public GameObject Create(TapEffectType type) { if (type == TapEffectType.Sample) { return(_container.InstantiatePrefab(_samplePrefab)); } else { return(_container.InstantiatePrefab(_settings.Prefabs[(int)type])); } }
public void Start(TapEffectType type) { _onStart.OnNext(type); }
void ITapEffectController.Start(TapEffectType type) { _onStart.OnNext(type.ToString()); }