Exemple #1
0
 // Clears the values currently on the HUD
 public static void ResetHUD()
 {
     if (SettingsMenu.settingsData.hudEnabled == 1)
     {
         EnableHUD();
         if (BurnPercentageMeter)
         {
             BurnPercentageMeter.Clear();
             TargetOverlayController.Clear();
             ThrowingAmmoMeter.Clear();
             MetalReserveMeters.Clear();
             MessageOverlayController.Clear();
             ZincMeterController.Clear();
         }
     }
 }
Exemple #2
0
 void LateUpdate()
 {
     deltaTimeFPS += (Time.unscaledDeltaTime - deltaTimeFPS) * 0.1f;
     if (SettingsMenu.settingsData.fpsCounter == 1)
     {
         float  fps  = 1.0f / deltaTimeFPS;
         string text = string.Format("{0:0.} fps", fps);
         fPSText.text = text;
     }
     else
     {
         fPSText.text = "";
     }
     if (Player.PlayerIronSteel.IsBurning)
     {
         TargetOverlayController.SoftRefresh();
     }
 }
Exemple #3
0
 // Clear unwanted fields after changing settings
 public void InterfaceRefresh()
 {
     BurnPercentageMeter.InterfaceRefresh();
     TargetOverlayController.InterfaceRefresh();
 }
Exemple #4
0
 void Awake()
 {
     coinCountText           = GetComponentsInChildren <Text>()[0];
     BurnRateMeter           = GetComponentInChildren <BurnRateMeter>();
     TargetOverlayController = GetComponentInChildren <TargetOverlayController>();
 }