private void Awake() { if (instance == null) { instance = this; } }
void Awake() { if (instance == null) { instance = this; } else { Destroy(gameObject); } }
void Start() { tapToStart = GameObject.FindGameObjectWithTag("C1").GetComponent <TapToStart>(); isbu = false; isfu = false; playerBreak = false; isDead = false; enemy_AI = GameObject.Find("Enemy").GetComponent <Enemy_AI>(); isPlayerWon = false; player_Rigidbody = GetComponent <Rigidbody>(); isJumpLimitReached = false; }
void Start() { tapToStart = GameObject.FindGameObjectWithTag("C1").GetComponent <TapToStart>(); enemyBreak = false; isDead = false; enemyAnimator = GetComponent <Animator>(); isEnemyWon = false; isBreakableEnemyTouch = false; enemy_Rigidbody = GetComponent <Rigidbody>(); isJumpLimitReached = false; player_Movement = GameObject.Find("PlayerNew").GetComponent <Player_Movement>(); }