
            {
                ExceptTargetDescription exceptDesc = (ExceptTargetDescription)desc;
                desc = exceptDesc.targetDescription;
            }

            switch (desc.targettingType)
            {
            case TargettingType.TARGET:
            case TargettingType.TARGET_ALLY:
            case TargettingType.TARGET_ENEMY:
                TargetXDescription targetDesc = (TargetXDescription)desc;
                return(selectedTargets.Count == targetDesc.amount);

            case TargettingType.UP_TO_TARGET:
            case TargettingType.UP_TO_TARGET_ALLY:
            case TargettingType.UP_TO_TARGET_ENEMY:                        // 0 is valid for up to so selected targets is always valid
                return(true);
            }
        }
        return(false);
    }
Exemple #5
0
    public bool HasValidTargets(List <ITargettingDescription> targets)
    {
        List <Targettable> potentialTargets = FindObjectOfType <GameSession>().GetPotentialTargets();

        foreach (ITargettingDescription desc in targets)
        {
            ITargettingDescription descToCheck = desc;

            if (desc.targettingType == TargettingType.EXCEPT)
            {
                ExceptTargetDescription exceptDesc = (ExceptTargetDescription)desc;
                descToCheck = exceptDesc.targetDescription;
            }

            int targetsNeeded = 0;

            switch (descToCheck.targettingType)
            {
            case TargettingType.TARGET:
            case TargettingType.TARGET_ALLY:
            case TargettingType.TARGET_ENEMY:
            {
                TargetXDescription targetDesc = (TargetXDescription)descToCheck;
                targetsNeeded = targetDesc.amount;
            }
            break;

            case TargettingType.UP_TO_TARGET:
            case TargettingType.UP_TO_TARGET_ALLY:
            case TargettingType.UP_TO_TARGET_ENEMY:
                // Up to is valid for 0 so we can skip uneccessary checks
                continue;
            }

            TargettingQuery query = new TargettingQuery(desc, controller);

            foreach (Targettable t in potentialTargets)
            {
                if (t.IsTargettable(query))
                {
                    targetsNeeded -= 1;
                    if (targetsNeeded <= 0)
                    {
                        break;
                    }
                }
            }

            if (targetsNeeded > 0)
            {
                return(false);
            }
        }

        return(true);
    }
Exemple #6
0
    public bool AppliesToTargettable(PlayerController player, Targettable target)
    {
        TargetXDescription targetDescription = new TargetXDescription(targetType, GetPlayerAlignment());

        targetDescription.amount    = 1;
        targetDescription.qualifier = qualifier;

        TargettingQuery query = new TargettingQuery(targetDescription, player, false);

        return(target.IsTargettable(query));
    }
Exemple #7
0
    public override ITargettingDescription Generate()
    {
        TargetXDescription desc = new TargetXDescription(targetType, alignment);

        // Find the bounds of card amounts
        int max = ProceduralUtils.GetUpperBound(desc, ref desc.amount, MinTargets(), MaxTargets(), maxAllocatedBudget);
        int min = ProceduralUtils.GetLowerBound(desc, ref desc.amount, MinTargets(), max, minAllocatedBudget);

        Assert.IsTrue(max >= min);
        desc.amount = random.Next(min, max);

        return(desc);
    }
Exemple #8
0
    public static List <ITargettingDescription> ReplaceCreatureTargetDescriptions()
    {
        TargetXDescription targetDesc = new TargetXDescription(TargetType.CREATURES, Alignment.POSITIVE);

        targetDesc.amount    = 1;
        targetDesc.qualifier = null;

        List <ITargettingDescription> list = new List <ITargettingDescription>();

        list.Add(targetDesc);

        return(list);
    }
Exemple #9
0
    public static List <CardEffectDescription> ReplaceCreatureEffectDescriptions()
    {
        List <CardEffectDescription> list = new List <CardEffectDescription>();

        TargetXDescription targetDesc = new TargetXDescription(TargetType.CREATURES, Alignment.POSITIVE);

        targetDesc.amount    = 1;
        targetDesc.qualifier = null;

        ReplaceCreatureEffectDescription effectDesc = new ReplaceCreatureEffectDescription();

        CardEffectDescription cardEffectDesc = new CardEffectDescription();

        cardEffectDesc.targettingType = targetDesc;
        cardEffectDesc.effectType     = effectDesc;

        list.Add(cardEffectDesc);
        return(list);
    }
    private void HandleTargetEvent(TargetSelectionEvent targetEvent)
    {
        // Validate all targets
        Card card = gameSession.GetPendingCard(targetEvent.playerId.GetComponent <PlayerController>());

        bool isValid = false;

        if (card != null && targetEvent.playerId == gameSession.GetWaitingOnPlayer().netIdentity)
        {
            PlayerController    player           = gameSession.GetWaitingOnPlayer();
            TriggerCondition    triggerCondition = gameSession.GetPendingTriggerCondition();
            NetworkIdentity[][] targets          = targetEvent.ReconstructTargets();

            List <ITargettingDescription> selectableTargetDescriptions = null;
            GameSession.PendingType       pendingType = gameSession.GetPendingActionType();

            if (pendingType == GameSession.PendingType.REPLACE_CREATURE)
            {
                selectableTargetDescriptions = GameUtils.ReplaceCreatureTargetDescriptions();
            }
            else
            {
                switch (card.cardData.GetCardType())
                {
                case CardType.CREATURE:
                    selectableTargetDescriptions = card.cardData.GetSelectableTargets(triggerCondition);
                    break;

                case CardType.SPELL:
                case CardType.TRAP:
                    selectableTargetDescriptions = card.cardData.GetSelectableTargets(TriggerCondition.NONE);
                    break;
                }
            }

            if (selectableTargetDescriptions != null && selectableTargetDescriptions.Count == targets.Length)
            {
                isValid = true;
                for (int i = 0; i < selectableTargetDescriptions.Count; i++)
                {
                    ITargettingDescription desc = selectableTargetDescriptions[i];
                    if (desc.targettingType == TargettingType.EXCEPT)
                    {
                        ExceptTargetDescription exceptDesc = (ExceptTargetDescription)desc;
                        desc = exceptDesc.targetDescription;
                    }

                    switch (desc.targettingType)
                    {
                    case TargettingType.TARGET:
                    {
                        TargetXDescription targetDesc = (TargetXDescription)desc;
                        if (targetDesc.amount == targets[i].Length)
                        {
                            TargettingQuery query = new TargettingQuery(targetDesc, player, pendingType != GameSession.PendingType.REPLACE_CREATURE);
                            for (int j = 0; j < targets[i].Length; j++)
                            {
                                Targettable targettable = targets[i][j].GetComponent <Targettable>();
                                if (!targettable.IsTargettable(query))
                                {
                                    isValid = false;
                                    break;
                                }
                            }
                        }
                        else
                        {
                            isValid = false;
                        }
                        break;
                    }

                    case TargettingType.UP_TO_TARGET:
                    {
                        UpToXTargetDescription targetDesc = (UpToXTargetDescription)desc;
                        if (targetDesc.amount >= targets[i].Length)
                        {
                            TargettingQuery query = new TargettingQuery(targetDesc, player, pendingType != GameSession.PendingType.REPLACE_CREATURE);
                            for (int j = 0; j < targets[i].Length; j++)
                            {
                                Targettable targettable = targets[i][j].GetComponent <Targettable>();
                                if (!targettable.IsTargettable(query))
                                {
                                    isValid = false;
                                    break;
                                }
                            }
                        }
                        else
                        {
                            isValid = false;
                        }
                        break;
                    }
                    }

                    if (!isValid)
                    {
                        break;
                    }
                }
            }

            if (isValid)
            {
                switch (pendingType)
                {
                case GameSession.PendingType.PLAY_CARD:
                    PlayCardEvent playCardEvent = new PlayCardEvent(player, card, targetEvent.flattenedTargets, targetEvent.indexes);
                    gameSession.HandleEvent(playCardEvent);
                    gameSession.ServerPopState();
                    break;

                case GameSession.PendingType.TRIGGER_EFFECT:
                    gameSession.ServerAddEffectToStack(gameSession.GetPendingCreature(player), card, triggerCondition, targetEvent.flattenedTargets, targetEvent.indexes);
                    gameSession.ResetPendingCreature();
                    gameSession.ServerPopState();
                    break;

                case GameSession.PendingType.USE_TRAP:
                    UseTrapEvent trapEvent = new UseTrapEvent(player, card, targetEvent.flattenedTargets, targetEvent.indexes);
                    gameSession.HandleEvent(trapEvent);
                    gameSession.ServerPopState();
                    break;

                case GameSession.PendingType.REPLACE_CREATURE:
                    // Replace creature should only have one target
                    Creature creatureToReplace = targets[0][0].GetComponent <Creature>();

                    // Destroying the creature makes it so we can't target it for the on enter effect of the replacing creature which is what we want
                    creatureToReplace.GetCreatureState().ServerDestroyCard();
                    gameSession.SetPendingCreature(creatureToReplace);

                    PlayCardEvent playReplaceCreatureEvent = new PlayCardEvent(player, card);
                    gameSession.HandleEvent(playReplaceCreatureEvent);
                    gameSession.ServerPopState();
                    break;
                }
            }
            else
            {
                CancelPlayCard();
            }
        }
    }