public EliteMMOWrapper(int pid) { EliteAPI = new EliteAPI(pid); Navigator = new NavigationTools(EliteAPI); NPC = new NPCTools(EliteAPI); PartyMember = new Dictionary <byte, IPartyMemberTools>(); Player = new PlayerTools(EliteAPI); Target = new TargetTools(EliteAPI); Timer = new TimerTools(EliteAPI); Windower = new WindowerTools(EliteAPI); for (byte i = 0; i < 16; i++) { PartyMember.Add(i, new PartyMemberTools(EliteAPI, i)); } }
public EliteMMOWrapper(int pid) { EliteAPI = new EliteAPI(pid); Navigator = new NavigationTools(EliteAPI); NPC = new NPCTools(EliteAPI); PartyMember = new Dictionary<byte, IPartyMemberTools>(); Player = new PlayerTools(EliteAPI); Target = new TargetTools(EliteAPI); Timer = new TimerTools(EliteAPI); Windower = new WindowerTools(EliteAPI); for (byte i = 0; i < 16; i++) { PartyMember.Add(i, new PartyMemberTools(EliteAPI, i)); } }
public FFACEWrapper(int pid) { FFACE = new FFACE(pid); Navigator = new NavigationTools(FFACE); NPC = new NPCTools(FFACE); PartyMember = new Dictionary <byte, IPartyMemberTools>(); Player = new PlayerTools(FFACE); Target = new TargetTools(FFACE); Timer = new TimerTools(FFACE); Windower = new WindowerTools(FFACE); for (byte i = 0; i < 16; i++) { PartyMember.Add(i, new PartyMemberTools(FFACE, i)); } }
bool IsSanrakuSelected() { TargetTools targetTools = new TargetTools(MainWindow.ffInstance); TargetInfo target = new TargetInfo(); target = targetTools.GetTargetInfo(); if (target.TargetName == "Sanraku") { return(true); } else { return(false); } }
public FFACEWrapper(int pid) { FFACE = new FFACE(pid); Navigator = new NavigationTools(FFACE); NPC = new NPCTools(FFACE); PartyMember = new Dictionary<byte, IPartyMemberTools>(); Player = new PlayerTools(FFACE); Target = new TargetTools(FFACE); Timer = new TimerTools(FFACE); Windower = new WindowerTools(FFACE); for (byte i = 0; i < 16; i++) { PartyMember.Add(i, new PartyMemberTools(FFACE, i)); } }
public EliteMmoWrapper(int pid) { var eliteApi = new EliteAPI(pid); Navigator = new NavigationTools(eliteApi); NPC = new NpcTools(eliteApi); PartyMember = new Dictionary <byte, IPartyMemberTools>(); Player = new PlayerTools(eliteApi); Target = new TargetTools(eliteApi); Timer = new TimerTools(eliteApi); Windower = new WindowerTools(eliteApi); Chat = new ChatTools(eliteApi); for (byte i = 0; i < 16; i++) { PartyMember.Add(i, new PartyMemberTools(eliteApi, i)); } }
public EliteMMOWrapper(int pid) { EliteAPI = new EliteAPI(pid); Navigator = new NavigationTools(EliteAPI); NPC = new NPCTools(EliteAPI); PartyMember = new Dictionary <byte, IPartyMemberTools>(); Player = new PlayerTools(EliteAPI); Target = new TargetTools(EliteAPI); Timer = new TimerTools(EliteAPI); Windower = new WindowerTools(EliteAPI); Chat = new ChatTools(EliteAPI); //EliteAPI.Player.GetPlayerInfo().StatsModifiers. for (byte i = 0; i < 16; i++) { PartyMember.Add(i, new PartyMemberTools(EliteAPI, i)); } }
/// <summary> /// Constructor that instantiates FFACE /// </summary> /// <param name="processID">The Process ID of the POL Process you want to interface with.</param> public FFACE (int processID) { // create our FFACE instance _InstanceID = CreateInstance((UInt32)processID); #region Find Windower Plugin Path System.Diagnostics.Process[] Processes = System.Diagnostics.Process.GetProcessesByName("pol"); if (Processes.Length > 0) foreach (System.Diagnostics.ProcessModule mod in Processes[0].Modules) { if (mod.ModuleName.ToLower() == "hook.dll") { WindowerPath = mod.FileName.Substring(0, mod.FileName.Length - 8) + @"\plugins\"; ParseResources.UseFFXIDatFiles = false; break; } } // Fix for non-windower users if (String.IsNullOrEmpty(WindowerPath)) { string ExePath = System.IO.Path.GetDirectoryName(System.Reflection.Assembly.GetEntryAssembly().Location); // If we have a resources folder, use the resource parser otherwise let it default to using .dat reader if (System.IO.Directory.Exists(ExePath + @"\resources\")) { WindowerPath = ExePath; ParseResources.UseFFXIDatFiles = false; } } #endregion // Find out if we should be using structs or not System.Diagnostics.FileVersionInfo fileInfo = System.Diagnostics.FileVersionInfo.GetVersionInfo(FFACE_LIBRARY); // Need 4, 1, 0, 14 or later. Adjust these settings as needed. UInt64 version = ( (UInt64)fileInfo.FileMajorPart << 48 ) + ( (UInt64)fileInfo.FileMinorPart << 32 ) + ( (UInt64)fileInfo.FileBuildPart << 16 ) + (UInt64)fileInfo.FilePrivatePart; if (fileInfo.FileMajorPart != 4) throw new Exception(NEED_v410_24_OR_HIGHER); else if (version < 0x0004000100000018UL) // 0004 0001 0000 000E (4, 1, 0, 14) // // 0004 0001 0000 0018 (4, 1, 0, 24) throw new Exception(NEED_v410_24_OR_HIGHER); /*if (fileInfo.FileMajorPart != 4) throw new Exception(NEED_v410_24_OR_HIGHER); else if (fileInfo.FileMinorPart < 1) throw new Exception(NEED_v410_24_OR_HIGHER); else if (fileInfo.FileBuildPart < 0) throw new Exception(NEED_v410_24_OR_HIGHER); else if (fileInfo.FilePrivatePart < 14) throw new Exception(NEED_v410_24_OR_HIGHER);*/ // instantiate our classes Player = new PlayerTools(_InstanceID); Target = new TargetTools(_InstanceID); Party = new PartyTools(_InstanceID); Fish = new FishTools(_InstanceID); Windower = new WindowerTools(_InstanceID); Timer = new TimerTools(_InstanceID); Chat = new ChatTools(_InstanceID); Item = new ItemTools(this); NPC = new NPCTools(_InstanceID); Menu = new MenuTools(this); Search = new SearchTools(_InstanceID); Navigator = new NavigatorTools(this); Resources = ParseResources.Instance; #region Party Members // instantiate our party members PartyMember = new System.Collections.Generic.Dictionary<byte, PartyMemberTools>(); PartyMember.Add(0, new PartyMemberTools(_InstanceID, 0)); PartyMember.Add(1, new PartyMemberTools(_InstanceID, 1)); PartyMember.Add(2, new PartyMemberTools(_InstanceID, 2)); PartyMember.Add(3, new PartyMemberTools(_InstanceID, 3)); PartyMember.Add(4, new PartyMemberTools(_InstanceID, 4)); PartyMember.Add(5, new PartyMemberTools(_InstanceID, 5)); PartyMember.Add(6, new PartyMemberTools(_InstanceID, 6)); PartyMember.Add(7, new PartyMemberTools(_InstanceID, 7)); PartyMember.Add(8, new PartyMemberTools(_InstanceID, 8)); PartyMember.Add(9, new PartyMemberTools(_InstanceID, 9)); PartyMember.Add(10, new PartyMemberTools(_InstanceID, 10)); PartyMember.Add(11, new PartyMemberTools(_InstanceID, 11)); PartyMember.Add(12, new PartyMemberTools(_InstanceID, 12)); PartyMember.Add(13, new PartyMemberTools(_InstanceID, 13)); PartyMember.Add(14, new PartyMemberTools(_InstanceID, 14)); PartyMember.Add(15, new PartyMemberTools(_InstanceID, 15)); PartyMember.Add(16, new PartyMemberTools(_InstanceID, 16)); PartyMember.Add(17, new PartyMemberTools(_InstanceID, 17)); #endregion } // @ public FFACEWrapper(uint processID)
/// <summary> /// Constructor that instantiates FFACE /// </summary> /// <param name="processID">The Process ID of the POL Process you want to interface with.</param> public FFACE(int processID) { // create our FFACE instance _InstanceID = CreateInstance((UInt32)processID); #region Find Windower Plugin Path System.Diagnostics.Process[] Processes = System.Diagnostics.Process.GetProcessesByName("pol"); if (Processes.Length > 0) { foreach (System.Diagnostics.ProcessModule mod in Processes[0].Modules) { if (mod.ModuleName.ToLower() == "hook.dll") { WindowerPath = mod.FileName.Substring(0, mod.FileName.Length - 8) + @"\plugins\"; ParseResources.UseFFXIDatFiles = false; break; } } } // Fix for non-windower users if (String.IsNullOrEmpty(WindowerPath)) { string ExePath = System.IO.Path.GetDirectoryName(System.Reflection.Assembly.GetEntryAssembly().Location); // If we have a resources folder, use the resource parser otherwise let it default to using .dat reader if (System.IO.Directory.Exists(ExePath + @"\resources\")) { WindowerPath = ExePath; ParseResources.UseFFXIDatFiles = false; } } #endregion // Find out if we should be using structs or not System.Diagnostics.FileVersionInfo fileInfo = System.Diagnostics.FileVersionInfo.GetVersionInfo(FFACE_LIBRARY); // Need 4, 1, 0, 14 or later. Adjust these settings as needed. UInt64 version = ((UInt64)fileInfo.FileMajorPart << 48) + ((UInt64)fileInfo.FileMinorPart << 32) + ((UInt64)fileInfo.FileBuildPart << 16) + (UInt64)fileInfo.FilePrivatePart; if (fileInfo.FileMajorPart != 4) { throw new Exception(NEED_v410_24_OR_HIGHER); } else if (version < 0x0004000100000018UL) // 0004 0001 0000 000E (4, 1, 0, 14) // // 0004 0001 0000 0018 (4, 1, 0, 24) { throw new Exception(NEED_v410_24_OR_HIGHER); } /*if (fileInfo.FileMajorPart != 4) * throw new Exception(NEED_v410_24_OR_HIGHER); * else if (fileInfo.FileMinorPart < 1) * throw new Exception(NEED_v410_24_OR_HIGHER); * else if (fileInfo.FileBuildPart < 0) * throw new Exception(NEED_v410_24_OR_HIGHER); * else if (fileInfo.FilePrivatePart < 14) * throw new Exception(NEED_v410_24_OR_HIGHER);*/ // instantiate our classes Player = new PlayerTools(_InstanceID); Target = new TargetTools(_InstanceID); Party = new PartyTools(_InstanceID); Fish = new FishTools(_InstanceID); Windower = new WindowerTools(_InstanceID); Timer = new TimerTools(_InstanceID); Chat = new ChatTools(_InstanceID); Item = new ItemTools(this); NPC = new NPCTools(_InstanceID); Menu = new MenuTools(this); Search = new SearchTools(_InstanceID); Navigator = new NavigatorTools(this); Resources = ParseResources.Instance; #region Party Members // instantiate our party members PartyMember = new System.Collections.Generic.Dictionary <byte, PartyMemberTools>(); PartyMember.Add(0, new PartyMemberTools(_InstanceID, 0)); PartyMember.Add(1, new PartyMemberTools(_InstanceID, 1)); PartyMember.Add(2, new PartyMemberTools(_InstanceID, 2)); PartyMember.Add(3, new PartyMemberTools(_InstanceID, 3)); PartyMember.Add(4, new PartyMemberTools(_InstanceID, 4)); PartyMember.Add(5, new PartyMemberTools(_InstanceID, 5)); PartyMember.Add(6, new PartyMemberTools(_InstanceID, 6)); PartyMember.Add(7, new PartyMemberTools(_InstanceID, 7)); PartyMember.Add(8, new PartyMemberTools(_InstanceID, 8)); PartyMember.Add(9, new PartyMemberTools(_InstanceID, 9)); PartyMember.Add(10, new PartyMemberTools(_InstanceID, 10)); PartyMember.Add(11, new PartyMemberTools(_InstanceID, 11)); PartyMember.Add(12, new PartyMemberTools(_InstanceID, 12)); PartyMember.Add(13, new PartyMemberTools(_InstanceID, 13)); PartyMember.Add(14, new PartyMemberTools(_InstanceID, 14)); PartyMember.Add(15, new PartyMemberTools(_InstanceID, 15)); PartyMember.Add(16, new PartyMemberTools(_InstanceID, 16)); PartyMember.Add(17, new PartyMemberTools(_InstanceID, 17)); #endregion } // @ public FFACEWrapper(uint processID)
/// <summary> /// Constructor that instantiates FFACE /// </summary> /// <param name="processID">The Process ID of the POL Process you want to interface with.</param> public FFACE(int processID) { // create our FFACE instance _InstanceID = CreateInstance((UInt32)processID); if (!System.IO.Directory.Exists(WindowerPath) && !ParseResources.UseFFXIDatFiles) ParseResources.UseFFXIDatFiles = true; //#region Find Windower Plugin Path //System.Diagnostics.Process[] Processes = System.Diagnostics.Process.GetProcessesByName("pol"); //if (Processes.Length > 0) // foreach (System.Diagnostics.ProcessModule mod in Processes[0].Modules) // { // if (mod.ModuleName.ToLower() == "hook.dll") // { // WindowerPath = mod.FileName.Substring(0, mod.FileName.Length - 8) + @"\plugins\"; // break; // } // } //if (String.IsNullOrEmpty(WindowerPath)) // WindowerPath = "Windower path could not be found"; //#endregion // Find out if we should be using structs or not System.Diagnostics.FileVersionInfo fileInfo = System.Diagnostics.FileVersionInfo.GetVersionInfo(FFACE_LIBRARY); // Need 4, 1, 0, 14 or later. Adjust these settings as needed. UInt64 version = ((UInt64)fileInfo.FileMajorPart << 48) + ((UInt64)fileInfo.FileMinorPart << 32) + ((UInt64)fileInfo.FileBuildPart << 16) + (UInt64)fileInfo.FilePrivatePart; if (fileInfo.FileMajorPart != 4) throw new Exception(NEED_v410_14_OR_HIGHER); else if (version < 0x000400010000000EUL) // 0004 0001 0000 000E (4, 1, 0, 14) throw new Exception(NEED_v410_14_OR_HIGHER); /*if (fileInfo.FileMajorPart != 4) throw new Exception(NEED_v410_14_OR_HIGHER); else if (fileInfo.FileMinorPart < 1) throw new Exception(NEED_v410_14_OR_HIGHER); else if (fileInfo.FileBuildPart < 0) throw new Exception(NEED_v410_14_OR_HIGHER); else if (fileInfo.FilePrivatePart < 14) throw new Exception(NEED_v410_14_OR_HIGHER);*/ // instantiate our classes Player = new PlayerTools(_InstanceID); Target = new TargetTools(_InstanceID); Party = new PartyTools(_InstanceID); Fish = new FishTools(_InstanceID); Windower = new WindowerTools(_InstanceID); Timer = new TimerTools(_InstanceID); Chat = new ChatTools(_InstanceID); Item = new ItemTools(this); NPC = new NPCTools(_InstanceID); Menu = new MenuTools(this); Search = new SearchTools(_InstanceID); Navigator = new NavigatorTools(this); //Resources = ParseResources.Instance; #region Party Members // instantiate our party members PartyMember = new System.Collections.Generic.Dictionary<byte, PartyMemberTools>(); PartyMember.Add(0, new PartyMemberTools(_InstanceID, 0)); PartyMember.Add(1, new PartyMemberTools(_InstanceID, 1)); PartyMember.Add(2, new PartyMemberTools(_InstanceID, 2)); PartyMember.Add(3, new PartyMemberTools(_InstanceID, 3)); PartyMember.Add(4, new PartyMemberTools(_InstanceID, 4)); PartyMember.Add(5, new PartyMemberTools(_InstanceID, 5)); PartyMember.Add(6, new PartyMemberTools(_InstanceID, 6)); PartyMember.Add(7, new PartyMemberTools(_InstanceID, 7)); PartyMember.Add(8, new PartyMemberTools(_InstanceID, 8)); PartyMember.Add(9, new PartyMemberTools(_InstanceID, 9)); PartyMember.Add(10, new PartyMemberTools(_InstanceID, 10)); PartyMember.Add(11, new PartyMemberTools(_InstanceID, 11)); PartyMember.Add(12, new PartyMemberTools(_InstanceID, 12)); PartyMember.Add(13, new PartyMemberTools(_InstanceID, 13)); PartyMember.Add(14, new PartyMemberTools(_InstanceID, 14)); PartyMember.Add(15, new PartyMemberTools(_InstanceID, 15)); PartyMember.Add(16, new PartyMemberTools(_InstanceID, 16)); PartyMember.Add(17, new PartyMemberTools(_InstanceID, 17)); #endregion }
/// <summary> /// Constructor that instantiates FFACE /// </summary> /// <param name="processID">The Process ID of the POL Process you want to interface with.</param> public FFACE(int processID) { // create our FFACE instance _InstanceID = CreateInstance((UInt32)processID); if (!System.IO.Directory.Exists(WindowerPath) && !ParseResources.UseFFXIDatFiles) { ParseResources.UseFFXIDatFiles = true; } //#region Find Windower Plugin Path //System.Diagnostics.Process[] Processes = System.Diagnostics.Process.GetProcessesByName("pol"); //if (Processes.Length > 0) // foreach (System.Diagnostics.ProcessModule mod in Processes[0].Modules) // { // if (mod.ModuleName.ToLower() == "hook.dll") // { // WindowerPath = mod.FileName.Substring(0, mod.FileName.Length - 8) + @"\plugins\"; // break; // } // } //if (String.IsNullOrEmpty(WindowerPath)) // WindowerPath = "Windower path could not be found"; //#endregion // Find out if we should be using structs or not System.Diagnostics.FileVersionInfo fileInfo = System.Diagnostics.FileVersionInfo.GetVersionInfo(FFACE_LIBRARY); // Need 4, 1, 0, 14 or later. Adjust these settings as needed. UInt64 version = ((UInt64)fileInfo.FileMajorPart << 48) + ((UInt64)fileInfo.FileMinorPart << 32) + ((UInt64)fileInfo.FileBuildPart << 16) + (UInt64)fileInfo.FilePrivatePart; if (fileInfo.FileMajorPart != 4) { throw new Exception(NEED_v410_14_OR_HIGHER); } else if (version < 0x000400010000000EUL) // 0004 0001 0000 000E (4, 1, 0, 14) { throw new Exception(NEED_v410_14_OR_HIGHER); } /*if (fileInfo.FileMajorPart != 4) * throw new Exception(NEED_v410_14_OR_HIGHER); * else if (fileInfo.FileMinorPart < 1) * throw new Exception(NEED_v410_14_OR_HIGHER); * else if (fileInfo.FileBuildPart < 0) * throw new Exception(NEED_v410_14_OR_HIGHER); * else if (fileInfo.FilePrivatePart < 14) * throw new Exception(NEED_v410_14_OR_HIGHER);*/ // instantiate our classes Player = new PlayerTools(_InstanceID); Target = new TargetTools(_InstanceID); Party = new PartyTools(_InstanceID); Fish = new FishTools(_InstanceID); Windower = new WindowerTools(_InstanceID); Timer = new TimerTools(_InstanceID); Chat = new ChatTools(_InstanceID); Item = new ItemTools(this); NPC = new NPCTools(_InstanceID); Menu = new MenuTools(this); Search = new SearchTools(_InstanceID); Navigator = new NavigatorTools(this); //Resources = ParseResources.Instance; #region Party Members // instantiate our party members PartyMember = new System.Collections.Generic.Dictionary <byte, PartyMemberTools>(); PartyMember.Add(0, new PartyMemberTools(_InstanceID, 0)); PartyMember.Add(1, new PartyMemberTools(_InstanceID, 1)); PartyMember.Add(2, new PartyMemberTools(_InstanceID, 2)); PartyMember.Add(3, new PartyMemberTools(_InstanceID, 3)); PartyMember.Add(4, new PartyMemberTools(_InstanceID, 4)); PartyMember.Add(5, new PartyMemberTools(_InstanceID, 5)); PartyMember.Add(6, new PartyMemberTools(_InstanceID, 6)); PartyMember.Add(7, new PartyMemberTools(_InstanceID, 7)); PartyMember.Add(8, new PartyMemberTools(_InstanceID, 8)); PartyMember.Add(9, new PartyMemberTools(_InstanceID, 9)); PartyMember.Add(10, new PartyMemberTools(_InstanceID, 10)); PartyMember.Add(11, new PartyMemberTools(_InstanceID, 11)); PartyMember.Add(12, new PartyMemberTools(_InstanceID, 12)); PartyMember.Add(13, new PartyMemberTools(_InstanceID, 13)); PartyMember.Add(14, new PartyMemberTools(_InstanceID, 14)); PartyMember.Add(15, new PartyMemberTools(_InstanceID, 15)); PartyMember.Add(16, new PartyMemberTools(_InstanceID, 16)); PartyMember.Add(17, new PartyMemberTools(_InstanceID, 17)); #endregion } // @ public FFACEWrapper(uint processID)