public void Start() { if (route.Count == 0) { return; } TargetMover mover = new TargetMover(); mover.SpriteMoved += (e, evt) => SpriteMoved?.Invoke(this, new SpriteEventMoved(_sprite)); mover.SpriteReachedTarget += (e, evt) => { currentDestinationIndex++; if (currentDestinationIndex >= route.Count) { mover.Speed = 0; if (!Repeat) { Finished?.Invoke(this, new EventRouteFinished()); return; } else { currentDestinationIndex = 0; } } mover.Target = route[currentDestinationIndex].Target; mover.Speed = route[currentDestinationIndex].Speed; }; currentDestinationIndex = 0; mover.Target = route[currentDestinationIndex].Target; mover.Speed = route[currentDestinationIndex].Speed; _sprite.Mover = mover; }
void Start() { thisScript = this.gameObject.GetComponent<script_Bot>(); botAI = (MineBotAI)this.gameObject.GetComponent("MineBotAI"); View = (PhotonView)gameObject.GetComponent<PhotonView>(); View.observed = thisScript; player = GameObject.FindGameObjectWithTag("Player"); playerScript = player.gameObject.GetComponent<script_Player>(); targetMover = player.gameObject.GetComponent<TargetMover>(); distanceDrawn = false; }
// Launch this Critter. internal void Launch() { Reset(); AttachNumberPlate(); TargetMover spriteMover = new TargetMover(); spriteMover.SpriteReachedTarget += (sender, spriteEvent) => Notify("REACHED_DESTINATION:" + spriteEvent.Sprite.Position.ToString()); spriteMover.SpriteMoved += MoveHandler; Mover = spriteMover; stopped = false; controllerThread = new Thread(() => { controllerThreadRunning = true; while (controllerThreadRunning) { controller.Responder = messageToBody => MessagesToBody.Enqueue(messageToBody); controller.Logger = logMessage => LogDebugging(logMessage); while (MessagesFromBody.TryDequeue(out string messageFromBody)) { try { controller.Receive(messageFromBody); } catch (Exception e) { Crashed(e); } } Thread.Sleep(5); } // Clear message queues string ignore; while (MessagesFromBody.TryDequeue(out ignore)) { ; } while (MessagesToBody.TryDequeue(out ignore)) { ; } }); controllerThread.IsBackground = true; controllerThread.Start(); Log("launched"); Notify("LAUNCH:" + Position.ToString()); }
void Start() { thisScript = this.gameObject.GetComponent<script_Bot>(); botAI = (MineBotAI)this.gameObject.GetComponent("MineBotAI"); gameManager = GameObject.Find("prefab_2PGameManager(Clone)").gameObject.GetComponent<script_2PGameManager>(); canAttack = true; canMove = true; if (player1Unit) { player = GameObject.Find("Player 1"); ourPlayer = player; } else if (player2Unit) { player = GameObject.Find("Player 2"); ourPlayer = player; } playerScript = player.gameObject.GetComponent<script_Player>(); targetMover = player.gameObject.GetComponent<TargetMover>(); distanceDrawn = false; }
//This method is used in the turn system to turn on and off all //of the components that the player will need now that it is his turn //First disables all of the other player's components public void EnablePlayer1() { #region Disable Player 2 if (gmScript.turnNumber > 1) { childCam = player2Inst.transform.FindChild("Camera").gameObject; playerCam = childCam.gameObject.GetComponent<Camera>(); unitCam = player2Inst.transform.FindChild("UnitCam").gameObject.GetComponent<Camera>(); playerAudio = player2Inst.gameObject.GetComponent<AudioListener>(); playerScript = player2Inst.gameObject.GetComponent<script_2PPlayer>(); cam = player2Inst.gameObject.GetComponent<RtsCamera>(); camKeys = player2Inst.gameObject.GetComponent<RtsCameraKeys>(); camMouse = player2Inst.gameObject.GetComponent<RtsCameraMouse>(); effectsUpdater = player2Inst.gameObject.GetComponent<RtsEffectsUpdater>(); targetScript = player2Inst.gameObject.GetComponent<TargetMover>(); playerView = player2Inst.gameObject.GetComponent<Camera>(); playerScript.isMyTurn = false; camKeys.enabled = false; camMouse.enabled = false; cam.enabled = false; effectsUpdater.enabled = false; targetScript.enabled = false; playerCam.enabled = false; unitCam.enabled = false; playerAudio.enabled = false; playerView.enabled = false; playerScript.enabled = false; } #endregion #region Enabled Player 1 if (mainCam != null) { mainCam = Camera.main; GameObject.Destroy(mainCam.gameObject); } childCam = player1Inst.transform.FindChild("Camera").gameObject; playerCam = childCam.gameObject.GetComponent<Camera>(); unitCam = player1Inst.transform.FindChild("UnitCam").gameObject.GetComponent<Camera>(); camKeys = player1Inst.gameObject.GetComponent<RtsCameraKeys>(); camMouse = player1Inst.gameObject.GetComponent<RtsCameraMouse>(); cam = player1Inst.gameObject.GetComponent<RtsCamera>(); playerScript = player1Inst.gameObject.GetComponent<script_2PPlayer>(); effectsUpdater = player1Inst.gameObject.GetComponent<RtsEffectsUpdater>(); targetScript = player1Inst.gameObject.GetComponent<TargetMover>(); playerAudio = player1Inst.gameObject.GetComponent<AudioListener>(); playerView = player1Inst.gameObject.GetComponent<Camera>(); playerAudio.enabled = true; camKeys.enabled = true; camMouse.enabled = true; cam.enabled = true; playerScript.enabled = true; effectsUpdater.enabled = true; targetScript.enabled = true; playerView.enabled = true; if (gmScript.turnNumber <= 2) { cam.MinBounds = playerMinCoords; cam.MaxBounds = playerMaxCoords; cam.LookAt = player1SpawnCoords; } playerCam.enabled = true; unitCam.enabled = true; playerScript.isMyTurn = true; playerScript.movesRemaining = 5; #endregion }