private void Update() { //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_00b5: Unknown result type (might be due to invalid IL or missing references) //IL_00c0: Unknown result type (might be due to invalid IL or missing references) //IL_00c6: Unknown result type (might be due to invalid IL or missing references) //IL_00cb: Unknown result type (might be due to invalid IL or missing references) //IL_00d0: Unknown result type (might be due to invalid IL or missing references) //IL_00d7: Unknown result type (might be due to invalid IL or missing references) //IL_00d8: Unknown result type (might be due to invalid IL or missing references) //IL_00e9: Unknown result type (might be due to invalid IL or missing references) //IL_00f4: Unknown result type (might be due to invalid IL or missing references) //IL_00fa: Unknown result type (might be due to invalid IL or missing references) //IL_00ff: Unknown result type (might be due to invalid IL or missing references) //IL_0104: Unknown result type (might be due to invalid IL or missing references) //IL_010c: Unknown result type (might be due to invalid IL or missing references) //IL_010e: Unknown result type (might be due to invalid IL or missing references) if (!(targetPoint == null) && !(animator == null)) { float layerWeight = animator.GetLayerWeight(layerIndex); if (currentWeight != layerWeight) { currentWeight = layerWeight; if (isOffsetChange) { Vector3 offset = diffOffset * currentWeight + startOffset; targetPoint.offset = offset; } if (isMarkerZShiftChange) { float markerZShift = diffMarkerZShift * currentWeight + startMarkerZShift; targetPoint.markerZShift = markerZShift; } if (isBleedOffsetPosChange) { Vector3 bleedOffsetPos = diffBleedOffsetPos * currentWeight + startBleedOffsetPos; targetPoint.bleedOffsetPos = bleedOffsetPos; } if (isBleedOffsetRotChange) { Vector3 bleedOffsetRot = diffBleedOffsetRot * currentWeight + startBleedOffsetRot; targetPoint.bleedOffsetRot = bleedOffsetRot; } if (isAimMarkerPointRateChange) { float aimMarkerPointRate = diffAimMarkerPointRate * currentWeight + startAimMarkerPointRate; targetPoint.aimMarkerPointRate = aimMarkerPointRate; } if (isWeightChange) { float weight = diffWeight * currentWeight + startWeight; targetPoint.weight = weight; } targetPoint.scaledCalc(); calc(); } } }