private void Events_TargetUnAvailable(object sender, TargetUnAvailableEvent e) { if (e.TargetName == TargetName) { ExecuteSecure(() => Close()); } }
private void PS4_TargetUnAvailable(object sender, TargetUnAvailableEvent e) { ExecuteSecure(() => UpdateTargetList()); }
private void Events_TargetUnAvailable(object sender, TargetUnAvailableEvent e) { UpdateTarget(); }