Exemple #1
0
    public void CollectByTap(Vector3 tapPosition, Transform parent)

    {
        double output = 0;

        foreach (ResourceController resource in _activeResources)

        {
            if (resource.IsUnlocked)

            {
                output += resource.GetOutput();
            }
        }



        TapText tapText = GetOrCreateTapText();

        tapText.transform.SetParent(parent, false);

        tapText.transform.position = tapPosition;



        tapText.Text.text = $"+{ output.ToString("0") }";

        tapText.gameObject.SetActive(true);

        CoinIcon.transform.localScale = Vector3.one * 1.75f;



        AddGold(output);
    }
Exemple #2
0
    private TapText GetOrCreateTapText()
    {
        TapText tapText = _tapTextPool.Find(t => !t.gameObject.activeSelf);

        if (tapText == null)
        {
            tapText = Instantiate(TapTextPrefab).GetComponent <TapText>();
            _tapTextPool.Add(tapText);
        }
        return(tapText);
    }
        protected override void OnCreate(Bundle bundle)
        {
            base.OnCreate(bundle);

            // Set our view from the "main" layout resource
            SetContentView(Resource.Layout.Main);

            // Illustrates how to use the Messenger by receiving a message
            // and sending a message back.
            Messenger.Default.Register <NotificationMessageAction <string> >(
                this,
                HandleNotificationMessage);

            // Binding and commanding

            // Binding between the first TextView and the WelcomeTitle property on the VM.
            // Keep track of the binding to avoid premature garbage collection
            _bindings.Add(
                this.SetBinding(
                    () => Vm.WelcomeTitle,
                    () => WelcomeText.Text));

            // Actuate the IncrementCommand on the VM.
            IncrementButton.SetCommand(
                "Click",
                Vm.IncrementCommand);

            // Create a binding that fires every time that the EditingChanged event is called
            var dialogNavBinding = this.SetBinding(
                () => DialogNavText.Text);

            // Keep track of the binding to avoid premature garbage collection
            _bindings.Add(dialogNavBinding);

            // Actuate the NavigateCommand on the VM.
            // This command needs a CommandParameter of type string.
            // This is what the dialogNavBinding provides.
            TapText.SetCommand(
                "Click",
                Vm.NavigateCommand,
                dialogNavBinding);

            // Actuate the ShowDialogCommand on the VM.
            // This command needs a CommandParameter of type string.
            // This is what the dialogNavBinding provides.
            // This button will be disabled when the content of DialogNavText
            // is empty (see ShowDialogCommand on the MainViewModel class).
            ShowDialogButton.SetCommand(
                "Click",
                Vm.ShowDialogCommand,
                dialogNavBinding);

            // Create a binding between the Clock property of the VM
            // and the ClockText TextView.
            // Keep track of the binding to avoid premature garbage collection
            _bindings.Add(this.SetBinding(
                              () => Vm.Clock,
                              () => ClockText.Text));

            // Actuate the SendMessageCommand on the VM.
            SendMessageButton.SetCommand(
                "Click",
                Vm.SendMessageCommand);
        }