Exemple #1
0
        public void SetTargetObjects(IEnumerable <GameObject> targetObjects)
        {
            if (_gizmo.IsDragged)
            {
                return;
            }

            _targetObjectMode = TargetObjectMode.Multiple;
            _targetObjects    = targetObjects;
            RefreshPositionAndRotation();
        }
Exemple #2
0
        public void SetTargetObject(GameObject targetObject)
        {
            if (_gizmo.IsDragged)
            {
                return;
            }

            _targetObjectMode = TargetObjectMode.Single;
            _targetObjects    = new List <GameObject>()
            {
                targetObject
            };
            _targetPivotObject = targetObject;
            RefreshPositionAndRotation();
        }