public void Exit() { TargetManager.Clear(); SceneManager.LoadScene("MainMenu"); }
public void Retry() { TargetManager.Clear(); SceneManager.LoadScene(SceneManager.GetActiveScene().name); }
public override void Clean() { ObjectManager <TreeObject> .Clear(); TargetManager.Clear(); }
public void OnExit() { Time.timeScale = timeScaleBackup; TargetManager.Clear(); SceneManager.LoadScene("MainMenu"); }
public override void Clean() { ObjectManager <Grenade> .Clear(); TargetManager.Clear(); }