Exemple #1
0
 public void Damage(int amount)
 {
     OnTargetHit.Invoke(gameObject);
     if (gameObject.tag == "Target")
     {
         TurnRed();
         Destroy(gameObject, 0.5f);
     }
 }
 public void OnBodyEntered(Node body)
 {
     TargetHit?.Invoke(new BulletHitInfo
     {
         WorldCoords = _worldCoords,
         Building    = body as IBuilding
     });
     _worldCoords = Vector3.Zero;
     QueueFree();
 }
        protected override void Update(GameTime time)
        {
            base.Update(time);

            if (!_initialized)
            {
                _initialized = true;
                _startTime   = time.TotalGameTime;
            }

            float percent = (float)(_elapsedTime.TotalMilliseconds / _duration.TotalMilliseconds);

            if (percent > 0.99f)
            {
                Active = false;
                _tcs.SetResult(true);
                TargetHit?.Invoke();
            }

            var offset = new Vector2(16, 16);

            _sourceWorld    = Camera2D.Instance.HexToPixel(_source) + offset;
            _dstWorld       = Camera2D.Instance.HexToPixel(_destination) + offset;
            _directionWorld = _dstWorld - _sourceWorld;

            Vector2 normDir = _directionWorld;

            normDir.Normalize();

            var    acos = Vector2.Dot(new Vector2(1, 0), normDir);
            double flip = 1;

            if (normDir.Y < 0)
            {
                flip = -1;
            }

            Rotation = (float)(flip * Math.Acos(acos));

            Position = _sourceWorld + _directionWorld * percent + offset;

            _elapsedTime = time.TotalGameTime - _startTime;
        }