public static void Initialize()
        {
            if (!Enabled)
            {
                return;
            }

            if (AutoGenerateNew)
            {
                foreach (MLQuest quest in Quests.Values)
                {
                    if (quest?.Deserialized == false)
                    {
                        quest.Generate();
                    }
                }
            }

            MLQuestPersistence.EnsureExistence();

            CommandSystem.Register("MLQuestsInfo", AccessLevel.Administrator, MLQuestsInfo_OnCommand);
            CommandSystem.Register("SaveQuest", AccessLevel.Administrator, SaveQuest_OnCommand);
            CommandSystem.Register("SaveAllQuests", AccessLevel.Administrator, SaveAllQuests_OnCommand);
            CommandSystem.Register("InvalidQuestItems", AccessLevel.Administrator, InvalidQuestItems_OnCommand);

            TargetCommands.Register(new ViewQuestsCommand());
            TargetCommands.Register(new ViewContextCommand());

            EventSink.QuestGumpRequest += EventSink_QuestGumpRequest;
        }
        public void WillGetUnmounted()
        {
            Engine.Player = new PlayerMobile(0x01);

            for (int i = 2; i < 10; i++)
            {
                Mobile m = new Mobile(i)
                {
                    Notoriety = Notoriety.Criminal,
                    Hits      = 25,
                    HitsMax   = 25,
                    X         = i,
                    Y         = i
                };

                m.SetLayer(Layer.Mount, 1);
                Engine.Mobiles.Add(m);
            }

            Engine.Mobiles.GetMobile(7).SetLayer(Layer.Mount, 0);

            TargetCommands.GetEnemy(new[] { "Criminal" }, "Any", "Closest", "Unmounted");

            Assert.AreEqual(7, AliasCommands.GetAlias("enemy"));

            TargetCommands.GetFriend(new[] { "Criminal" }, "Any", "Closest", "Unmounted");

            Assert.AreEqual(7, AliasCommands.GetAlias("friend"));

            Engine.Mobiles.Clear();
            Engine.Player = null;
        }
Exemple #3
0
            public override void Execute()
            {
                if (Options.CurrentOptions.SmartTargetOption == SmartTargetOption.None)
                {
                    TargetCommands.Target("last", Options.CurrentOptions.RangeCheckLastTarget,
                                          Options.CurrentOptions.QueueLastTarget);
                }
                else
                {
                    if (Engine.TargetExists)
                    {
                        if (Options.CurrentOptions.SmartTargetOption.HasFlag(SmartTargetOption.Friend) &&
                            Engine.TargetFlags == TargetFlags.Beneficial && AliasCommands.FindAlias("friend"))
                        {
                            TargetCommands.Target("friend", Options.CurrentOptions.RangeCheckLastTarget,
                                                  Options.CurrentOptions.QueueLastTarget);
                            return;
                        }

                        if (Options.CurrentOptions.SmartTargetOption.HasFlag(SmartTargetOption.Enemy) &&
                            Engine.TargetFlags == TargetFlags.Harmful && AliasCommands.FindAlias("enemy"))
                        {
                            TargetCommands.Target("enemy", Options.CurrentOptions.RangeCheckLastTarget,
                                                  Options.CurrentOptions.QueueLastTarget);
                            return;
                        }
                    }

                    TargetCommands.Target("last", Options.CurrentOptions.RangeCheckLastTarget,
                                          Options.CurrentOptions.QueueLastTarget);
                }
            }
        public void WontGetEnemyFriendClosest()
        {
            Engine.Player = new PlayerMobile(0x01);

            Mobile mate = new Mobile(0x02)
            {
                X = 1, Y = 1, Notoriety = Notoriety.Murderer
            };
            Mobile random = new Mobile(0x03)
            {
                X = 5, Y = 5, Notoriety = Notoriety.Murderer
            };

            Engine.Mobiles.Add(mate);
            Engine.Mobiles.Add(random);

            Options.CurrentOptions.Friends.Add(new FriendEntry {
                Name = "Mate", Serial = mate.Serial
            });

            // Won't get mate even though he is closest
            bool result = TargetCommands.GetEnemy(new[] { "Murderer" }, "Any", "Closest");

            Assert.IsTrue(result);

            Assert.AreEqual(random.Serial, AliasCommands.GetAlias("enemy"));

            Options.CurrentOptions.Friends.Clear();
            Engine.Mobiles.Clear();
            Engine.Player = null;
        }
        public void WillGetMortaledFriend()
        {
            Engine.Player = new PlayerMobile(0x01);

            for (int i = 2; i < 10; i++)
            {
                Engine.Mobiles.Add(new Mobile(i)
                {
                    Notoriety = Notoriety.Ally,
                    Hits      = 25,
                    HitsMax   = 25,
                    X         = i,
                    Y         = i
                });
            }

            Engine.Mobiles.GetMobile(7).HealthbarColour |= HealthbarColour.Yellow;

            TargetCommands.GetFriend(new[] { "Friend" }, "Any", "Closest", "Mortaled");

            Assert.AreEqual(7, AliasCommands.GetAlias("friend"));

            Engine.Mobiles.Clear();
            Engine.Player = null;
            AliasCommands.SetAlias("friend", -1);
        }
        public void WillGetMortaledFriendOnly()
        {
            Engine.Player = new PlayerMobile(0x01);
            Options.CurrentOptions.Friends = new ObservableCollection <FriendEntry>();

            for (int i = 2; i < 10; i++)
            {
                Engine.Mobiles.Add(new Mobile(i)
                {
                    Notoriety = Notoriety.Criminal,
                    Hits      = 25,
                    HitsMax   = 25,
                    X         = i,
                    Y         = i
                });
                Options.CurrentOptions.Friends.Add(new FriendEntry {
                    Name = "Friend", Serial = i
                });
            }

            Engine.Mobiles.GetMobile(7).HealthbarColour |= HealthbarColour.Yellow;

            TargetCommands.GetFriendListOnly("Closest", "Mortaled");

            Assert.AreEqual(7, AliasCommands.GetAlias("friend"));

            Options.CurrentOptions.Friends.Clear();
            Engine.Mobiles.Clear();
            Engine.Player = null;
            AliasCommands.SetAlias("friend", -1);
        }
        public void WillTargetGround()
        {
            Engine.Player = new PlayerMobile(0x01);

            Mobile mobile = new Mobile(0x02)
            {
                ID = 0x191
            };

            Engine.Mobiles.Add(mobile);

            AutoResetEvent are = new AutoResetEvent(false);

            void PassOnTargetSent(byte[] data, int length)
            {
                if (data[0] == 0x6C)
                {
                    are.Set();
                }
            }

            Engine.InternalPacketSentEvent += PassOnTargetSent;

            TargetCommands.TargetGround(mobile.ID);

            bool result = are.WaitOne(5000);

            Assert.IsTrue(result);

            Engine.InternalPacketSentEvent -= PassOnTargetSent;
            Engine.Mobiles.Clear();
            Engine.Player = null;
        }
        public void WillGetPoisonedEnemy()
        {
            Engine.Player = new PlayerMobile(0x01);

            for (int i = 2; i < 10; i++)
            {
                Engine.Mobiles.Add(new Mobile(i)
                {
                    Notoriety = Notoriety.Criminal,
                    Hits      = 25,
                    HitsMax   = 25,
                    X         = i,
                    Y         = i
                });
            }

            Engine.Mobiles.GetMobile(7).HealthbarColour |= HealthbarColour.Green;

            TargetCommands.GetEnemy(new[] { "Criminal" }, "Any", "Closest", "Poisoned");

            Assert.AreEqual(7, AliasCommands.GetAlias("enemy"));

            Engine.Mobiles.Clear();
            Engine.Player = null;
        }
        public void WillGetEnemyClosestBodyType()
        {
            Engine.Player = new PlayerMobile(0x01);

            Mobile any = new Mobile(0x02)
            {
                ID = 1, X = 1, Y = 1, Notoriety = Notoriety.Murderer
            };
            Mobile humanoid = new Mobile(0x03)
            {
                ID = 400, X = 2, Y = 2, Notoriety = Notoriety.Murderer
            };
            Mobile transformation = new Mobile(0x04)
            {
                ID = 748, X = 3, Y = 3, Notoriety = Notoriety.Murderer
            };

            Engine.Mobiles.Add(new[] { any, humanoid, transformation });

            TargetCommands.GetEnemy(new[] { "Murderer" }, "Any", "Closest");
            Assert.AreEqual(any.Serial, AliasCommands.GetAlias("enemy"));

            TargetCommands.GetEnemy(new[] { "Murderer" }, "Humanoid", "Closest");
            Assert.AreEqual(humanoid.Serial, AliasCommands.GetAlias("enemy"));

            TargetCommands.GetEnemy(new[] { "Murderer" }, "Transformation", "Closest");
            Assert.AreEqual(transformation.Serial, AliasCommands.GetAlias("enemy"));

            TargetCommands.GetEnemy(new[] { "Murderer" }, "Both", "Closest");
            Assert.AreEqual(humanoid.Serial, AliasCommands.GetAlias("enemy"));

            Engine.Player = null;
        }
Exemple #10
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        private void AddSkillCommands()
        {
#if DEBUG
            UnitCommandMenu.CheckValidCommands(SimpleCommands.Keys);
            UnitCommandMenu.CheckValidCommands(TargetCommands.Keys);
#endif

            // Skills: Savior
            TargetCommands.Add(UnitCommandMenu.SkillCommandId(SkillMenuIds.Shelter),
                               (Game_Unit unit, UnitCommandMenu menu) => Shelter(unit, menu));
            TargetCommands.Add(UnitCommandMenu.SkillCommandId(SkillMenuIds.Refuge),
                               (Game_Unit unit, UnitCommandMenu menu) => Refuge(unit, menu));
            // Skills: Dash
            SimpleCommands.Add(UnitCommandMenu.SkillCommandId(SkillMenuIds.Dash),
                               (Game_Unit unit) => Dash(unit));
            // Skills: Swoop
            SimpleCommands.Add(UnitCommandMenu.SkillCommandId(SkillMenuIds.Swoop),
                               (Game_Unit unit) => Swoop(unit));
            // Skills: Trample
            SimpleCommands.Add(UnitCommandMenu.SkillCommandId(SkillMenuIds.Trample),
                               (Game_Unit unit) => Trample(unit));
            // Skills: Sacrifice
            TargetCommands.Add(UnitCommandMenu.SkillCommandId(SkillMenuIds.Sacrifice),
                               (Game_Unit unit, UnitCommandMenu menu) => Sacrifice(unit, menu));
            // Skills: Old Swoop //@Debug
            SimpleCommands.Add(UnitCommandMenu.SkillCommandId(SkillMenuIds.OldSwoop),
                               (Game_Unit unit) => OldSwoop(unit));
        }
        public void WillUseIgnoreListIfEnabledGetNextFriend()
        {
            Options.CurrentOptions.GetFriendEnemyUsesIgnoreList = true;

            Engine.Player = new PlayerMobile(0x01);
            Mobile mobile = new Mobile(0x02)
            {
                Notoriety = Notoriety.Murderer
            };

            Engine.Mobiles.Add(mobile);

            bool result = TargetCommands.GetFriend(new[] { Notoriety.Murderer.ToString() });

            Assert.IsTrue(result);
            Assert.AreEqual(mobile.Serial, AliasCommands.GetAlias("friend"));

            AliasCommands.UnsetAlias("enemy");
            ObjectCommands.IgnoreObject(mobile.Serial);

            result = TargetCommands.GetFriend(new[] { Notoriety.Murderer.ToString() });

            Assert.IsFalse(result);

            ObjectCommands.ClearIgnoreList();
            Engine.Mobiles.Clear();
            Engine.Player = null;
            AliasCommands.SetAlias("friend", -1);
        }
        public void WillGetNextLowestEnemy()
        {
            Engine.Player = new PlayerMobile(0x01);

            for (int i = 2; i < 10; i++)
            {
                Engine.Mobiles.Add(new Mobile(i)
                {
                    Notoriety = Notoriety.Criminal,
                    Hits      = 25,
                    HitsMax   = 25,
                    X         = i,
                    Y         = i
                });
            }

            Engine.Mobiles.GetMobile(7).Hits = 10;
            Engine.Mobiles.GetMobile(8).Hits = 11;

            TargetCommands.GetEnemy(new[] { "Criminal" }, "Any", "Next", "Lowest");

            Assert.AreEqual(7, AliasCommands.GetAlias("enemy"));

            TargetCommands.GetEnemy(new[] { "Criminal" }, "Any", "Next", "Lowest");

            Assert.AreEqual(8, AliasCommands.GetAlias("enemy"));

            Engine.Mobiles.Clear();
            Engine.Player = null;
        }
        public void WontGetEnemyFriendNext()
        {
            Engine.Player = new PlayerMobile(0x01);

            Mobile mate = new Mobile(0x02)
            {
                X = 1, Y = 1, Notoriety = Notoriety.Murderer
            };

            Engine.Mobiles.Add(mate);

            // Will get mate because he's not in the friends list yet
            bool result = TargetCommands.GetEnemy(new[] { "Murderer" });

            Assert.IsTrue(result);
            Assert.AreEqual(mate.Serial, AliasCommands.GetAlias("enemy"));

            Options.CurrentOptions.Friends.Add(new FriendEntry {
                Name = "Mate", Serial = mate.Serial
            });

            // Won't get a result because mate is in the friends list
            result = TargetCommands.GetEnemy(new[] { "Murderer" });

            Assert.IsFalse(result);

            Options.CurrentOptions.Friends.Clear();
            Engine.Mobiles.Clear();
            Engine.Player = null;
        }
Exemple #14
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        private static void OnTarget(PacketReader reader)
        {
            byte        type  = reader.ReadByte();
            int         tid   = reader.ReadInt32();
            TargetFlags flags = (TargetFlags)reader.ReadByte();

            Engine.TargetType   = (TargetType)type;
            Engine.TargetSerial = tid;
            Engine.TargetFlags  = flags;
            Engine.TargetExists = flags != TargetFlags.Cancel;

            if (Engine.TargetExists)
            {
                Engine.WaitingForTarget = false;
            }

            if (!Options.CurrentOptions.QueueLastTarget || (TargetType)type != TargetType.Object ||
                Engine.LastTargetQueue.Count == 0)
            {
                return;
            }

            object obj = Engine.LastTargetQueue.Dequeue();

            if (obj == null)
            {
                return;
            }

            TargetCommands.Target(obj, Options.CurrentOptions.RangeCheckLastTarget);

            Engine.TargetExists = false;
        }
        public void WontGetDeadFriendLowest()
        {
            Engine.Player = new PlayerMobile(0x01);

            for (int i = 2; i < 10; i++)
            {
                Engine.Mobiles.Add(new Mobile(i)
                {
                    Notoriety = Notoriety.Ally,
                    Hits      = 25,
                    HitsMax   = 25,
                    X         = i,
                    Y         = i
                });
            }

            Engine.Mobiles.GetMobile(7).Hits = 0;
            Engine.Mobiles.GetMobile(7).ID   = 0x192;

            TargetCommands.GetFriend(new[] { "Friend" }, "Any", "Closest", "Lowest");

            Assert.AreNotEqual(7, AliasCommands.GetAlias("friend"));

            Engine.Mobiles.Clear();
            Engine.Player = null;
            AliasCommands.SetAlias("friend", -1);
        }
        public void WontGetInvalidBodyGetFriendListOnlyTransformation()
        {
            Engine.Player = new PlayerMobile(0x01);
            Mobile mobile = new Mobile(0x02)
            {
                Notoriety = Notoriety.Murderer, ID = 0x190
            };

            Engine.Mobiles.Add(mobile);
            Options.CurrentOptions.Friends.Add(new FriendEntry {
                Name = "Friend", Serial = mobile.Serial
            });

            bool result = TargetCommands.GetFriendListOnly("Closest", "Any", "Humanoid");

            Assert.IsTrue(result);
            Assert.AreEqual(mobile.Serial, AliasCommands.GetAlias("friend"));

            result = TargetCommands.GetFriendListOnly("Closest", "Any", "Transformation");

            Assert.IsFalse(result);

            result = TargetCommands.GetFriendListOnly("Next");

            Assert.IsTrue(result);
            Assert.AreEqual(mobile.Serial, AliasCommands.GetAlias("friend"));

            Options.CurrentOptions.Friends.Clear();
            ObjectCommands.ClearIgnoreList();
            Engine.Mobiles.Clear();
            Engine.Player = null;
            AliasCommands.SetAlias("friend", -1);
        }
        public void WillTargetTypeLessThanSearchLevel()
        {
            Engine.Player = new PlayerMobile(0x01);
            Item backpack =
                new Item(0x40000000, Engine.Player.Serial)
            {
                Container = new ItemCollection(0x40000000)
            };

            Engine.Items.Add(backpack);
            Engine.Player.SetLayer(Layer.Backpack, backpack.Serial);

            ItemCollection container = backpack.Container;

            for (int i = 0; i < 5; i++)
            {
                Item subitem =
                    new Item(container.Serial + 1, container.Serial)
                {
                    Container = new ItemCollection(container.Serial + 1), Owner = container.Serial
                };

                container.Add(subitem);

                container = subitem.Container;
            }

            Item item = new Item(container.Serial + 1, container.Serial)
            {
                ID = 0xfeef
            };

            container.Add(item);

            AutoResetEvent are = new AutoResetEvent(false);

            void PassOnTargetSent(byte[] data, int length)
            {
                if (data[0] == 0x6C)
                {
                    are.Set();
                }
            }

            Engine.InternalPacketSentEvent += PassOnTargetSent;

            TargetCommands.TargetType(item.ID, -1, 5);

            bool result = are.WaitOne(5000);

            Assert.IsTrue(result);

            Engine.InternalPacketSentEvent -= PassOnTargetSent;
            Engine.Items.Clear();
            Engine.Player = null;
        }
        public void WillSetLastTargetSerialOnInternalTargetSent()
        {
            Engine.Player = new PlayerMobile(0x01);

            Assert.AreEqual(0, Engine.Player.LastTargetSerial);

            TargetCommands.Target(0x00aabbcc);

            Assert.AreEqual(0x00aabbcc, Engine.Player.LastTargetSerial);

            Engine.Player = null;
        }
        public void WontTargetTypeGreaterThanSearchLevel()
        {
            Engine.Player = new PlayerMobile(0x01);
            Item backpack =
                new Item(0x40000000, Engine.Player.Serial)
            {
                Container = new ItemCollection(0x40000000)
            };

            Engine.Items.Add(backpack);
            Engine.Player.SetLayer(Layer.Backpack, backpack.Serial);

            ItemCollection container = backpack.Container;

            for (int i = 0; i < 5; i++)
            {
                Item subitem =
                    new Item(container.Serial + 1, container.Serial)
                {
                    Container = new ItemCollection(container.Serial + 1), Owner = container.Serial
                };

                container.Add(subitem);

                container = subitem.Container;
            }

            Item item = new Item(container.Serial + 1, container.Serial)
            {
                ID = 0xfeef
            };

            container.Add(item);

            void FailOnTargetSent(byte[] data, int length)
            {
                if (data[0] == 0x6C)
                {
                    Assert.Fail();
                }
            }

            Engine.InternalPacketSentEvent += FailOnTargetSent;

            TargetCommands.TargetType(item.ID, -1, 4);

            Engine.InternalPacketSentEvent -= FailOnTargetSent;
            Engine.Items.Clear();
            Engine.Player = null;
        }
        public void WillGetFriend()
        {
            Engine.Player = new PlayerMobile(0x01);

            Mobile[] mobiles =
            {
                new Mobile(0x02)
                {
                    Notoriety = Notoriety.Innocent
                },
                new Mobile(0x03)
                {
                    Notoriety = Notoriety.Ally
                },
                new Mobile(0x04)
                {
                    Notoriety = Notoriety.Murderer
                },
                new Mobile(0x05)
                {
                    Notoriety = Notoriety.Criminal
                }
            };

            Engine.Mobiles.Add(mobiles);

            TargetCommands.GetFriend(new[] { "Innocent" });

            Assert.AreEqual(0x02, AliasCommands.GetAlias("friend"));

            TargetCommands.GetFriend(new[] { "Friend" });

            Assert.AreEqual(0x03, AliasCommands.GetAlias("friend"));

            TargetCommands.GetFriend(new[] { "Murderer" });

            Assert.AreEqual(0x04, AliasCommands.GetAlias("friend"));

            TargetCommands.GetFriend(new[] { "Innocent", "Friend", "Murderer" });

            int friend = AliasCommands.GetAlias("friend");

            Assert.IsTrue(((IList) new[] { 0x02, 0x03, 0x04 }).Contains(friend));

            Engine.Mobiles.Remove(mobiles);
            Engine.Player = null;
        }
Exemple #21
0
        public void WillTargetTileRelativeSelfRunning()
        {
            Engine.Player = new PlayerMobile(0x01)
            {
                X = 100, Y = 100, Direction = (Direction)((int)Direction.East | 0x80)
            };

            AutoResetEvent are = new AutoResetEvent(false);

            void OnInternalPacketSentEvent(byte[] data, int length)
            {
                if (data[0] != 0x6C)
                {
                    Assert.Fail();
                }

                int x = (data[11] << 8) | data[12];

                //int y = ( data[ 13 ] << 8 ) | data[ 14 ];

                if (x != 101)
                {
                    Assert.Fail();
                }

                are.Set();
            }

            Engine.InternalPacketSentEvent += OnInternalPacketSentEvent;

            AliasCommands.SetAlias("self", 0x01);

            Engine.TargetType = TargetType.Tile;
            TargetCommands.TargetTileRelative("self", 1);

            bool result = are.WaitOne(5000);

            Assert.IsTrue(result);

            Engine.InternalPacketSentEvent -= OnInternalPacketSentEvent;
            Engine.Player = null;
        }
        public void WillTargetType()
        {
            Engine.Player = new PlayerMobile(0x01);
            Item backpack =
                new Item(0x40000000, Engine.Player.Serial)
            {
                Container = new ItemCollection(0x40000000)
            };

            Engine.Items.Add(backpack);
            Engine.Player.SetLayer(Layer.Backpack, backpack.Serial);

            Item item = new Item(0x40000001, backpack.Serial)
            {
                ID = 0xfeef
            };

            backpack.Container.Add(item);

            AutoResetEvent are = new AutoResetEvent(false);

            void PassOnTargetSent(byte[] data, int length)
            {
                if (data[0] == 0x6C)
                {
                    are.Set();
                }
            }

            Engine.InternalPacketSentEvent += PassOnTargetSent;

            TargetCommands.TargetType(item.ID);

            bool result = are.WaitOne(5000);

            Assert.IsTrue(result);

            Engine.InternalPacketSentEvent -= PassOnTargetSent;
            Engine.Items.Clear();
            Engine.Player = null;
        }
Exemple #23
0
 public static void Initialize()
 {
     CommandSystem.Prefix = "[";
     Register("LiveFreeze", AccessLevel.Administrator, new CommandEventHandler(LiveFreeze_OnCommand));
     Register("GetBlockNumber", AccessLevel.GameMaster, new CommandEventHandler(getBlockNumber_OnCommand));
     Register("QueryClientHash", AccessLevel.GameMaster, new CommandEventHandler(queryClientHash_OnCommand));
     Register("updateblock", AccessLevel.GameMaster, new CommandEventHandler(updateBlock_OnCommand));
     Register("CircularIndent", AccessLevel.GameMaster, new CommandEventHandler(circularIndent_OnCommand));
     TargetCommands.Register(new IncStaticYCommand());
     TargetCommands.Register(new IncStaticXCommand());
     TargetCommands.Register(new IncStaticAltCommand());
     TargetCommands.Register(new SetStaticHueCommand());
     TargetCommands.Register(new SetStaticAltCommand());
     TargetCommands.Register(new SetStaticIDCommand());
     TargetCommands.Register(new DelStaticCommand());
     TargetCommands.Register(new AddStaticCommand());
     TargetCommands.Register(new MoveStaticCommand());
     TargetCommands.Register(new IncLandAltCommand());
     TargetCommands.Register(new SetLandAltCommand());
     TargetCommands.Register(new SetLandIDCommand());
 }
        public void WillOnlyGetClosestFriend()
        {
            Engine.Player = new PlayerMobile(0x01);

            Mobile mate = new Mobile(0x02)
            {
                X = 5, Y = 5, Notoriety = Notoriety.Murderer
            };
            Mobile random = new Mobile(0x03)
            {
                X = 1, Y = 1, Notoriety = Notoriety.Murderer
            };

            Engine.Mobiles.Add(mate);
            Engine.Mobiles.Add(random);

            Options.CurrentOptions.Friends.Add(new FriendEntry {
                Name = "Mate", Serial = mate.Serial
            });

            bool result = TargetCommands.GetFriend(new[] { "Murderer" }, "Any", "Closest");

            Assert.IsTrue(result);

            Assert.AreEqual(random.Serial, AliasCommands.GetAlias("friend"));

            // Will get mate even though he is further away
            result = TargetCommands.GetFriendListOnly("Closest");

            Assert.IsTrue(result);

            Assert.AreEqual(mate.Serial, AliasCommands.GetAlias("friend"));

            Options.CurrentOptions.Friends.Clear();
            Engine.Mobiles.Clear();
            Engine.Player = null;
        }
Exemple #25
0
 public static void Initialize()
 {
     TargetCommands.Register(new AddToVirtueCommand());
 }
Exemple #26
0
 public static void Initialize()
 {
     TargetCommands.Register(new AddToBuildingCommand());
 }
Exemple #27
0
 public static void Initialize()
 {
     TargetCommands.Register(new ToggleCommand());
 }
Exemple #28
0
 public static void Initialize()
 {
     TargetCommands.Register(new ExportSpawnerCommand());
     CommandSystem.Register("ImportSpawners", AccessLevel.Administrator, new CommandEventHandler(ImportSpawners_OnCommand));
 }
 public static void Initialize()
 {
     TargetCommands.Register(new SpawnPropsCommand());
 }
 public static void Initialize()
 {
     TargetCommands.Register(new BountyCommand());
 }