public override void Initialize() { agentBody = GetComponent <AgentBrain>(); m_TargetArea = TargetArea.GetComponent <TargetFinderArea>(); numTargets = m_TargetArea.numTargets; }
public override void Initialize() { m_AgentRb = GetComponent <Rigidbody>(); m_TargetArea = TargetArea.GetComponent <TargetFinderArea>(); range = m_TargetArea.range; numTargets = m_TargetArea.numTargets; hypotenuse = Mathf.Sqrt(2f * (2 * Mathf.Pow(m_TargetArea.range, 2f))); respawn(); }