// Update is called once per frame public override void OnInspectorGUI() { DrawDefaultInspector(); if (GUILayout.Button("change target position")) { pos = (pos + 1) % 5; Debug.Log(pos); targetDebug.RepositionCurrentTargetTo(positions[pos]); } }
// Use this for initialization void Start() { if (currentTarget == null) { GameObject newTarget = GameObject.CreatePrimitive(PrimitiveType.Cube); currentTarget = newTarget.AddComponent <TargetDebug>(); currentTarget.RepositionCurrentTargetTo(Vector3.zero); } currentTarget.posChangeEvent += TargetPositionUpdate; characterController = GetComponent <CharacterController>(); lineRenderer = GetComponent <LineRenderer>(); lineRenderer.SetPosition(0, currentTarget.transform.position); currentAngle = Vector3.SignedAngle(Vector3.forward, transform.position, Vector3.up); }