Exemple #1
0
        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            MouseState mouse = Mouse.GetState();

            //DEBUG
            if (mouse.RightButton == ButtonState.Pressed)
            {
                mouseClickRectangle.X = mouse.X - mouseClickRectangle.Width / 2;
                mouseClickRectangle.Y = mouse.Y - mouseClickRectangle.Height / 2;
            }
            //

            switch (CurrentGameState)
            {
            case GameState.StartMenu:
                startMenu.Update(mouse);
                break;

            default:
                firstPlayer.handleInput();
                targetSelection.RunTarget();
                TestSelect.Run(mouse);
                SystemManager.Run(gameTime);
                break;
            }

            EntityCleaner.Run();

            base.Update(gameTime);
        }